Diamond zerg here. I been playing alot recently and ive noticed that zerg is actually garbage right now. Compared to the other 2 races, zerg cant even hold up a decent fight. Ive played countless matches where ive been up in upgrades, up in supply yet my entire army dies instantly. Against terrain bio I usualy go lurker, ling bane muta. And i may not have the best control, but neither does my opponent. I be up in upgrades yet my stuff still dies instanly. for example one match i was 3-3 and my oppenent 0-1 yet my lings and banes seem to instantly die while my lurkers can just be out ranged. Against toss my units get obliterated by everything it has. Even if i scout what they are doing and do the correct messures to counter it, i still lose. Zerg against terrain mech is a joke. Terrain can just sit back behind 5 seige tanks and build a unbeatable army. And zerg cant do anything, broot lords are garbage against mass thor hellbat because they get outranged, you cant have ling roach support due to the 30 seige tanks backing the thors up. Zerg can only really play against another zerg.
EDIT: I take back what i said against bio, due to the fact that i wasnt tecking up and i wasnt using my fungles properly, I do still think protoss has a huge advantage over zerg and that terrain mech is op for no reason. Although mass infester seems to do the trick, still tho. buff zerg
First of all. Thors are not the best terran unit in the game. Infestor roach ravager vipers ultras, all of those units do great against them 2nd of all if someone is massing sky then you simply get vipers for para bombs. Zerg’s not bad it’s just you don’t know how to play the game.
lol Zerg doesn’t need a buff. Do you ever watch the pro scene? Notice how most of the wins are Zerg/Terran? Protoss is so weak right now they’re the race needing the buff. Vipers counter practically every protoss unit in the game. Which clearly you’ve never heard of. And if you’re fighting into battery cannon then you should be losing that fight. It’d be like walking into lurkers and complaining about losing vs lurkers. Which btw are the most OP unit in this game.
I love the IODIS episodes where someone says lurkers are imba lining up all his bio for the lurkers and not scanning.
P.S. Lurkers actually aren’t OP, it’s just that most below diamond don’t know how to play against them. For terran, repeated double-drops & ghosts highlights how weak mass lurker is.
Edit: https://youtu.be/Vmh_IhcK1qY?t=2208
Vs Protoss: “A unit that needs to burrow to shoot your ground units while you have carriers already”
I think Hydras beat Thors. But you need something in front of them to stop the hellbats that usually come with the thors.
I do agree though that if you are not expecting Thors from the Terran and notice them too late, they are VERY difficult to deal with.
Either way, the main issue with Zerg is they require some pretty high APM with good unit control to be “great”. This is why the Pro’s do well with Zerg and people struggle in lower leagues. Most players just want to make a army and a-move and never micro. Zerg REQUIRE you to micro and position well and be able to use their casters properly.
lurkers are op. maybe not vs terran. but vs protoss they most definitely are. I main toss and off race vs zerg and even playing at above diamond league zerg, vs above diamond protosses, even if you get behind you get to lurkers and you just win.
Let me explain. In most of my games I play, learning the cheese strats is a good way to improve. A lot of streamers constantly stream these “Cheesy” Builds. Lots of copy cats out there.
You have no idea how many people I’ve face who would do this “well” executed timing build, that can be difficult to hold if you are not prepared, to end up completely countering what they are doing and have them fall apart. I know it’s coming because I’ve seen it so many times.
There are a lot of powerful T/P builds that I can see being a problem for some Zergs if they are not used to holding against it.
Scout. Watch your own replays. You will improve. Don’t think about winning. Focus on Improving.
i was pondering modulating the Health to shield ratio . as there units cant realy heal , and are generally expensive . then lowering there total heatlh by 5-10% .
in theroy that would increase unit surivieablitly , but keep the death ball to a minimum .
if done id think fungal would need a mild buff
but the photon cannon / pylon needs some thought
i was thinking , decrease spawn time for power crystal , in crease spawn time for photo cannon .
but i think that would inadvertently make cannon rush even more potent .
sky toss has some cool air units , i kinda think they should get scout back , but with a but a few mild nerfs , cause scout as we know it , would probs make skytoss near invincible .
I don’t really see toss ground be weak now I do see problem cannon rush and weakness of toss at same time.
Best way nerf and buff them is pylons don’t produce power but extends. Main power from nexus this way can’t cripple toss taking poor pylon placements.
On top that you make upgrade to allow pylons provide power. So they can’t really rush with that.
I am annoyed to only beat good cannon rush is go 12 pool since they just either destroy economy by forcing pull your workers.
Pretty sure Zerg has the worst late game aerial fleet out of the 3 races, by far.
You can just A-move with mass BCs/VRs/Carriers, but Zerg air requires way more micro by comparison, as is the case with most Zerg compositions. Vipers are incredibly expensive and fragile caster units that if mismicroed just a tiny bit get obliterated, and Parasitic Bomb is such an expensive spell that is it generally not available as a fallback plan. You have to be prepared. You also need a high number of Vipers to make a dent in units with as much hp as BCs and Carriers. I’ve tried with up to 6 plus Corruptors and it still wasn’t enough. Then you have to rely on the opponent sucking and failing to split their fleet for it to work, or you will simultaneously need infestors for lockdown, which completely negates the mobility of air units as infestors are super slow, and that’s TWO extremely fragile high micro units in one composition vs comps where the player can basically look away.
If the opponent suddenly tech switches to low tier units like zealots and marines, you are left with an entire army that can’t even attack. Suddenly, you haven’t won the fight as much as you thought and have to react to the tech switch by purposely dumping your casters. Again, always seems like Zerg is the race with this problem where units are one dimensional and can only do one specific thing instead of being all-around units.
I get that Zerg race has its advantages but judging by the sheer number of games against P and T where they simply mass late game air units and get wins, our late game air comp is not one of them. BLs were heavily nerfed, queens were nerfed, SHs were nerfed, Mutas suck at fighting, and Corruptors always kinda sucked just for the fact that they are low dps and such a late unit that only hit air. We basically have to rely on extremely fragile hydras and infestors for air support now.