I believe there is a missed opportunity in not electing to develop the Fastest/Super map scene, specifically the Korean scene. Multiple Korean fastest/super map streamers get viewer counts similar to top pro streamers on Afreeca and Youtube. In addition to that the video views on their Youtube channels nearly mirror those of regular map pro channels and official tournaments. On Flash’s YT channel some of his most viewed videos are of fastest/super map games. Players are progressively taking the map more seriously, and multiple pro players have branched out to playing the map, some even exclusively playing the map.
Both growth and longevity of this scene is entirely dependent on player ran initiatives. Outside of Korea this is done by the Starcraft World fastest map league. In Korea it is through video and streamer content and tournaments hosted by streamers. While it is great to see such initiatives and undertakings from loyal and motivated players/content creators, I believe the lack of blizzard’s involvement is restricting the potential this scene has in appealing to more players/viewers and participants of such events.
This scene could truly flourish if Blizzard provided a platform, events and financial support as an incentive for participation.