Blizzard: “However, we do view this matchup as favoring Zerg, especially in the late game, as evidenced by the lack of late game PvZ play in recent months.”
A link to liquipedia GSL first round playoffs that Im not allowed to add, showing 1 zerg, 4 terrans and 3 protosses -
Banelings rolling through a protoss army are pretty good.
So if protoss looses less army supply in the midgame, they have more ressources for the late-game units.
I don’t think that protoss late-game is weak. I think it’s stronger than zerg so I think that the feedback buff will be reverted.
I’m still not quite sure how protoss is weak late game. They have 3 different forms of splash. Plus if they start getting carrier their air army because very hard to engage and your only option is to really turtle and go for abducts. I think that there is a small window in the early game and then a small window in the mid game where zerg is strong but other than that it’s protoss favored. E
Protoss complain about neural and ITs and blizzard nerfs one while removing the other from the game, and they STILL WHINE. It’s amazing how pathetically childish Protoss players are.
If Blizzard removed carriers Zergs wouldn’t be crying like Protoss players are now.
I’ve been able to rekt protoss since they nerft protoss, and I terran.
I don’t like ez rides. I think protoss in general is in deep dodo.
And I think any race, if allowed to get to late game, can be troublesome but I don’t see lategame as being the issue with zerg. Zerg is too effective early on and some adjustments may be needed therein.
Blizzard gave Zerg shroud to make up for no ITs and nobody uses it. They literally deleted the main part of Zerg’s late game and majorly nerfed the other. It’s straight up pathetic to keep whining after that.
The IT was not a particularly difficult problem for a competent Protoss. 4-6 Disruptors could take care of them pretty effectively (IT and Infestors alike).
What destroyed the Protoss late-game was not as much as the gutted Carrier but the FB that was not strong-enough to counter Viper/Infestors.
That’s why all the idiotic unnecesary nerffs to Zergs will not address the main issue in the late-game.
One is to Nerff Viper destroying ZvT as by product (Moronteam is that stupid to do just that), the other is to leave Zerg alone and revert FB to the original status.
B…ch-terrans won’t protest because they got a 80% buff on their EMP. I would be more than happy to give back Zergs their IT under the condition that we receive the full-original FB.
Protoss whined about ITs non stop, and neural. Gutted and removed now.
Vipers are literally the only unit that makes Zerg’s late game viable. Templar already one click disable them and thanks to the brood nerf it’s easier than ever.
Protoss complaining about Zerg have nothing to back them up. There’s literally 0 evidence that shows this is true. Protoss also has 3 payers in the RO8 at GSL and that’s consider their best player just went to the military.
On that point alone it should be noted that Protoss splash does not scale up as well as Terran and Zerg splash. To focus on the splash:
Disruptors in particular are very vulnerable and very difficult to control in larger fights.
High Templar are a little less ackward, but they still require direct input from the player and cannot stack DPS.
Colossus were intentionally nerfed and specialized in LOTV for playstyle reasons. Colossus are too far on the opposite extreme from HT and Disruptors: Easy to use, mobile, scale almost endlessly into larger numbers, have no significant limitations, etc. The Colossus’s design effectively changes the way that Protoss armies are used (which many players hate). The fact that Colossus are also individually much “larger” and more expensive than other splash damage units (requiring larger investments to both field and fight) further contributes to this playstyle.
The balance team’s analysis of the situation is ridiculously off point.
ZvP lategame WAS zerg favored when the infested terran existed and zerg could achieve that mass infestor based comp. This is because Carriers, High Templars, and Tempests were all nerfed because of the balance team’s, once again, misguided analysis claiming TvP was Protoss favored.
The infested terran is gone. The BL is borderline useless. Microbial Shroud, the compensation for IT is literal garbage. The lurker buff doesn’t do anything against skytoss and is shaky even against groundtoss in practice because there is no easy transition while a Protoss player banks up critical mass of immortal archon and can steamroll the zerg trying to transition. And now the PvZ lategame is Protoss favored, and Terran just stomps both Protoss and Zerg lategame.
Zerg lategame is NOT a problem. The problem is the catering to Terran playerbase. Instead of reverting the Protoss lategame nerfs wrongly implemented, but done in the name of TvP, they are just nerfing the Zerg lategame to dust.
This literally doesnt work against lategame toss at the pro level.
Serral can’t do it (unless protoss makes a mistake). Korean Zergs lose more often than not when attempting it (in tournaments). What makes you think anyone else is capable of doing it?