Hi
I’ve bought WC3 a total of 4 times and played over 10 000 hours, replayed the campaign 6 times and been a moderator & custom map creator in Warcraft 3 several times.
Something I noticed when they let people play the Culling of Stratholme campaign chapter is that they changed the city’s geography to no longer be even remotely close to the Warcraft 3 original campaign map. The new Culling of Stratholme no longer includes an undead base, no longer have a zoo, human base located in the south (instead of the northwest) and is acurately created to appear like in WoW.
What this implies is that the Blizzard WC3 developer team is not interested in being absolutely pure in their reforging of the Warcraft 3 campaign. They made the Stratholme campaign map ressemble the appearance of Stratholme in WoW.
Can we expect to see this logic consistently applied to the entire game? If so, then the reforging of the Warcraft 3 campaign will have to make a lot of changes to the original campaign because Warcraft lore have been changed several times since 2003.
What will happen to the Frozen Throne Night Elf Campaign? In the original campaign Maiev lands at Suramar in The Broken Shores and it’s all Sunken Ruins map. You can even venture into the ruined libraries on this map and the Tomb of Sargeras is located right next to the Suramar library!
Or how about the Draenei and Outland? When you meet Akama they proclaim to be the Draenei and not the Broken Ones and in Outland everything looks like Hellfire Peninsula, will there be Terokkar Forest, Shadowmoon Valley and Zangarmarsh environments in the campaign maps?
What about Barrow Den where Illidan is locked in? In WoW the Warden prison was placed in the Broken Isles continent but in the old Warcraft 3 campaign it’s in Kalimdor!
What will happen to the geographic zone Winterspring? An old explanation as to why Winterspring in Warcraft 3 had no snow was that it quickly went through a hot spring season, but seasons never change in WoW.
Or how about the most obvious one, the campaign map loading screen. When you go through the campaign you can see where your journey is on a map, but the maps are completely outdated and the pathway on a WoW map will look very different.
What should be done?
Should WC3 Reforged be 100% original material purity or should it be adapted to fit perfectly into the current Warcraft lore and geography?
I think it is best for both old and new players to play through campaign maps as acurate as possible to whats been developed in World of Warcraft. New players from WoW will not be confused when looking at a Sunken Ruin Suramar populated with Murlocs and Orc Skeletons (instead of being populated by Nightborne Elves inside a protected bubble) and the old players will get a new campaign experience to enjoy.
This means making completely new campaign maps, perhaps even rewriting the event sequences to be consistent with the current state of Warcraft geography and lore. Like for example; the whole Broken Shore area will have to be remade to ressemble the Broken Shore continent created in World of Warcraft.
Make all maps acurate to fit the current Warcraft lore and the geography! Prioritize the acuracy and consistency of WC3 Reforged campaign maps!