Campaign's nonsensicality and changes (MEGA-THREAD)

Point that reforged’s style of realism and proportions were not what blizzard originaly had in mind when making wc3…

" Karune: Was it tricky keeping the art style when jumping from 2D to 3D?

Samwise Didier: Nah, it was easy. It was actually even easier because you could iterate so quick. If you wanted something bigger, all you had to do was scale it up. If you wanted something to be smaller – which was never really the case– [laughter] You could do that as well. You could add twenty spikes on it, you could remove them. There wasn’t as much labor-intensive art tweaking as the previous games. Now, we’d have to lower the polygon counts of things all the time and we did that sixteen, seventeen times. And that was kind of a pain in the butt, but other than that, art-wise you could just go crazy. It was awesome for us. That was the game we really pushed our style as well, where we started really being able to see those super-heroic proportions and the cool action poses. It was really the game that helped define what we wanted to do, at least with Warcraft.

[ 17:26 ] is the timestamp of original article
And here is the source
X_http://us.blizzard.com/en-us/blizzcast/archive/episode12.xml

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There’s also an interesting timestamp at [34:27].

Samwise Didier: Just in general, making art for the Warcraft IP is just awesome. Pretty much, if anyone says, “hey! I want to try doing this and combining…” “Go for it man!” Chances are it’s going to end up looking awesome and the designers will make it play killer, and Metzen will work it into the lore somehow.

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What?
u want to say that "blizzard thought that modelers and concept artists (sam metzen and old guys) could make some crazy designs and implement them if they wanted???

BTW IMO that is reffering TO PANDAREN and stuff like that… CRAZY UNIT IDEAS

I dont understand what you mean?

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It was during their work they encourage them self .
Also never forget this kind of stuff happens in Blizzard entertainment but it is not being done by Blizzard it is being done by LemonSky

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Also, lemon sky studios are not “anyone” xD the “sentence” was directed at blizzard

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Karune: So kind of related, I want to go back to the art question. How has that been like over the past fifteen years for Warcraft working in a 2D environment for art, and then jumping into a place where, after Warcraft III, they’re telling you to create art for a whole entire world and still being able to develop that style, making sure that it translates into the game? Also, I think at various points you guys added a lot more pop culture references and a lot of Blizzard style humor into the game itself.

Samwise Didier: Well, the best thing about Warcraft is you can do anything you want. You want guns? Guns are in it. You want aliens from another planet? In it. Space traveling citadels? In it…

Chris Metzen: [laughing] That’s right!

Samwise Didier: …Werewolves? We got werewolves in it now. Cool.

Rob Pardo: Pandas.

Samwise Didier: Oh, we do have that in WoW? That’s patch 201732-and-a-half.

Rob Pardo: He said in Warcraft. He didn’t say the World of Warcraft.

Samwise Didier: Just in general, making art for the Warcraft IP is just awesome. Pretty much, if anyone says, “hey! I want to try doing this and combining…” “Go for it man!” Chances are it’s going to end up looking awesome and the designers will make it play killer, and Metzen will work it into the lore somehow.

Chris Metzen: Somehow.

Samwise Didier: I trust you. [laughs]

They’re speaking pretty generally about the Warcraft series as a whole, bud. Not just Warcraft 3. Although if you want to narrow it down to just Warcraft 3 in some regard, then we shouldn’t skip the fact that the art director of Warcraft 3 - Samwise Didier - is talking about making up new art for the IP.

Almost like what the Reforged team is doing.

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but, isnt he TALKING ABOUT PANDAS, not changin the whole artstyle?

about “unit ideas, race ideas,” not changing artstyle?

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Samwise Didier: Just in general, making art for the Warcraft IP is just awesome. Pretty much, if anyone says, “hey! I want to try doing this and combining…” “Go for it man!” Chances are it’s going to end up looking awesome and the designers will make it play killer, and Metzen will work it into the lore somehow.

Well, the best thing about Warcraft is you can do anything you want. You want guns? Guns are in it. You want aliens from another planet? In it. Space traveling citadels? In it…

Chris Metzen: [laughing] That’s right!

Samwise Didier: …Werewolves? We got werewolves in it now. Cool.

Rob Pardo: Pandas.

???

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First of all Wc3 is finished game.We got wow too
If Lemonsky studio or mr.Pete want add alien head to samuro = FINE!
Fine my azz, ye ye they can generally speak about anything, but he spoke for time participating in wc3 and his view while he was in game project.

So dont tell me mr. Pete or Lemonsky are free to invent some aliens for wc3

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And then Samwise begins to speak generally. Actually using the phrase ‘just in general’ to preamble him talking about the Warcraft series overall.

Nobody is saying that, though.

You totally misundersrtood everything.
He speak about time when they were creating things,pandas? Fine, they are in.
And he was speaking of his intentions IN THAT TIME IN GENERAL ROFL IN GENERAL, if they agree to add space orc, they would do it.
He never said in general after 15 years you can spam generally anything in wc3 when game is finished

Now mr.Pete and LemonSky were not developers of this game so they can not invent ANYTHING hydralisk corelated, except improving existing contentn like stratholme walls and citys etc or look at wow. Nothing outside that.

Anyway footman armor cant be tolareted and dont change the subject

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yeah… xD
but, in general yes
idk, i cant do this, gotta sleep :smiley: agree to dissagree for now :wink:

tho i dont understand your fixation of him saying it "in general " (for warcraft universe?)
yeah they can add whatever they want, he is speaking about new stuff, in new games, in new (wow) expansions, new races for wow, creeps, heroes, characters etc… designs for armor… a creep that looks like a Ducking aircraft carrier and transforms into a power rangers megazord transformer thing…
but HE DID SAY warcraft artstyle was intentionaly what it is (wc3) and now that artstyle and proportions “make the game what it is” … I dont see how new humans that basicly have the proportions of male supermodel bloodelfs (realistic a bit skinny) fit in with the “vision” of wc3 fantasy… after all heroes and units (esp heroes) were meant to look like superheroes from a comic or a cartoon… idk , buff. powerfull, with “over exagurated” “bits” that give them more personality to fit in in the fantasy of what they are supposed to be…

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Says the person misinterpreting a podcast/interview with a written transcript just so it fits his point of view and he feel good by trying to be right about it. Sure thing, boss.

No, but they’re the developers of the Warcraft 3: Reforged installment.

Sieben and I were talking about Footmen armour until the BlizzCast excerpt came up and you started your own little crusade. So way to contribute to the brief subject change, I guess?

Like Warcraft 3 Reforged? It’s new stuff in the IP.

Arthas is genuinely huge. Like look at the span of his chest, width of his arms, width of his legs. His basic physique is massive and doubly so with the armour slapped on.
Uther is less armoured and has less mass visually but you can see his bare biceps and they’re thick. The melee/standard Paladin hero unit has this too and with a chin and jaw that could bust down a door.
The Footman has a really broad upper half that tapers in at the waist with, by comparison, leaner legs. It’s evocative of stuff like DC superheroes.

How are they not heroic looking? If you wanted to lean the other way and call them oafish or too brute-like, maybe.

Hell even the Reforged Peasant has some notable trapezii/trapeziuses. None of the actually human units for humans are “skinny”. Like I could see if you want to call Footmen leaner or something.

Sounds like your paying attention to some “manly” details. :smirk:

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Yes, and?

/twentycharacters

Its a writen transcript so you wanna tell someone twist his words ?
Conspiracy theorys.

Yes they are developers of reforging warcraft 3, a warcraft 3 game that was already completed by someone else.

That crusade actually started cause of that footman and a guy called Swarogh gave you a source and interview with Samwise which defeat your arguing here.

You want to tell us that Pete,other developers and LemonSky studio are developing totaly new game called Reforged ? Explain me what u wanna say directly and try not avoid or pretend that you didnt hear

Base proportions of a musculated man is more accurate.
Not exaggerated oversized shoulder pads, not anime face, and not adding lich king armor from warcraft universe while he was still human.

When we speak about super-heroic proportions and cool action poses, i must say that warcraft 3 is finished game and Sam explained it very well. Action poses means warcraft 3 animations that gives a specific charm to does models

You wanna tell me that Reforged Arthas is super-hero ? Ye maybe for anime series.
Now you wanna tell me that Samwise would actually support this blasphemy ?
Watch your self and dont make me draw to you

X_https://gaming-tools.com/warcraft-3-reforged/wp-content/uploads/sites/6/2019/01/warcraft-3-reforged-graphic-comparison.jpg

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Yes, because TrollLord and Swarogh are ignoring the later part of the BlizzCast where Samwise Didier’s talking about making new or different designs in the Warcraft IP. There was all sorts of backpedaling and attempts to go: “NUH UH THEY’RE TALKING ABOUT UNITS” when word for word Didier was going on about implementing new stuff.

Yeah but to claim or insinuate that Reforged is the exact same and not new is disingenuous, especially considering that we know it’s not going to be an exact 1:1 except for the gameplay and online experience.

This is just funny because the phrasing for Swarogh is - “proportions were not what blizzard originaly had in mind when making wc3…”
So, yeah. Originally it was something else. We’re 15 years later. Warcraft as a series has evolved. It’s not like the Classic Games team is doing all this willy nilly. The Blizzard higher ups have to approve this. And there are old school Blizzard devs on the team.

The only one I think I can give you here is the pauldrons. I don’t know how you’re getting ‘anime’ or ‘Lich King’ from anything of Arthas’ human design.

…Yes?

Samwise Didier: Well, the best thing about Warcraft is you can do anything you want. You want guns? Guns are in it. You want aliens from another planet? In it. Space traveling citadels? In it…

Samwise Didier: Just in general, making art for the Warcraft IP is just awesome. Pretty much, if anyone says, “hey! I want to try doing this and combining…” “Go for it man!” Chances are it’s going to end up looking awesome and the designers will make it play killer, and Metzen will work it into the lore somehow.

Like unless you can find him speaking about Reforged that says otherwise, I guess.

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Nope, you are misunderstanding the other part. If Mr.Samwise wanna do some other style for warcraft 3 models for example in hots game, he will go.
But back in time when warcraft 3 was created, developers DID WHAT THEY DID and you cant ignore original wc3 when you do reforged an already existing game someone else created.

Its not same, but its not totally new. You cant ingore classic and reforged will be compatibile.
If its new they could go totaly new engine. And you can find part in interview where Pete said theres a huge reason why they didnt go new engine

Ye 15 years ago , and someone took that work and its not they have a right of inventing a new artstyle and silly proportions, ignoring original source and what they should copy-paste arthas from hots , just because warcraft franchise is evolving ??
They should check all sources if you ask me and make a a health brain wise decision, not behaving like this ignoring everyone even community.
Visit hiveworkshop sometimes, this are non-creative and non-developing forums, and see what people think.
You dont have work in communtiy behind yourself sir, and nonone actually supports you

Check Warcraft universe models, and you will surely see what i am talking about.
I cant do research for you

You want guns? Ye developer put a gun. Warcraft 3 is finished game, so you got gun and aliens.
You wanna do Abomination alike hero in Hots, fine. You want him to be a cook chief ? Fine
You want add hydralisk and space orc in warcraft 3 ?Fine, they did and they sealed the game.
15 years of time to evolving they had and they didnt add more aliens. FINE ?
Casue its FINISHED GAME.

Ye Metzen will work it into the lore somewhow for game when they were developing it, but i must say classic warcraft 3 is finished.
If you want more aliens then tell Pete to summon Metzen,cause Pete has no right to summon them.
And Reforged is reforing a finished game and not inventing something new or encouraging outsourcing studio or developers to destroy it.

Make us citys and walls like stratholme and that would be it, its compatibile and reasonable addition cause we all know old one was minecraft alike.

But no, you cant copy-paste hots Jaina for regular model ignoring the old one.
You can only do that with skins

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Are you sure? Because the second sentence in that second quote from him includes the phrase ‘anyone’. He’s not just speaking about himself.

And they’re doing what they’re doing now again. It’s Blizzard. Again, there are old school Blizzard guys on the Classic Games team. It’s not all new blood.

I’m… not? That’s why I said it’s going to be the same in regards to the gameplay and online experience. They confirmed the crossplay like. Day 1 of it being announced.

Reforged has silly proportions but Warcraft 3’s source material, Samwise Didier at the helm as Art Director, is just as silly. All the dudes in his art are uncomfortably bulbous meatmen. All the women in his stuff (when he draws any) are typically waifish or skeletal unless they’re ‘grr barbarian lady’.

Which they appear to be doing? Jaina for instance draws from her Warcraft 3 appearance, her original World of Warcraft model, her Wrath of the Lich King updated model, and those two went on to influence her Hearthstone and Heroes of the Storm appearances. Which come back around full circle to influencing her Warcraft 3 Reforged model.

The model with the super angular, almost elven facial features, absolutely massive pauldrons that people already hate for his Reforged model, and much more compact proportions that make him look really stubby?
https://i.imgur.com/CUUWLfb.jpg

That’s okay. I’ve been playing Warcraft since Orcs & Humans so I feel confident in my own opinions. Thanks for the concern, though.

I mean if you don’t want to link or source anything to back up any refutes or claims of your own you want to make, that’s on you.

Yes, and? They’re making Reforged now. Classic isn’t going anywhere.

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