Zeratul Travel Charges

Hello,

I would like to have Zeratul be able to hold up to three charges of his travel ability. Sometimes his artifact spawns in the middle of a fortified base and I would like to be able to get in grab it and get out. Or at least be able to get back to my base.

What are your thoughts on this?

3 Likes

You’re using the Void Seeker to get in right?

I mean, Zeratul dying is not that big a deal. 1 minute respawn time.

5 Likes

Lets also make the void seeker do 700 damage to nearby units when it reaches it destination and 300 damage to all units it passes.

2 Likes

I rarely ever get him killed because you can just cleave and blink out fairly easy especially after you get the 3rd one since you have 3 charges of blink. I do think they should reduce the cool down on it as you collect each artifact. It’s probably overlooked because of his shuttles.

This would be a really nice quality of life upgrade for Zeratul.

I do not think that means what you think that means.

1 Like

Then why dont we compare what quality of life upgrades mean.

Quality of Life upgrades are convenience changes that have little to no effect on overall gameplay, and no direct impact on balance/power level.

An example of this would be the select all warp-gates button. You could easily control group all your warp gates, and it would be almost exactly the same. But since that button exists, you don’t have to.

4 Likes

By all means, let’s make the easiest commander in the game even easier to use and have even less risk than he already has. That should make the game more fun for everyone…