ScmDraft 2 - Alternative starcraft map editor

I would just like to say thank you for making this really cool map editing tool. Without this, I wouldn’t have fun making my own maps and my own custom campaign!

I want a string ID in String Editor.
I need it when using EUD.
Thanks.

I’ll add it to the ideas list.

This might have already been solved, but I’m still getting my head around SCMDraft 2…

Are you able to add extra triggers?
In other words, can we add suggestions for triggers for you to add, or are we limited to the ones Blizzard already have?

You are limited to the triggers SC supports, but with EUD triggers (and external EUD trigger compilers) you can do some fairly fancy stuff.

Thanks for the response. Could you give me an example of this fancy stuff?

Also, if a map is made with SCMDraft 2, will it work on Broodwar 1.16?
Thanks.

Your best bet is staredit.net (or discord) for help with that, I’m not an expert on putting that to use.

It depends - some features require SC:R, but then when doing save as it will let you know that.

Hi Everyone,
Hi Sinsanity!

First of all, I want to thank You for the fantastic piece of work. I’m using the SCMDraft 2 for many, many years and I’ve one question about colors of the players. The newest version of the editor contains 23 colors that we can choose for the units of the players. From when I remember only few from the additional colors are working on the single player maps that I’ve created. I want to ask if this content should work correctly or maybe I’m doing something wrong? The list of colors that work on my maps:

red - works correctly
blue - works correctly
teal - works correctly
purple - works correctly
orange - works correctly
brown - works correctly
white - works correctly
yellow - works correctly
green - works correctly (on every tileset)
tan - works correctly (on every tileset)
dark aqua - works correctly (on every tileset)
pale yellow - works correctly, but not on the snow and desert tileset
pale green - doesn’t work
grey - doesn’t work
cyan - doesn’t work
pink - doesn’t work
olive - doesn’t work
lime - doesn’t work
navy - doesn’t work
margenta - doesn’t work
black - doesn’t work

I’ve used the settings that You suggested in the conversation above nad I’ve a Remastered installed on the computer. I’ve that situation with the colors from when I remember, from the 1.16 patch. I’ll be very glad if You can help me or tell me what I’m doing wrong. Or maybe this feature is still being prepared?

Thanks for the answear!

Hello, as far as i understand this is the thread for map related situations.

I uploaded a map that is macro micro map, where a player makes the base and the other attacks with units, i want to open the map in Scmdraft2 (which i barely know how to use) but is not possible because it is “protected”, i know there are probably very good reasons for it to be protected, the creator meant to do it that way, but i want to learn how the map is made so i can adapt that UMS to other maps like Circuit Breakers.

My question for the community is: “How can i learn how that map is made and create new maps of the same type”, or “Can someone give me a serious hand on how to create new maps for this type of gameplay”

Thank you. Link below, i tried to upload to the website Nibbits but i couldn’t even create an account i think the website is off service for new registers.

https//easyupload io/eb30tj

(for the link to work just add a point next to easyupload)

Hi! I tried opening your map with Chkdraft (a map editor that can open protected maps in read mode only, but not all protected maps can be open by it), but it didn’t work. Luckily, it had worked with Macro Micro Python UltraFF.scx, which is also protected. I uploaded it here:
https://we.tl/t-Myo67BnRUj

Here you can get Chkdraft:
http://www.staredit.net/files/2741/
I hope this helps!

P.S.:
Here’s a map archive of 2.3 GB, here I have found it:
https://gitlab.com/scmaps.net/starcraft_brood_war_maps_archive
To easily find a map, if you’re using Windows, I suggest using Everything by voidtools. I can’t recommend this tool enough for finding files:
https://www.voidtools.com/

how do you actually protect a map?

Thank you for the answer, the python map doesn’t work for me because it is an old version of the Macro Micro map, is just not the same, the mode was broken back then, i need to find a version of that map that i am able to open i have searched everywhere but i cant find it, i have no idea why the map creator was such a bad person.

The process or the tools?

You’re welcome! If you want to talk more, try adding me in Blizz App, maybe I can help you somehow with that map. Just let me know if you have added me.

some maps are protected and i cant open them with scm draft 2, the unused unprotector tool can open some of them

1 Like

A question for Sinsanity:
Does SCMDraft 2 have a EULA, or is it just completely free to use, with no restrictions, completely separate from anything Blizzard (except that it relates to one of their games)?

The reason I ask is that I recently had a look at the EULA that Blizzard have included with their little StarEdit download (which they provided after the backlash of removing it entirely). I find it rather concerning.

PLEASE NOTE THAT THE SECTION BELOW TITLED DISPUTE RESOLUTION CONTAINS A BINDING ARBITRATION AGREEMENT AND CLASS ACTION WAIVER. THEY AFFECT YOUR LEGAL RIGHTS.

Can Blizzard really have a policy that is above the law?

Ownership. Blizzard and its licensors are and will continue to be the owner of all right, title, and interest in and to the Editor, including without limitation all intellectual property rights and moral rights in and to the Editor and all copies thereof. You shall take no action inconsistent with such title or ownership.

I think is the sort of thing that people got mad about with WarCraft III: Reforged. And also:

If You develop any Custom Games, then You represent, warrant and guaranty that:

  1. You own or have sufficient legal rights in all Custom Games to grant to Blizzard the licenses described in this Agreement. This includes, without limitation, copyrights, trademark rights, rights of publicity and any other kind of intellectual property rights.

And, of course, this part seems to describe Blizzard’s ethos rather well:

Blizzard reserves the right to terminate this Agreement at any time for any reason, or for no reason, with or without notice to you.

At least they include this:

If any part of this Agreement is determined to be invalid or unenforceable, then that portion shall be severed, and the remainder of this Agreement shall be given full force and effect.

No EULA as such, offered in good faith. I don’t even charge for commercial use (e.g. official map makers for the big Korean tournaments)

This is the joke version from last summer that never was added (and now isn’t as good a joke)

A: You can’t sue me, even if the software initiates a skynet like take over of the world; B: Starcraft etc copyright blizzard. C: All your maps are belong to SI. D: the douglas adams clause: “Even in the software fails to be within the downloaded file at all”

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From the blizzard one:

Ownership. Blizzard and its licensors are and will continue to be the owner of all right, title, and interest in and to the Editor, including without limitation all intellectual property rights and moral rights in and to the Editor and all copies thereof. You shall take no action inconsistent with such title or ownership.

I think that means they own the editor even if you download it

If You develop any Custom Games, then You represent, warrant and guaranty that:

  1. You own or have sufficient legal rights in all Custom Games to grant to Blizzard the licenses described in this Agreement. This includes, without limitation, copyrights, trademark rights, rights of publicity and any other kind of intellectual property rights.

That sounds like the WCR controversy - is there a term that they own what you produce later on?

No

Not particularly this part, although the thing with which people got mad on Reforged might be there (not sure since it was introduced in 2011, which is a bit later than 1.16.1 release I believe).

This is a very harmless section, actually, it ensures you don’t include any copyrighted material which you don’t have right to operate (music, for instance) so that Blizz doesn’t get legal claims for your actions. Ties in with owning all the maps though.

Literally every game dev (probably software dev in general, if we’re being realistic) company has that in their EULA.

Technically SCMDraft qualifies as third-party software, so Blizz is in full right to take it along with all the maps produced in it down whenever they would like to do so, which is unlikely to happen (I haven’t heard of any enforcement cases on any of this EULA’s points), but theoretically is quite possible if users use it to violate original EULA.

I don’t think that is the way the third party restriction works.

Well it does have a part where third-party software approved by Blizz is allowed, but again, they can take that approval back whenever they feel like it.