Zerg easiest late game comp?

Zergs need defiler’s plague to compensate their weak late game

1 Like

It’s so cute when I break Batz’ mind all he can do is repeat the same insults again and again. I love it!

Sorry, my mistake. BCs don’t even need to be a-moved, move command is good enough.

1 Like

Still waiting for all these pros who agree with you (or even one).

“This one guy was gonna say it this one time, but he didn’t but he was gonna, but he didn’t becuz the Terran weinerz.”

Even the latest pylon show they are talking about op and easy to excute combos like fungal/parasitic bomb. They also mention how slowly zergs can play the late game. The nerfs are coming boys. No matter how many times zergs want to call anyone “whine Terran” (super cerebral argument btw). We’re obviously going to see nerfs after blizz con. Considering Terran is the most represented race in masters yet somehow the least represented in gm, considering all the best players in the world are somehow zerg. It doesn’t take a genius to see change is in the air.

1 Like

Rotterdam: Sure, Terran is harder, has the harder micro, but they whine about it too much.

Batz: “See! He said Terran is easy! Ban yourself!”

God, you’re such a QT pie.

1 Like

Why do you think Blizzard made scvs easier to click on? Maybe it’s because Zerg’s micro for defending proxy 2 rax was so hard that nobody could do it and that’s why a terran 2 raxed his way to 12012383109312931209 code s wins?

Don’t worry - you’ll forget that just about everyone disagrees with you in about 3 seconds and you’ll be back to believing terran is the hardest race.

Heard about ghost lib viking bio?
You know the comp that dies in 1 sec if gets caught by parasitic bomb and fungal, and actually cant fight unless set up before
Yeah bl infestor Lets you get away with a lot

1 Like

You’re too stupid to talk to

1 Like

Charming…

Every crappy Zerg forum poster*

I guess I’ll just have to live with the fact that only professional Starcraft player agree with me and whiner Zergs do not. What ever will I do!?

I’d like to share my opinion (emphasis on that) about the difficulty of different races, because I feel ti is a very interesting point of view.

Starcraft test a very wide variety of skills, and each games puts them to the test in different manners. The different races place emphasis on different sections of this skillset because of the way they are inherently designed, and as such I feel it is unfair to compare them directly between each other. Of course, all the skills are used by every race, but how much each individual one changes between races and games. Let me illustrate this with TvZ as an example.

In general, Terran will be the agressor in this matchup. And normally, apart from Zerg going for an all-in, Terran dictates the pace of the game the majority of times until late game, where zerg has to fend off the aggresion taking minimal losses. The first thing tested here is the versatility of the terran against the adaptability of the zerg. Next, in a push situation, the terran has to know how much to commit to say taking a hatchery and the zerg has to understand how much to defend it or to leave it and call it acceptable losses. In a direct engagement, the terran player is the one more forced to spend more effort directly controlling units in general, while the zerg player nees to have the engagement set up favorably beforehand with counterattacks prepared and flanks and in the engagemente itself use more simple commands like making sure banelings dont blow up on say a thor.

What I want to get to is that terran has a higher emphasis on mechanical requirements (nail the build, crisp timing, top notch control) while zerg is more about adaptation and strategic sense (keeping tabs on the opponent to know how much to drone, set up engagements, adapt to the opponent), etc. Different people have different skillsets and thus find different things difficult. Some of the quotes you reference for example can be easily understood in that way. For example, Pig once said that terran had the hardest time in the aspect that it had the most crap to do at a given time. Throughout most of the game, terran does have the hardest micro in terms of most effort required, and as you posted before, Rotterdam agrees, but that is far from showing the big picture of a game and its overall difficulty. At the present I can’t remember the other quotes you tend to mention (except the showtime one, he does believe terran the hardest race but I’d like to know more context than the clip highlight itself) but I’d be willing to bet that most of them directly reference the aspects of the game that are more emphasized by terran. One of the contributing factors to this is that the terran difficulty is the more visual. Splitting, focus firing, stutter stepping, etc are al very visual, but setting up a flank to catch a retreating army by using a ling counterattack, keeping it alive and then morphing banelings while funneling the retreating army toward them tends to go by more unnoticed. Then we have Serral, who used changeling micro to split an army into 2 bits through a choke and make the retreat of the losing half harder, but I won’t count those because only him can perform such bs.

Anyways, feel free to tell me what you think about this approach, I find it kind of more appropiate than simply comapring e-peen size directly with “oh X is harder, Y is harder” because I feel the game is much more complex than that and directly comparing races is kind of makign it a disservice.

Without a doubt, different races stress different qualities.

To say that Zerg requires more and better decision making is a little bit of a misstatement, but in TVZ? There’s very little by way of timings I need to memorize and me prepared for. You have: quick mutas and nydus. That’s really it. But i do need to click faster and more accurately than my opponent for about 12 minutes.

1 Like

I didn’t want to say better decision making, more that it is more focused on the strategic point of view rather than direct control.

You talking about setting up flanks and such? Because truth be told, having done mostly micro with my GM buddy in Archon, even setting up flanks and timing them is fairly challenging. The late game comp is pretty difficult to use, but it’s just so strong that I still find it easy to use.

All in all, the consensus amongst the pros is that Terran has it harder over all. I’m not above the idea that they could be mistaken (paradigms do shift, after all), but the idea that Terran has easier: micro, macro, decision making, multitasking, and positioning very many pros are saying it’s harder (in fact, none have said otherwise) is ludicrous.

People who attempt to say such nonsense are who those comments were aimed at.

1 Like

I personally don’t think there’s a “hardest race”.

That said, you’re forgetting the Zerg’s choice between droning and building attack units. If a Zerg builds too many units (which are not drones) or if he’s taking bad engagements (which results in being forced to build attack units instead of drones) he’s getting behind; and it snowballs quickly.
I don’t think it’s easy to multitask and micro Terran attacks - but it takes a lot of insight and experience for a Zerg to get the balance between droning and builiding attack units, too.
Different races are different.

I am absolutely not. That’s the majority of the “decision making” I was talking about when it comes to Zerg.

Just like in TVT, you have very many different openings from your opponent. If you have enough units, you almost always win, even if your control is subpar. If you don’t, you almost always lose.

Easiest control does not mean the easiest to win nor the strongest. Usually, better micro reward better result. For example, split marines can trade against baneling more efficiently, but a big group of a-move marines may all die to a few banelings.
For my point of view, the power of infestor’s fungal is to make your opponent unable to micro. Fungal’ed units are unable to chase, retreat, or split, while Zerg units are free to move at will.