Did you know protoss can press “W” to select all warpgates so they dont even need to set up hotkeys? NO WONDER even a silver can spam zealots/stalkers no problem…
You can only que the inject if the queen has the energy to do it, if somebody has injects to spam then they haven’t been injecting properly anyway… what’s the issue?
even better, put V on rapid fire like me and simply do:
shift + hold V and use all your energy in half a second
I don’t get how this has anything to do with the thread
Put 2 and 2 together. If I have to explain it to you, then I will think less of you.
Injects don’t stak but queue, if you want to talk about the only macro mecanism that stacks, let’s talk about mules…
To be like injects, mules would require a cooldown, but you can queue them…Doesn’t sounds OP right ?
LOL 20 replies in my thread…THIS JUST SHOWS A LOT OF AVERAGE ZERGS that RELY in this noob friendly spam shift +V+V+V+V+V are getting worried about this reveal. THIS IS THE CORE OF ZERG and you made it super easy for them even more…the queue change is big but adding this shift spam to that really makes the zerg the easiest race. Obviously im not the type of person if u cant beat them join them…you know what everytime i defeated a non zerg when im zerg? i PM them and say this inject larva is super easy now and the SWARM HOST/NYDUS makes me feel bad about how ridiculous FREE UNITS ARE, but the INTERCEPTORS of CARRIERS are NOT FREE??? the CONCEPT OF ZERG is about SPENDING MORE meaning more bases through map control with tumors/fast moving units, adding FREE UNITS for zerg brakes their very concept. AT LEAST the broodlords are very slow and end game unit. BUT SWARM HOSTS ARE JOKE
let’s say you inject every base with your big queen mass every base than you have double the time for the next inject which your 1 queen can then do alone which let you gives you a window of 22s to not focus on your macro-mechanic unlike mules (income later = snowball effect) or chronoboost (where you can’t queue them on a building like upgrades forge) where even the slow perma boost got doomed op
it’s not like you need 100 tumors to creep the map and if they later push then 5 min you should already starting building other units like roaches or hydra’s
and when you have a army that can fight there is no problem to empty your queens that make zerg in lategame supreme
it’s already kinda stupid that you can hold the line until 80 workers with just queens and a couple zerglings
And btw i play random so i know all match-ups and want them to see equal but this is really crazy stupid
actually the concept of zerg is Mass over Class with more units beating less units where free units can work but they executed it really bad by giving free units crazy power instead of the swarming feeling that you can’t kill them fast enough like in zombie movies for example
Wow this thread went from complaining about one mechanic of Zerg into full blown QQ.
go play zerg and you’ll find out very quickly it isn’t as easy as you say it is… good luck… have FUN. lol.
And it was fun, what about it?
Yeah, just full queens and lings are so good at holding the line until 80 workers… Unless the opponent uses a real army, of course, then things get complicated.
Also, if the opponent does any creep denial, you need to recreep with queens as much as it takes. Creep is essential. And so is energy for transfuse, even with things like roaches or banelings, queens have the brunf of the job to deal with stuff like tanks and keeping units alive, so transfuse is vital. Unless you only face some very light pressure.
So you want the zerg player to maneuvre the mass of queens along every base to inject everything twice, or keep a second queen on each hatch that would not serve a better purpose spreading creep and defending drops with her knitting club.
I don’t know what is a worse idea, to pull the queens along every base to save 1 inject of time and in the process risk being mispositioned for drop or not or separate the cohesive group into individuals and make them go to individual hatcheries to double inject, both ideas of course wasting the energy needed for defence and creep spread. Even if the injects with the non-inject queens were free, at that point it is a much better plan to simply hit the injects on time and forget about that worthless plotting that only offers some marginal effort reward for a much greater effort investment…
Nobody above plat/low diamond lets their queens get above 25 energy at a time unless they’re intentionally saving them for transfuses. The fact that OP is so triggered by this really just shows that he’d rather complain than get better at the game and start playing against opponents where this is literally a non-issue because they are injecting every time they have 25 energy, just like Terrans and Protoss using MULES and Chronoboosts every time they are up.
If you fall behind on mules, you can drop 2 at once.
If you fall behind on chronos you can chrono two buildings/upgrades at once
if you fall behind on injects you can queue up two
All of these situations mean you already messed up and are now playing from a disadvantage compared to someone who’s executing their macro cycle properly.
OP obviously doesn’t do these things properly so this has become a big issue for him. SAD!
LOL. Even GMs occasionally let their queens get above 25 energy. No one in master pefectly hits every inject so stop acting like people in high plat are perfect with injects. Just face it every zerg received a buff in lotv because of the ability to queue injects. That’s why zerg dominates every league above gold. Funny thing is no zerg here wants to admit it.
Hello Carbon,
Your answer is the best in this full Thread , because you come to the point exactly!
Exact as you said, the situation for Zerg is the same than for Chrono and Mules!
And by the way, what was not mention so far, the injects for Queen were in the past (WOL) were +4 Larva, and now only +3 Larva…
kind regads,
Bernd