Destroyer and Druid of the Talon are two of the most strongest units currently in the game.
Destroyers S+ their unit that are dominating every match-up and is just to all rounded from dispelling summons to doing damage also its spell immune and have to much hp…
As for druid of the talon its S+ unit only in Orc vs Ne match up.
Destroyer unit is simply to strong there is almost no weakness to it and its limiting other races strategy’s that can play with other 3 race in order to counter them.
- Orc player are forced to play Troll Headhunter T3 army in order to counter it.
- Humans need Flying Machine
- Night elf right now in 1.35patch have kind ok counter in Druid of talons flying form but still most of time didnt have right answer for it until this patch…
Destroyer :
HP : 850
Armor : 3 light (9)
DMG : 19 - 21 (22 - 30)
Devour Magic
Consumes all positive and negative buffs from all units in an area. Each unit that is devoured of magic gives back the Destroyer 50 hit points and 75 mana. Deals 160 damage to summoned units.
Cast Requirements : 7 s Range: 600
Targets Allowed : Air, Ground, Ward, Invulnerable, Vulnerable, Tree |
---|
Area of Effect : 200 |
Hit Points per unit : 50 |
Mana per unit : 75 |
Damage to summons :160 |
Orb of Annihilation
Cast Requirements : 25 mana Range: 450
Area of Effect | : | 150 |
---|---|---|
Damage | : | 15 |
Medium Radius | : | 75 |
Medium Damage | : | 45% |
Small Radius | : | 150 |
Small Damage | : | 25% |
Spell Immunity
Ability to Absorb Mana
Takes all mana from one of your units and gives it to the Destroyer.
Destroyer nerfs :
HP : 850 nerf to 750hp
Devour Magic (nerfs) :
Cast Requirements : 7 s nerf to 10 s Range: 600
Area of Effect : from 200 to 150
Hit Points per unit : 50 to 25
Mana per unit : from 75 to 50
Damage to summons : from 160 to 80 or 100 dps
Remove Spell Immunity from destroyer form so it have more counters .
Unit is the best unit by far in the game and need some changes in order to put in line with other units.
But on other hand after nerfing it maybe buffing Necromancers or Abominations.
Druid of the Talon
Until patch 1.35 patch this unit was mostly used in Orc vs Night elf match up. But after unit have some good utility vs anti air in Und and Ne vs Ne match up and it is good thing.
But Druid of the Talon is still weary problematic unit in Orc vs Ne match up (every time you can mass one unit type to win a game that means that unit is op and its just badly designed gameplay .
Druid of the Talon ability’s :
HP : 300 (380)
DPS : 11-13 magic dps
Faerie Fire
Reduces a target enemy unit’s armor by 4 and gives vision of that unit.
Cyclone : 150 mana
Tosses a target enemy unit into the air, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it.
Crow Form
Transforms the Druid into a storm crow, giving him the ability to fly. While in Storm Crow Form he cannot cast any spells until you have researched Mark of the Talon.
Druid of talon nerfs :
DPS nerf : 11-13 to 10-11
Faerie Fire : Reduces a target enemy unit’s armor from 4 to 2 or 3.
Cyclone : from 150 mana to 200 mana (similar to Sorceress sheep or Witch Doctor healing ward)
Or make Cyclone : cant target hero units.
I think some of this nerfs to Druid of talon could make help in Orc vs Ne match up but not making them bad in other match ups.
P.s spell-caster units are meant to be support unit not the main army that you use to win fights.(Match up is simply bad designed )
Ty for reading balance team do great job of balancing the game but something need to be done for this two unites because they are just to strong and need addressing it .