1.36.2.21146 PTR 3 Patch Notes

Blizzard plz consider making Orc expend on T2 easier to build …

Orc still have hard time expending on T2 (it still takes to long to build 145 sec)

Hard to expend solution :
Orc Great hall (build time buff) : 145 sec to 135 sec (or 130 sec)

Original buff was 135 . (From previous Ptr patch’s)

Those 10 sec is crucial if your expo is build or canceled and for casual players like me its just to hard to pull of expending on T2…

Ty for reading :slight_smile:

Hi @Kaivax,

Exciting 1.36.2.21100 PTR 2 Patch Notes! very good patch notes.

Before the final version drops, please think about the following points:
In the current patch notes NE receives 7 buffs (!) that’s crazy and not fair compared to other races. Really, Moon well regeneration should stay at 1.35
To balance that, please consider:
increasing archer cost +5 gold per archer to avoid ugly T1 abuse (mass archers)
Nerf immolation of DH as in the current state it is too imba
Nerf alchemist hero by either decreasing his intelligence -2 or nerfing heal wave
The goal here is to remove mass T1 strategies and let NE players be more creative with various T2/T3 strategies just like other races

Apart from that, here are some valuable suggestions:

ORC
Spirit Walker :

Decrease the mana cost of Disenchant by -20 mana to make Spirit Walkers more efficient at dispelling enemy buffs and debuffs. This adjustment will enhance the utility of Spirit Walkers in countering Night Elf strategies that heavily rely on entangling roots and other crowd control abilities.

Shadow Hunter :

Increase the base intelligence of the Shadow Hunter by 2 points to improve its mana pool and spellcasting capabilities. This adjustment will enable Shadow Hunters to cast more spells in the early and mid-game stages, providing Orc players with additional options for crowd control and healing against Night Elf units. This will also open more varities from orc players who always go far see or BM depending on the matchup.

HUM
Polymorph is a cool thing but should be 1 sec MAX on heroes
The others changes are very good - keep it like that

UD
Very good changes!
Cryptlord buff is cool, but please consider removing the summons -2 on level 1 to avoid 20 units from UD after 2 mins game.
My suggestion is to only nerf level 1 summons from CL and keep level 2 and 3 like it is.
Acolytes speed should be nerfed. Coupled with DK aura they are so freeking fast! Acolytes movement speed should be aligned with peons for example

Others
Buffing Gloves of Haste is an excellent choice!
Please really consider reworking item drops in the game by:
-removing ring +5 from the game and replacing by MORE aura drops.
From shops, please change the algorythms to make available claws, gloves and circlets +50% more often.

Thanks for your great work, seems that this patch will be the best EVER!

B.R.

  • Moon Well Regeneration increased from 1.35 to 1.45
    Dear developers of the game Warcraft 3.
    Elves themselves are bad players. These players are often inadequate.

Why are you giving so much opportunity to the elf?
This is a terrible decision to increase the well.
The elves have never been weak with the regeneration of wells, even with 1.25 mana regen in wells until 2020, and for some reason you give them such opportunities. And you give them 1.45.
I think it should be lowered to 1.40, not higher.
The elves are still bad at controlling their units. These players are often of poor skill.

Why are you upgrading Elves? Who asked you? They’re fine). This race has many options for playing.
I think elves need to be nerfed.

For treatment, the elf has bears, nitral units, shops and a lot of gold.

Undead.
This race is the weakest in Warcraft 3). This race has only two players who play well at the pro level. But that doesn’t mean other undead players have to put up with it.
I believe that the undead need to be improved.

I think the nerf to Ghouls is justified. Ghoul Frenzy speed attack bonus reduced from 35 to 30

I think the oboms need to be buffed. This is a very weak undead unit.
And yes, come on, name one Undead unit that is cool? Except the banshee. The undead have all terrible units.

I propose to improve the Obamas.
You have nerfed the Undead to such an extent that no ordinary player can play this race.

I also think that the Undead Mine needs to reduce the speed of the building by 10 seconds.
The mine often cancels everything. I think that we need to return the time of construction of the Undead mine.

I also suggest that you improve the shadow of the Undead.
Allow Shadows to pass through units, just like BM does. Why can’t a shadow pass through? I also suggest giving the shadow an opportunity for a slot for things. So that the shadow can buy things in the store.

You balance based on pro players.
Do you think that all Undead players play like Happy? No one can repeat Happy’s skill.
Why did you decide to improve Keeper, no newcomer to the Undead game can last 10 minutes against Keeper while playing as the Undead.
Keeper is a very easy to control Hero for Elves, but you give him 85 mana for Ente, for what?

I am being beaten by an Elf who has been playing Warcraft 3 for 3 months at the expense of Keeper… I have been playing Warcraft 3 for a long time. I think that you do not understand what you are doing.
no need to look at Happy, this player is above the class of many and is among the top 5 best players in the entire history of Warcraft 3.

No one wants to lose all the time and simply won’t play it.

Thank you

4 Likes

Thanks for the patch!

Could you please also review some of the less used units & skills, such as the Abomination and Dreadlord and Pit Lord and the Necromancer/Meatwagon combo?

Meanwhile Mountain Giants casually get -1 supply cost which have more utility than Frost Wrym will ever have.

That is incorrect. Read carefully. They reverted back for NE:

Mountain Giant food reduction reverted (6 back to 7)

Still you are right Bro, Frost Wyrms could be slightly buffed but above all: moonwells regeneration should STAY at 1.35.
As someone stated before, very often NE are low apm individuals who just mass T1 hence my idea to increase:
+5 gold each archer for NE to balance fully the game.

B.R.

2 Likes

Man. Archers worst T1 unit in the game.

Is there an option to increase the hardest A.I. bot in your own team against 2 vs 1 or 2 vs 3? And could you guys have update World editor tweaking the a.i. bot difficulties?

Ha-ha, did you still not notice?
“On first view, this iteration is a HUGE W!” (c) Neo
“Great changes.” (c) AccCreate = elf discord
Yes, these messages above are all you need to understand about the level of advice in the community.
Unfortunately, the burning desire to nerf “Happy” overshadowed your mind.
5 strong improvements for elves
2 strong improvements for orcs
2 nerfs for humans

Now that balance is definitely a “HUGE W” :smiley:
RIP humans

5 Likes

Despite all the buffs of Hums, they were and still are the weakest race. Only in the last six months or a year have their results improved, the reasons for this and their contribution are questionable.
Which is easier, fix something for one race or adjust 3 others?
What are you talking about, Lord? Well, of course, Happy, who now takes 90% of tournaments, will end his career if he starts winning “only” 70%. Do you even hear yourself?Players of the other three races have been unable to win anything for YEARS and still continue to play. Are you by any chance one of those who supports increasing the salaries of deputies?
I repeat once again, it is necessary to fix imbas that are constantly found in the game and strengthen what is weak. Both are found in ALL races, just in different proportions. You can’t just buff or just nerf any one race. With the exception of the Undeads, I personally don’t see any obvious weaknesses in this race right now, except for Tier 2 mb.

1 Like

A tiny slap on the wrist nerf to Moonwells gets practically fully reverted.

Meanwhile, the Undead Statues’ Spirit Touch received a whopping 33% mana nerf without even a partial revert. Not even giving Spirit Touch mana back as a Tier 3 upgrade… Not even giving mana regen compensation for its spellcasters. Nothing.

Now Banshees’ curse duration gets nerfed by half…both against heroes and units…without any mana compensation. Unbelievable.

And of course another Lich nerf.

Patch 1.35.0 and its subsequent patches opened my eyes.

The Russian hate is real.

4 Likes

As many people have been complaining here, do not buff elf. It is already the strongest race, especially among entertaining players. In the meantime, the Arcine tower buff was to address the imbalanceness of demon hunter. When nerf tower, please nerf demon hunter too. Revert immolation to the dps of 10 at level 1 and bring back the activation cost to 20.

4 Likes

Wow the Hum race had been buffed for more than 20 times in recent patches and when elf got something partially reverted we see cry out instantly.

The best hum player after last patch Fortitude=Romantic openly claimed in Dubai if Blizzard does not buff HU then he will. Please learn something from him and stop to troll other race without constructive suggestion.

The moonwell nerf in 1.36.1 is clearly overdue and it should be adjusted.For all four race, such all-dimensional nerf should be avoided since it will not make the game greater than before.

Thanks for the PTR2 update and glad to see the patch is moving on a right general direction with more reasonable change than PTR1.

1 Like

You’re the only liar here. I personally studied all Show Cups a month ago and found only three games where Happy was not playing UD, and other players were playing on their own race (no randoms). And he lost all three, although as I said, that doesn’t mean anything. I didnt say a word about his results playing random, or swap races etc. But its absolutely doesnt matter, no one here argue that he is best player ever. Btw someone said, that Happy played a challenge few years ago 200 games on Orc and showed a win rate against NE less than 50%. If its true, them it make things clearer for me.
Let me name you one player, who had 1500 apm. His name was Bly. Yes he was UD and yes- he was a sheetty player.
“120 is million time better than this players” - Ok,now “smart boy” explain to me why 120 has ~70% wr vs top 4 NE and Lyn only ~56%?
Yeah sure Moon is washed and he is constantly in top 7-8 Elo for years. Ok bro.
Yea sure 120 can`t win a single thing and at the same time he has negative winrate only with Happy and two hums, who became sick after years and years of injustice and start to play lame tanks, which is absolutely understandable. Just in case Focus is temporary anomaly, as well as it was vs Moon.
“And he is losing every single game against Orcs.”- Lie.
“If he is to play Orc or Elf, he would dominates the game with a greater ease.” Lie, read above.
Сasters were biased for UDs for years, bc they both play UD ffs! They finally had a little conscience.

1 Like

We shall revert banshee’s anti-magic shield to 300 barriers, not its curse. Curse is OK.

Also, it doesn’t make sense to buff elf this much in a single patch. Elf is strong already and does not need 7 buffs. When you have already buffed KOTG, leave the moonwell juice as it is. Buff both will overpower elf.

3 Likes
The Elf heroes, few units and buildings need buff and rework.
  1. Demon Hunter: return +1 agility. Metamorphosis cooldown reduce from 180 to 120.

  2. Keeper of the Grove: Keeper of the Grove base Intelligence from 18 to 19 and Entangling Roots cast range on 700 with lvl 2. Increased treants damage base from 14 to 16.

  3. Potm: Owls Scouts buff like more duration and base attack cooldown reduced from 2.33 to 2.00.

  4. Warden: Buff agility and intelligence from 20 to 21 and 16 to 17 accordingly. Fan of knifes damage per target from 75/125/190 to 85/135/200. Shadow strike mana cost reduce from 75 to 65.

Buff hp for wisps and back for them mana lose to units heroes from 40 to 45 and hp from 120 to 130.

                             So now about units.

Dryads: Return Abolish Magic damage against summoned units 300. Reduce the experience gain Dryads from Level 3 (60xp) to Level 2 (40 xp). Buff mana regen.

Mountain Giant: produce MG’s without shop. Mountain Giants Hardened Skin or Resistant skin default. Supply reduced from 7 back to 6. Reduced mgs from 14 to 7 second cooldown taunts.

Chimaera: movement speed return from 250 to 270.

                             Now about the buildings

Ancient of War: Aow base attack damage return to 44 from 36. Aow hp return from 900 to 1000.
Tree of lifes buff Nature’s Blessing Armor Bonus on +2.
Nature blessing upgrade cost reduce from 150 gold 200 wood to 100 gold and 150 wood.

And here’s another thing. Get ready for the fact that Hums will start suking UDs again, because tanks will be nerfed to the ground by quadro buff: curse + cripple +siege attack of nerubian tower+meat wagons ms.

ayy y’all fixed the typos and such, absolutely goated

again, v happy to see y’all still working on the game, it just shakes our confidence a lil when the language used in the notes is that far off

but love y’all, and I hope we get to see those custom game bugfixes soon :cowboy_hat_face:

1 Like

Any improvement can be enjoyable for players, but targeting the Witch’s Sheep Transformation Technique towards heroes is an irresponsible change. Although I am not a spokesperson for any race, this change fundamentally changes the game’s system. A skill that can be mass-produced for ordinary units, especially Shadow Hunter as a hero, is unreasonable. Even if it is changed to 1.5 seconds in the second test patch, I do not want this change to be implemented. Please remove it in the following patch

2 Likes

You obviously have no clue and it’s just another Happy hater. I don’t need to argue with someone who is either lying through his teeth or not following the scene at all.
Happy played a numerous of tournaments with random and then HU in B2W Cup and win the majority of them. He was sponsored by someone on Twitch to do it.

As far as the ShowCup goes, nice try, but there is a WIKI that documented the Show Cup Runs.

From Show Cup Number 20 to ShowCup Number 43 included they were using either Random(at some point), and at some point reverse race playing standard, as Happy was on 19 win streak or so.
Everyone can check the ShowCup on liquipedia. Just use google With Warcraft 3 ShowCup 20 till 34 and see every result. Can’t give a link, as the forum does not allow it.

Everyone can check every single Show Cup individually.

But even in the first ShowCup you can see Happy is beating Focus in Orc mirror.
While Focus is winning the standard games playing Orc, and when Happy is playing UD, which speaks volume how “OP” UD is .

Also everyone can see the dates in liquipedia and check Happy stream at that time. HE played Random on WC3 Champions as was paid to do Challenge runs and so, and can see he beat every single Pro player playing Random and their own race at that time.

So who is the one lying now, h?
I haven’t miss a stream or pro tournaments since 2019-2020 or so, so good luck arguing with me on that topic.

2 Likes

Oh now i read the rest of your b.c. post. Happy played Orc as a challenge run back in the day, that was 4 years ago, and he reached GrandMaster and 2500+ MMR or so. He actually reached one of the highest MMR ever playing Orc. He also beat every single top player at that time playing Orc, bare a few. And this was done in no time. He doesn’t prepare for this challenge run or wanted to main other race. He was paid to do a challenge run and he did it.
So once again you expose yourself and prove how much better Happy is.

And next, there isn’t anyone, unless he is robot that can play on 1500 APM or even close to it. You are clueless casual that have no f*** idea what APM is, effective APM and so on. Even SC2 Pro players that are the one with the highest APM, as they need it, can’t reach even 1000 or so.
Once again you are either talking nonsense or you are lying or this so call 1500 apm by anyone is just mindlessly clicking on 1 spot without playing the game, which is useless.

But i’m certain you are talking nonsense, as Reynor from SC2 has one if not the highest average and highest APM.
He often reach 600-700 and maxed at 900 or so.
But there is a reason for that, and in reality it’s more like 400-500 effective/real one.
He is holding down a key and keyboard repeat rate and many rapid fire actions.
Essentially the highest possible for human is not going to be higher than 500.
380-500 is the gold standard for real elite pro players.

You learning something new again, through your lies.

1 Like