Zerg Craft! GSL and balance discussion!

O rly? Let us examine that little further shall we?

Almost like playing race that have fastest eco and insta transition is doomed to be OP once the meta settle like it was throughout entire history of sc2

Cause it matter. My friend and i play this game since WOL (he plays terran im toss) and i was always better player specially in hots era but since LOTV he magically have constantly 400 mmr more than me (i wonder why).

Im surprised too. Having worst tier 1 units and tier 3 units that die if you don’t have tier 1 units to act as shield to take dmg it baffles me how he managed to take even 2 wins???
Maybe out of pity z played with controller that 2 games???

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Here Roboroadkill here boy come explain to us noobs once again how pvz is balanced and it is our fault for losing.

You have to be blind or stupid, or both, if you believe Zerg is not the strongest race, and deserves some nerfs.

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What do people say about Creator? That’s right, he has improved.
Maybe the same is true for your friend.
But it’s interesting that you’re not happy about your friend’s improvement and don’t think it’s his performance. It is only due to balance.

On the other hand your friend could turn your logic around and say: WoL and especially Hots were unfair and with Lotv it is fair again.

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I think this example is not accurate. What’s ur mmr? If we talk about balance looking at big tournaments, then our ladder games doesn’t matter at all. If we want to include ladder, then I have my own example. I’m not so experienced as u in SC2, soon will be 2 years as I’m SC2 player. Atm I’m 3900 mech Terran and I bet almost every Zerg at my mmr. Is mech T op against Zerg? Ofc no, just look at Serral’s games.
Let’s check few last EU DH challengers: 32 players, half of them - Protoss. In theory P had ~50% win chance. In practice - very low%, only if Showtime or MaxPax got some luck.
So again, it’s not balance problems, when Serral, Reynor or Clem wins EU DH. Just they are much better players then any random P from EU.
Or u can check NA DH challengers. How many zergs u can see in top3, for example? 1 - Scarlett. How many Terrans? Guess, 0. But we have Neeb and Astrea all the time. Is Protoss OP?

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I think its a big misconception. Balance obviously affects us all. But balance is not the reason why we are in diamond/masters and not top tier pros.

The most important thing is the design. How the matchup feels. How big is my margin of error compared to the other player(race; yes mirror matches can be “imbalanced”-> see pvp). How easy or hard the matchup feels. If i have the feeling that i can somewhat control how the match goes and if i have the feeling the opponent has to try as hard as i need to.

Look at how void ray buff actually affected the top players and how it affected the rest. It was the first time in history i would say that zerg actually were upset with the easiness of protoss in that matchup (so i would say it was the first time the matchup was close to being balanced). Just go void ray and you are safe against everyyyyything. It was op in pro matches in a sense of it helping protoss to get to lategame very easy but it was a balanced strat because the counter (the queenwalk) shut that down hard. But that wasnt that viable at lower level so the protoss had a massive advantage in terms of being safer/easier.

Void ray buff actually visibly gave mmr to protoss players and lowered zerg mmr. So yes…the balance and the design of a matchup actually affects the mmr.

Or more advanced: The probability of making big mistakes is very important. Can zerg or protoss fail to scout properly/ can they be tricked by the opponent? Ofc they can but whats more likely? A protoss misreading zerg or a zerg misreading the protoss (hint: pervert pillar). Whats more likely? Protoss or zerg losing the game because of an unscouted runby (creep spread and zerg having fast units vs protoss doesnt even have a door and having slow units and workers are 1 hit by +2 banes). Whats more likely? A zerg ground force overextending and losing or a protoss ground force overextending and losing? Mistakes can always happen but that doesnt mean they have the same impact if p or z did the same mistake.

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See you are soo close to the truth i don’t know how you didn’t connect dots

Here you have it you see it after all i don’t say that i play worse or he play much better now it is simply balance once in hots it favored toss so i smashed terran and up to some extent zerg now my friend is constantly 400mmr above me.

Once i asked him how it is to paly terran now and he said “vs toos i had free win up to 4k mmr i just spammed cattlebruisers or went rine/tank pushes that tricks stopped working past that but still Terran is powerhouse now” his words not mine

Fine, let us examine that little further (again) shall we?

he plays zerg…

Yea in im from EU and we only had zerg up and come it’s always zerg here…

O yea totaly it’s that way from WOL only zerg players know to play t and p EU noobs yea right…

So even in NA region that people mostly like to cheese we have 2 toss 1 zerg and it is a guy who don’t know is he a male or female… Once again guy who don’t know who he is is the best in NA with zerg…

So let us sumarise in EU from WOL it’s zerg in Korea after sc2 partially died it’s zerg in NA 2 toss 1 zerg

I wonder what race could be OP i think it would be best to Roboroadkil explain it to me.

History has shown that Zerg nerfs don’t really matter. Zerg got some nerfs repeatedly every year since 2018, but Serral, Dark, Rogue, Reynor still dominate in 2022…

Instead of constantly QQing about the state of the game, top Zerg players get around all the nerfs with hard work, dedication and strategy crafting. Every second you lose complaining about balance is one more second the Zerg players get ahead and that you’ll never get back.

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I have one word to you: Lurker.

When Zerg got nerfed, they all found this op unit Lurker. Serral didn’t even like lurkers before.
And don’t tell me it takes a lot of skill to use lurkers, even platinum can do it.

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funny how toss talk about lurker. But they are not a real problem. Not even professional toss complain about lurkers.
typical casual toss myth.
on the other hand… toss with carrier…fly, vs air and ground, zero micro. therefore the bias “80apm toss” or name “ape toss”.

pure bias from a one-sided point of view.
who can warp different units everywhere? who can secure his base with sb/cannon without losing workers or mining time? who can ignore def units (shade)? who gets fast tec? who has invisible scout units? who benefits from walls? who better all-round units?..

The crying can be done on both sides.

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Yes, and he is the only one who can perform well enough to win a GSL.

He said as creator came closer to winning gsl than trap last year on a less favourable patch, after beating trap that tournament who in the previous gsl lost to zest, who by the way also came closer to beating cure than trap (zest btw beat rogue in a bo7 that gsl).

Yes. Thats true. Thats what i was stating earlier with void Rays helping lower Level protoss big time because it gave them a Lot of safety. Which is what zerg Players cried about. Rightfully so. You See…im Not really arguing one sidedly. Obviously im more on the protoss Side thats true but i try to explain why protoss Players feel that way. Protoss and zerg can both whine about different Things in that matchup but in the end the sad truth is that protoss has a Higher probability to mess Up and never come Back.

You know…Not needing to build Walls is the actual Advantage Here…

Who has better all round Units ? You know very Well that its zerg. Queen and Ling Bling can hold Off everything in zvt. And Roach ravager everything ground in zvp. We have Seen disruptor Archon Immortal getting absolutely destroyed by Roach ravager only because bile is so freaking Strong with almost 0 CD and that darn ravager doesnt even have an Armor Tag. Btw this also counters the Thing about fast Tech. Zerg doesnt Need that. big plus of that is that you really dont have build Orders. If you dont have a build Order you cant mess it Up and cant instantly lose because you build x y z building 10 Seconds late or Got harassed and which is why its messed up and These Kind of Errors accumilate…you See: probability of Errors.

How many Things can fail? Ofc in sc2 many Things can fail but obviously zerg has the least amount of Things (still a buttload of Things). Which is why they do so freaking Well in the Hands of the best pro Players in series that Go so long (bo5 bo7). Always puzzles me why ppl dont question the playstyle of serral. Sitting Back and outmacro your opponent every single Game is begging to fail as it is the playstyle that is the Hardest and Exposed to the Most amount of possible mistakes. We have never Seen such a playstyle and dominance from Maru or any protoss.

Map Control Map Vision and Speed are big factors in Lowering the amount of mistakes. Which is exactly why many ppl right now on Reddit are in for a creep Nerf.

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A creep nerf would be a good idea.

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Really flexing that Queen nerf vs Voidray nerf situation this GSL season. Expected results.

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dude holy sh1t please shut up

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Creep nerf was also what I considered too.

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  1. Yeah no This game still has massive issues and Zerg is clearly just Ez Peezy
  2. I like how the ‘balance’ changes pretty much did nothing, To me the best ‘Nerfs’ are ones that get ignore and they do it anyways or find some way to side step the nerf, It shows that the ‘balance’ team dosnt know wtf there doing realy

I Like that so called Creep Nerf or Queens vs Voidrays, Seemed to do jack squat honestly.

Rogue is just a god of Zerg.

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I don’t know Void ray is pretty dead again.

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