Zerg vs protoss.give me your thought

I agree, a small fix to DT would help. It’s hilarious that a DT has to swipe the same ammount of times to kill a Stalker and a …Marauder.
I guess a slight increase i the swipe-damage will help a little.
A SCV/Probe/Drone/Marine/Zergling will still be one-shot from the invisible Protiss snip…

No, Ravagers don’t need a nerff (that would mess the ZvT) but Sentry needs a buff.
Make FF 25 Energy and revert Stasis to permanent state and see what happens.
If a single Ravager is able to kill a FF each 11 seconds (just a number), then make Sentry regenerate energy in 12-13 seconds to replace the …FF.

Problem solved.

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Yea, that was in SC1/BW, but Zergs did not have bonus-speed on creep, terrans did not have Medevacs and Protoss had…(though late-game) Arbiters.
Warp is a mobility-patch that compensated for that and it was continuously nerffed all those 10 years.
You can’t touch warp without nerffing creep and terran-aggression as well as buffing protoss GW armies across the board erasing the race differences in the process.

25 energy FF will break PvT more than it fix ZvP because Terrans have no ways of breaking FF.

They really just need to make 2-3 Biles to kill one FF. That interaction strictly exists for PvZ.

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Ff was never a real problem for terran maybe 25 is too much tho.

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it will be if it is 25. It’s not like FF isn’t good against Terran but rather how at 50 you would rather spend it on other gas units. limiting/zoning Terran army is still very good.

you’re right about that. I think 40energy seems fair without affecting terran matchup.

FF is not a problem for terran and terrans do have units that can break them. They just don’t build them because they don’t need to and it doesn’t complement their playstyle.

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Sorry but you’re never going to get me to agree with you that zealots are bad. This is absolutely ridiculous to me. It takes what, 5 banes to kill a zealot? You can argue that they’re worse than marines but as melee units they’re far more effective than zerglings both as meat shields and when abusing surface area because they’re 4x the value condensed into the same space. Zealot runbys are deadly and their ease of use is unparalleled. The one thing that lings do better is surrounding things for the same cost as it would take to do with zealots because, for the same reason: zealots are more condensed value into the same space so it would cost much more to use them for surrounds. And let’s not even get into the fact that shield regen means they can actually survive fights and do something vs lings that vaporize in massive numbers for every engagement.

Are lings bad?
Definitely not.

Are zealots bad?
You’re joking right?

That’s a fair point, but you risk hurting TvP by buffing sentries like that. Forcefields do have a pretty big impact on bio, and Terrans don’t really have any massive units to break force fields effectively. Making FF 25 energy could potentially double the amount of forcefields on the field for bio, and as much as I hate bio, that would make sentries quite broken.

They arent bad, they are just the worst mineral dump.

It takes longer to get their speed upgrade and without they are useless in the early game. They are not “4X the value condensed into one unit”. 3 Lings can beat 1 zealot. 4 lings (100 minerals) absolutely crush a single zealot. Now fighting 1v1 the zealot does better but the Lings dont have to take a fight with a zealot in a wall.

But its more than that. Zealots usually fight fairly evenly against lings. But lings can choose the fight. Lings get their speed upgrade faster, they are faster and more useful before the speed upgrade, they have more utility as a scout, harass unit, and for intercepting reinforcments.

The only true advantage that Zealots have over lings is they are better against splash.

Also Zerglings have a late game upgrade which make them actually way better than zealots. Adrenal glands.

Zealots have their place but among the their mineral dump units, they are the worst. Especially because of early game before charge is researched.

I agree rather than repeated baneling nerfs/Zerg nerfs Blizzard should look at buffing PvZ units some useful Protoss buffs that I can think of are as follows:

  • Force fields take 2 biles to kill up from 1

  • Immortal cost reduced from 275/125 to 250/125. Base damage increased from 20 to 25+3 damage.

  • Archon damage to biological increased from 35 to 40. Remove Massive tag so concussive shell will affect Archons to temper its Strength in PvT.

  • Colossus damage changed from 10+5 vs light to 12+3 vs light.

  • Oracle: Removed stasis ward added void stasis, Traps 1 targeted biological unit for 6 seconds 50 energy.

  • +1 sheilds grants +5 sheilds on probes.

These changes i think have little to moderate impact in Protoss power in PvT. Its a buff sure but not drastic enough to make PvT blatantly Protoss favored. But sentry change is a massive change in PvZ. Its a big Protoss buff in a matchup where Protoss desperately needs buffs. But Blizzard should introduce changes like these honestly to force the meta to change. Like the sentry lost so much of its utility from HOTS to LOTV mostly because Ravagers make force fields irrelevant. Rather than the stupid interaction of Zerg not being able to do anything to force fields in HOTS and in LOTV where force fields are irrelevant, there should be a middle ground.

For the oracle change, I thought that Stargate overall lacks strength a change like removing stasis ward in favor for something like void stasis where it traps 1 targeted biological unit for 6 seconds might make oracles a lot more powerful in PvZ and even more useful than stasis ward where lets be honest it sucks. You can target Queens and target spores and they will be trapped for 6 seconds. I know this ability is extremely powerful and might need nerfs but blizzard should try something like these rather than repeated baneling nerfs which might f up TvZ and ZvZ and does not fix the underlying problem of PvZ. And oh yea i think +2 banelings 1 shotting probes is way too good as well.

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So you bring up an impossible situation and use that to whine about Protoss being weak? Try again

2 bile 1 force field always feels really weird to me. Like you need two colossus to break a force field. Or like you need two keys to open one freaking door.

They only need to make void actually good against roaches, like make prismic alignment +10 against armored.

Voids are extremely strong against Roaches; it’s the Ravagers that’s the issue (and imo always has been in LoTV)

I did say a personal belief.i just want a fair game in all aspect.

Then which Zerg buffs do you propose so ZvP is fair with imperfect play?

I guess they can buff ultra. In the end, is obv that p struggle vs zerg in the early mid and late game. So protoss buff against zerg is a necessity for the game to make sense. And a nerf on disruptor for Pvt…

Nope. Protoss are doing much better than Zergs on average. They’re just whinier.