Destroyer and Druid of the Talon most Op (S+) units

Destroyer and Druid of the Talon are two of the most strongest units currently in the game.

Destroyers S+ their unit that are dominating every match-up and is just to all rounded from dispelling summons to doing damage also its spell immune and have to much hp…
As for druid of the talon its S+ unit only in Orc vs Ne match up.

Destroyer unit is simply to strong there is almost no weakness to it and its limiting other races strategy’s that can play with other 3 race in order to counter them.

  • Orc player are forced to play Troll Headhunter T3 army in order to counter it.
  • Humans need Flying Machine
  • Night elf right now in 1.35patch have kind ok counter in Druid of talons flying form but still most of time didnt have right answer for it until this patch…

Destroyer :

HP : 850
Armor : 3 light (9)
DMG : 19 - 21 (22 - 30)

Devour Magic
Consumes all positive and negative buffs from all units in an area. Each unit that is devoured of magic gives back the Destroyer 50 hit points and 75 mana. Deals 160 damage to summoned units.

Cast Requirements : 7 s Range: 600

Targets Allowed : Air, Ground, Ward, Invulnerable, Vulnerable, Tree
Area of Effect : 200
Hit Points per unit : 50
Mana per unit : 75
Damage to summons :160

Orb of Annihilation

Cast Requirements : 25 mana Range: 450

Area of Effect : 150
Damage : 15
Medium Radius : 75
Medium Damage : 45%
Small Radius : 150
Small Damage : 25%

Spell Immunity

Ability to Absorb Mana
Takes all mana from one of your units and gives it to the Destroyer.

Destroyer nerfs :

HP : 850 nerf to 750hp

Devour Magic (nerfs) :

Cast Requirements : 7 s nerf to 10 s Range: 600

Area of Effect : from 200 to 150
Hit Points per unit : 50 to 25
Mana per unit : from 75 to 50
Damage to summons : from 160 to 80 or 100 dps

Remove Spell Immunity from destroyer form so it have more counters .

Unit is the best unit by far in the game and need some changes in order to put in line with other units.
But on other hand after nerfing it maybe buffing Necromancers or Abominations.

Druid of the Talon

Until patch 1.35 patch this unit was mostly used in Orc vs Night elf match up. But after unit have some good utility vs anti air in Und and Ne vs Ne match up and it is good thing.

But Druid of the Talon is still weary problematic unit in Orc vs Ne match up (every time you can mass one unit type to win a game that means that unit is op and its just badly designed gameplay .

Druid of the Talon ability’s :

HP : 300 (380)
DPS : 11-13 magic dps

Faerie Fire
Reduces a target enemy unit’s armor by 4 and gives vision of that unit.

Cyclone : 150 mana
Tosses a target enemy unit into the air, rendering it unable to move, attack or cast spells, and stopping others from attacking or casting on it.

Crow Form
Transforms the Druid into a storm crow, giving him the ability to fly. While in Storm Crow Form he cannot cast any spells until you have researched Mark of the Talon.

Druid of talon nerfs :

DPS nerf : 11-13 to 10-11

Faerie Fire : Reduces a target enemy unit’s armor from 4 to 2 or 3.

Cyclone : from 150 mana to 200 mana (similar to Sorceress sheep or Witch Doctor healing ward)
Or make Cyclone : cant target hero units.

I think some of this nerfs to Druid of talon could make help in Orc vs Ne match up but not making them bad in other match ups.

P.s spell-caster units are meant to be support unit not the main army that you use to win fights.(Match up is simply bad designed )

Ty for reading balance team do great job of balancing the game but something need to be done for this two unites because they are just to strong and need addressing it .

you’re asking for them to nerf UD while other players are asking them to buff UD

Will you stop this foul necromancy, you insufferable gnoll?! Go spam your frost wyrms fodder in 4x4 and let the dead thread rest!

OP, do you realise, that destroyer is the only decent anti-melee unit ud has? Nerf it, and ud will cement itself into a rock bottom, where it has already been for decades until carrion beetles buff. And even then, destroyers alone can’t bring ud a win, they have to be paired with at least one other unit type. I’ve never won using destroyers alone, because unless the opponent is a total case, they will just mass t1 ranged unit and wtfpwn aerial with no keyboard involved.

My biggest concern with destroyers, and with druids of the talon too actually, is that both of them still can’t use waygates, while all the other air units can. It is inconsistent, and has been for a while now: Some units cannot use waygates

Speaking of nerfs to destroyers however, please remember that destroyers’ relatively solid combat performance vs enemy units barely makes up for the undead’s sore lack of siege units. If destroyer’s hit points are to be nerfed, please consider giving them a secondary attack with a siege damage type that can only target buildings similar to Chimaera’s Corrosive Breath to make up for it: Suggestions for siege weapons - #16 by TastyMorsel-1681

And on a side note, I think threads that are so old should be automatically locked after a certain period of time, like a month or at most two since the last reply, but it seems this is only reserved for a feature request threads, which if implemented, would have had far more overall positive game impact than nerfs or buffs to any single unit currently available in standard games: How hard is it to add a reconnect feature?
Makes you wonder… :disappointed: