Zerg improvements

Everyone knows that zerg has horrible anti air capabilities without managing 3 or 4 units in conjugation with one another.

This is seen especially when playing toss. This is especially true for players below masters.

So to improve the game and to make it more balanced and more fun(aka not playing against toss air most games) there should be 2 changes to zerg.

  1. Give hydras 1 more armor. They are way to expensive for what they are and are the only anti air ground unit zerg has. Zerg units are inherently supposed to be inefficient, but hydras are in a really bad spot right now and need a slight improve them.

  2. Make swarm hosts an actual usable unit. Give them a second ability which allows them to spawn anti air units for resources. Like 50 minerals and 50 fuel or something like that.

Zerg currently has some useless units that rarely see play such as swarm host and infester.

Not saying p needs buff for ground army, but current meta is boring and really in favor of p for games below masters.

In what world do you live in that Zerg needs any buffs right now? Zerg had a LOT of victories last year across multiple different players, where Toss had similar victory numbers for premier tournaments but had them with two players. And Terran players had less than either of them with two victors. Ill find the numbers if I have to but you can count both runner ups and victors of premier tournaments on the TL website.

Besides that your suggestions need work.

Hydras getting 1 base armour would break so many interractions it isnt funny. Not just for air but also ground.

Swarm hosts are a niche unit but very much usable and great at what they’re used for. They don’t need any changes either.