If I remember correctly, in WoL and HotS, the best Zergs were mining with 88 drones and the best protoss and Terrans were minding with a bit less than that.
In one Pro game between Stork and LIfe, in HotS, Stork lost because he had 20 idle workers for a very long time, even though he had about 100 total SCVs in the game. he was playing mech. If he had not forgotten those SCVs, he would have easily crushed life. This implies the correct number of SCVs for a mech build is 100 SCVs…even though you have Mules too.
In Broodwar, as Zerg, I mined with 96 Drones, 2 per mineral field on 3 bases on BGH or 5 bases on a normal map. I had a 99% win percentage on all maps around that time, and I had a 90% win percentage in 2006/2007 when most players had improved somewhat, and I still mined with 2 drones per field on 3 bases on BGH or 5 bases on a normal map, with 4 workers on diagonal geysers and 3 workers on orthogonal geysers, or a total of 96 workers.
On BGH, I aimed for 12 hatcheries on 2 bases, and 20 hatcheries on 2 mains and 1 natural. On normal maps I had 12 hatcheries on 5 bases and 20 hatcheries by the time I got 6 bases.
My Cousin was about a 400APM Protoss in Broodwar, and he swore 100 Probes was ideal if you were not using Mind Control, and 120 Probes were needed if you were planning on mind controlling a Terran or Zerg ally’s workers. He had a 99% win percentage on all maps around 2001.
As I mentioned in another thread, in AGe of Empires III, British are allowed 100 settlers, and yet the best British players get the 100 settlers AND get max fishing boats with the cards for even more fishing boats at reduced price, so they have a total of whatever it is 110 or 120 workers in a 200 supply game, and they NEED that to keep up with the Dutch because the Dutch get near-infinite gold from banking…so the British play defense until they get their ~120 workers, and then they start massing Dragoons and the Dutch loses if he hasn’t gotten a good harass off before then.
So this suggests that the ideal number of workers in a 200 supply RTS is in fact 100 to 120, depending on your build. So my cousin had it right for Protoss in Broodwar, and I had it right for Zerg in Broodwar.
In Warcraft 3 as anyone other than Undead, I sometimes mine with up to 50 workers…in a 100 supply game with upkeep penalty for more than 50 total supply, and it’ still worth it to have 50 workers, because if you are double-teching and towering, then you use about half your workers for construction and the other half for mining. I have a winning record as all races in Warcraft 3, but I’ve never been ranked above low 30’s in WIII. As Undead, I mine with 4-8 Ghouls and 5-10 Acolytes. If you want the fastest possible 3/3 upgrades you need at least two bases with each race, and if you want the fastest possible 100% tech, you need at least 3 bases with each race. When I do handicap matches against 3 Insane AI’s I fast expand immediately and tower the map (as every race,) and take a third as soon as my main and natural are properly defended. I can beat 1 insane as soloing with any one hero, so to hve a real challenge, when I practice, I need 3 insanes or a level 30 opponent in 1vs1.
On one base, Human needs 5 on Gold and 15 combined on wood and construction projects. On two bases, you have 10 on Gold and 25 combined on wood and construction projects. On three bases you have 15 on Gold and 35 combined on wood and construction projects. You pretty much speed build everything the entire game, especially expansions and towers, so you need a ton of gold and lumber to pay for the speed building. And in some cases you pull your workers to militia to attack the creeps to take another expansion. So on Lost Temple, you creep the middle while you work up to 20 workers (15 on wood) then you come back home and pull 5-10 workers from wood as Militia and take the fast expand and start speed building towers and the Main structure. AFTER you fast expand, you upgrade to Tier 2, and that’s how pro gamers play the Tier 1 to Tier 2 transition. If you do that right, you can tower both bases before 3 Insane A.I’s hit you with the first wave, and I recommend getting a few Cannon Towers at each base as soon as you unlock cannon tower tech.
LightKnight69 used to Fast Expand as Undead in W3, and take 4 bases and mine with 20 Acolytes and whatever Ghouls he wasn’t using for combat (He usually stays on Ghouls for combat for a very long time though,) and he has wins over Pro Gamers.
So I think people are actually not macroing enough in SC2…and I’m the biggest culprit, I do a 1 base all-in every game and win that way in SC2, but if you have the APM for it, you should be aiming for 100 to 120 workers in SC2, depending on race and unit composition. Like Terran mech needs 100 workers AND Mules, and sky Toss needs 120 workers. Zerg needs 100 workers or more in SC2 AND larva inject AND macro hatcheries…