Relevant System Specs:
-144hz Gsync compatible monitor
-CPU: AMD Ryzen 5 3600
-GPU: NVIDIA GTX 1660 Super (MSI Ventus XS Overclocked edition)
-RAM: 16GB
Issue Summary:
Often, when I select a unit to build, especially at the beginning of a match, I get large frame drops from 60fps to around 40fps.
Details:
I’ve owned the game for a few weeks now and spent the first two weeks mostly playing campaign. I noticed that in Undead campaign I occasionally had some low frame rates during a few cutscenes. I didn’t think much of it.
Multiplayer is a different story, though. I get framerate drops from 60FPS to around 40FPS whenever I click on a unit to build. This happens mostly at the beginning of each match. Later in the match it doesn’t seem to happen much anymore. I did some reading on this forum and elsewhere, and found that others were having similar issues. A few sources have claimed that the frame rate drops have to do with the way the CPU caches the game assets, but I have not come across an official “blue post” from Blizzard addressing the issue (unless I simply missed it when searching).
Here are a few things I tried so far to fix the issue:
-capped framerate at 60 in the control panel
-set GPU to “prefer maximum performance”
-turned Vsync off, but left Gsync on and capped FPS at 60
-turned Vsync back on, but turned off ultra low latency
Unfortunately, none of these approaches seemed to work. I’d also like to note a couple other things that are interesting. One, the in-game FPS slider doesn’t work correctly for me. Capping the frames at 60 in the in-game menu results in a framerate of 64FPS. Two, playing a versus match with classic graphics, rather than reforged, gives me a stable framerate with no drops.
Has anyone come across a solution to this issue? If the issue has to do with AMD Ryzen CPUs, has Blizzard officially recognized this in a post somewhere that I just haven’t seen?
I’ve noticed numerous other bugs and performance problems while playing Reforged, but this is one of the most annoying ones I have encountered by far.