Stop talking nonsense, MK never has enough mana to use these two abilities to kill undead heroes. There is only one MK, and he has about 300 mana, and the undead have 2 heroes who have about 600 mana, so the ability of the undead to cause instant damage is always almost twice as much as that of humans. With their mana reserve of 600 units, the undead can kill simply twice as many enemy heroes as humans.
Therefore, the ability of the undead to kill enemy heroes is always greater than that of humans.
When it comes to Elf, should I even mention Warden?
Her damage alone outdone the Coil/Nova damage.
When elves play for Warden, they most often play only one Warden without hiring a second hero, so that Warden would quickly get level 6 and get the ultimate. It turns out that one Warden has only 300 mana, and two undead heroes have 600 mana, so the ability of the undead to kill elf heroes is always greater.
MK Stun + Clap alone does 460 damage. With Holy Light - 760.
People most often take MK and the archmage as the first hero. Palladin is taken as the third hero when most often 70-80% of the game is completed. Palladin does not have time to build up to the level that would cause magical damage comparable to undead heroes. It turns out that in these 70-80% of the game, the undead can inflict almost twice as much magical damage as human heroes (one MK), and by the time the paladin comes out as the third hero, the archmage and MK most often already manage to die many times because they have less ability to inflict instant magical damage damage.
Do not talk nonsense.
Warden alone Fan of Knives which has huge AOE, 475 to be correct and 7 unit cap, does 190 damage peer target.
Shadow Strike 225 damage, and additionally 45 per 3 seconds for 15 seconds.
When elves play through Warden, they most often do not recruit a second hero, so it turns out that Warden only has 300 mana, and two undead heroes have 600 mana. Undead have almost twice the ability to deal instant magical damage.
Orc have a huge AOE damage for Shockwave + Chain.
BM alone can outdamage both Lich and DK with his critical Strikes alone, add Wind Walk, and the picture is terrible.
We are not talking about area damage, but about damage to ONE target (the hero). If the hero is lost, then it is much harder for the player to fight; if he died several times, then the game is lost. In the ability to cause instant damage to ONE target in the form of a hero, the undead are superior to everyone, which is why they are stronger than orcs.
A critical hit often doesn’t work exactly when the player needs it. We are talking about the possibility of inflicting targeted damage exactly at the moment the player needs, and not at a random one. Here the undead are still stronger than the orcs.
On top of that UD heroes when it comes to physical damage is the worst of the bunch
This is only until the undead orb appeared, reducing armor. After it appears, the ability of the entire army of undead to inflict large physical damage on one target is equal to the orcs, because the undead inflict more damage on one target by reducing its armor with an orb.
Every single races have strength and weaknesses. UD units are the worst of all race by far. The only thing they have is their burst damage.
No. I just refuted all your arguments above, and proved why the undead have more ability to inflict instant magical damage on a target than all other races. This leads to the conclusion that the undead are the most powerful race.
And every single race have healing options, and Orc has the best one, aka Shadow Hunter Healing Wave that heals multiple units.
And it still lags behind the undead’s ability to heal ONE target.
Healing Wave heals for 130/250/300 health, and Death Coil heals for 200/400/600 health. And in addition to the face of death, the heroes are healed by the aura of the death knight, and the “contract with death”. Therefore, the undead still have more possibilities for treating one target (hero) than orcs.
Orcs and Elf have a huge Attack Speed killing machine in DH and BM, that deals insane amount of damage and can tank almost all army.
BM and DH are heroes with agility and low health. If in a machup against the undead they do not receive rune bracers that reduce magic damage, then most often they lose to the undead because they cannot withstand the large magical damage inflicted by the undead.
Nice try, but you have no clue what you are talking.
I know that this is a good try, because above you can see that I smashed and destroyed all your arguments, and proved that the ability of the undead to inflict instant magical damage and heal their heroes is always higher than that of all other races. And you couldn’t refute it.
I understand more about the game than all of you here combined.