-Hydralisk/Corruptors/Muta-
Every sense beginning SC2 zerg response to anti-air been weak. Damage vs Massive. over all damage range. maybe new ability for corruptors give them and edge in air to air combat. or hydralisk getting frenzy ability or mutas deal more damage. dealing more damage to air units
or
“Scourges” too zerg units - a High Cost High Reward unit. deals massive damage clustered air untis (wont hurt the game)
Ultralisk/Broodlord - need to be buffed somehow. think of something no trollin am like serious. zerg teir 3 units are trash
It would be interesting to give Zerg’s Scourge unit with the condition that Phoenix were redesigned and given Corsair behavior and abilities.
For example turn Banelings into Scourges and Scourges into Banelings.
Looks like you don’t have the facts. this isn’t troll post. just cause lost few games cause known how to play terrain. terrian has perfect counters vs scourge unit addition. a widow mine and marines. scourges are low hp high cost units. made for one purpose.
as protoss - pheonixs don’t really need corsir abilities cause one well place templar or archons that would easily one shout a group of them
Blizzard keeps making most retarded choices. when came to SC2 - Swarmhost = Trash they should of scrapped this unit for something that zerg needs. lurker is good enough
Devourer is 10 times more powerful then corruptor. it had ability to shred carriers long side scourges these were ideal anti-air units of the scourge. as well giving vipers very long distance anti-air shoots
Terrans always cry like they have it tough. good terran that knows what there doing can do fine against every race. same cant be the same about zerg. requires you put 300% more effort then you and optoss to win
this is as bad as a Reti Paladin In wow in Classic trying to raid. they can do it as long you put 300% effort farm for every world buff elixer flask to do it
Playing zerg no difference
Don’t believe me - do a 15 devourers 15+ scourages again 25 corruptors see whos wins that fight
No, back in BW when Storm was 114 Scourges had 25HP. A scouge with 5 HP is a joke on the other hand (too low).
I am not mad, for me it would be OK to return one or two key units for each race.
No zerg doesnt need any buffs (Zerg Master here) but Protoss Air need a couple nerfs! Also invincibility of protoss eco, chrono, batteries etc are problem! In the past every body said: Dont let them get there… But with chrono, safe third and quick storm is Protoss earlier on Cariers than Zerg on 20ish 0/0 Coruptors! And they attack only air!
Just adding more and more units that overlap is exactly how they ruined the game.
Reapers, Ravages, Adepts, Liberators, they all do things that other units were designed to do.
So units are useful for only a small window, or are completely overshadowed by their counterparts.
Yes, they did remove a lot of good units from Broodwar.
Then they replaced them with similar but different units, like the Swarm Host did the Lurker.
Then they realized it wasn’t working as they expected, put the Lurker in, and redesigned the Swarm Host to be… some kind of garbage harass unit that’s only good en mass, typically with Nydus.