Zerg Bug and imbalance

Bug: It appears the charged triple beam of the void ray doesn’t suffer from the infestor cloud that would reduce it’s damage by 50%.

Imbalance: The parasitic bomb of the viper takes too long to activate (.7 sec wait) and to do full damage (7 seconds for 120 damage), especially when zerg player is facing very large air armies of protoss or terran, the zerg player would not benefit from the post-effect of enemy units dying as a result of the bomb, so essentially there’s no further spread of the bomb’s damage, because it would only spread (for 3 seconds, so half damage) to other air units if targeted air units die while in the bomb’s cloud. This ability needs to be buffed imo. I recommend no wait for activation, and it does full 120 damage in 4.5 seconds.

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