I really like this prestige but I don’t see ANYONE using it. What are your opinions on it?
I play all 4 forms of Zag so maybe I am biased xD, but I really find it strong and fun to play with uber aberrations. Corruptors still suck a$s, I just build 2-3 to use their dmg boost on high priority targets like Dominators. Never worth to mass them xD.
If it had to be buffed to attract more players (which I don’t think P2 actually needs) I would add “Bile Launchers get ability to uproot and root in different location, but their movement speed is reduced by 75% compared to other crawlers”.
It fits the mother of CONSTRUCTS vibe and we do not have anything to focus on bile launchers - which are one of the most underused yet stupidly powerful things in coop.
I personally like to use them especially on maps where side objectives force you to backtrack (Malwalfare). I just vomit some creep with overlords, put 1 spine, 1 spore and around 1-3 bile launchers which is enough to defend almost anything. With uprooting you wouldn’t feel that gas being wasted, you could actually siege with these as well.
Maybe their range upgrade could be slightly nerfed (from +10 to +5?) to compensate for ability to relocate?
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P2 is my main Zag prestige, ackmon does too IIRC. But yeah most people prefer P1 probably because you just a-move with it. I also think corruptors need more buffs, they’re still weak against zerg air so maybe something to counter scourge and yamato shots from one-shotting them or maybe borrow from Alarak P3 and make Hunter Killers permanent but purchasable so we also have consistent ground-based AA aside from Zagara.
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P2 Zagara is just… normal. It makes Zagara play like a regular Co-op commander, with a deathball army that you A-move all over the map and occasionally reinforce.
I suppose people prefer P1 because this prestige cranks Zagara’s unique mechanic of “cheap high burst damage disposable units” up to eleven, which is certainly more useful for several brutations (like the one with Avenger we’re having this week).
If nothing else, I also suspect people prefer her P1 because it’s her first prestige, and it saves from leveling up extra on account that the prestiges have to be unlocked in order. Leveling up Zagara is, not a fun experience.
But Scourge Queen is powerful, works vs. a lot of Mutations and Mutators, and easy to use since it doesn’t get that much easier than F2 A-move
I know some folk are averse to hero play. Either it’s not their style, or losing them is such a huge hit to your power level. (Dehaka and Nova can be instant revived, but it does take a hit on your economy. The likes of Kerrigan, Zagara, Super/Gary, Tychus sort of, Alarak, Zeratul, and Fenix’ suits means you’re without them for a minute while they’re reviving. That can be fatal in some situations)
Me… P1 got me through a LOT of tough Mutations I wouldn’t have otherwise (you get the achievements eventually, but that extra +75K XP from the bounty has added up over the course of several week’s Mutations). However, I’m maxed out and have gotten bored with P1, so P2 has become a viable alternative. On the plus side, it is nice to have Zagara back again (despite describing myself in the previous paragraph). As a bonus, her Frenzy still works on everyone, which is something your ally can get in on and appreciate as well (as this feature is also lacking on her P3).
On rare occasions, I have made Banalings manually (and ofc. at cost), which is a weird feeling, but a bit of a harkening back to the days of Versus.
In all honesty the most fun I had in coop was when I was leveling up the commanders.
Just normal play, 1-3 brutal games a day.
Was great, because you actually have to play the game and not get the win handed freerly to you - especially if ally is trashtier.
I do not like to play on alt account though, because it does not ‘progress’ your ascension bar. I like bumping up number and meters when replaying content.
It let you play with Zagara (Having CDs for offense and defense) while not relying entirely on the overplayed Baneling face splash. Being heavier units also do well for zombie maps where you need endurance more than spike damage.