Your whole argument is wrong simply because I argue that HU heroes have much higher burst than UD ones. With Bloodmage it’s +700 damage in addition to UD.
I answered you above that a bloody mage is very rarely taken as the third hero because the undead heroes DK and Lich have the ability to restore health, so after the first two MK and the Archmage people almost always take a paladin as the third hero, because if he is not there, then people have nothing to will heal MK and the archmage, and they will die very often.
to Pala first with plenty of afterwards options
The first palladin loses to the first dead knight because the dead knight can heal himself with an aura and a pact with death, but the paladin cannot. Therefore, after DK reduces the palladin’s health to low, the paladin has nothing to restore it with, and the paladin finds himself locked in the base and often loses in leveling.
In addition, a dead knight can run away from a palladin with an aura that gives running speed, but a paladin cannot. The death knight’s aura allows the entire undead army to restore health, which allows them to endure both physical and magical damage, while the paladin’s aura only protects from physical damage. Palladin is worse than DK in every way.
MK/BM/Pala
In this case, people can only deal damage, but not restore health. When the undead and people both spend their mana and exchange health losses to a low level, then people have nothing to restore their health, and the undead restore it with an aura and an agreement with death. In this case, the palladin most often comes out only when 70-80% of the game has already passed, but by this point, due to the fact that people could cause damage but could not restore health, they lose in leveling up on neutral warriors, and often die. That is, the palladin either comes out when MK and BM have already died many times, or the game does not reach this point at all and the human race loses before the palladin comes out.
MK/Pala/AM
In this case, people 70-80% of the game do not have mana regeneration from the archmage’s aura, and the undead restore mana from obsidian statues. It turns out that at a distance the undead still have the ability to inflict damage with magic more often. Because of this, the undead inflict much greater losses on the human army, are much more superior to people about pumping, and if the archmage comes out, it is when people are already hopelessly losing because they did not have enough mana the whole game, or the game does not even reach the moment when the archmage comes out.
I have never seen at tournaments that any of the strong players played for people like that.
MK/Pala/BM
The same. 70-80% of the game people will not have enough mana. The undead cast death face and nova many times more often, and kill 1-2 human units at each encounter. And even when BM comes out, it will give mana regeneration only to heroes, but not to priests.
MK/AM/Pala
70-80% of the game people will not be able to quickly heal their heroes in battle, because of this the undead will stupidly kill the heroes very quickly, and no priests will be able to heal them in battle because they have slow regeneration of 25 health, and the undead will deal immediately 100/200/300 damage + 150/200/250 damage to heroes per cast.
As a result, we come to the conclusion that the undead still have the ability to inflict instant magical damage the most, heal heroes and the army the most, and restore mana with obsidian statues. Of these three, people are always missing one thing, or the ability to quickly restore health, or the ability to inflict large instant magical damage, or restore mana.
And the undead, which almost always play through a DK and a lich, always retain these three abilities at the same time. Therefore, the undead are always stronger. You can’t refute this.
But that’s irrelevant, as this wasn’t the claim. The claim was UD has the highest single burst, which is a complete lie, as HU outdamage their burst by a good 700 damage.
And MK alone can do almost as high single target burst as both Lich and DK, and with Bash he will outdone them in terms of damage.
No, MK is not superior in damage dealing because he only has 300 mana, and the undead have two heroes who have a total of 600 mana. Therefore, the undead have more potential to deal damage.
To kill a hero you need an average of three attacks. That is, 75 + 120 mana * 3 procasts = 585 mana. The undead have so much mana, MK does not because he is alone.
And Warden essentially out damage both DK and Lich.
No. I wrote to you above that in tournaments they most often play alone. They don’t hire a second hero because the elf needs her to reach level 6 as quickly as possible. In addition, she is a hero with weakness and a small amount of health, so she quickly dies from the face of death and nova.
BL with lvl 3 crit with good item(not great), is essentially doing 300-320 crits
It often does not work precisely when undead heroes have little health left. More often than not, after the first blade master hero, the orcs take SH second so that the blade master does not die very quickly from the face of death and nova. And it turns out that the undead have two heroes capable of inflicting instant magical damage, while the orc has only one, and not when it’s needed. In addition, the undead can restore mana with obsidian statues. And the orc has nothing to restore it with.
As a result, I smashed and refuted all your arguments. And my argument that the undead have both the greatest ability to deal instant magical damage and restore health remains unrefuted.
I have been watching Warcraft tournaments for 20 years since it appeared in 2002. I know better than you.