changes: increase scv health to 60
increase drone attack range to 1
increase probe a tack r
ange to 1
changes: increase scv health to 60
increase drone attack range to 1
increase probe a tack r
ange to 1
oh also change worker acceleration, probes fastest drones in the middleand scv slowest
Yes increase scv health to 60 so Terrans can worker rush every game and win
LUL, the troll is asking SCV to have more HP than a…Marine with Combat Shield.
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In this probes have faster accel and higher range, so if you get worker rushed you can just micro lol
Also this is how workers are in BW, a fantastically balanced game. Why are there no worker rushes in pro games in BW?
Because the maps are large, people can spawn in different locations, and the worker start is much much lower. Use your head… This is why no one takes you guys seriously
Also, there were no Mules in BW where Terran could lose 15 SCV and continue to mine as much minerals as Zerg/Protoss.
I’ve been bringing up map balance and multiple spawn locations for the longest time and no ones ever paid attention to it. But here you are (someone who thinks Terran is OP) using the map pool as justification for not giving the most irrelevant buff to Terran.
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ah yes because you start the game with the 400 minerals needed to go from depot → rax → orbital AND still worker rush lmao
Sc2 is not bw, you cant just copy 1 or 2 things from bw, place it in sc2 and expect it to be fine.
To show how different the games are, they tried to play broodwar in sc2 engine allowing you to have entire army in 1 controll group and zerg won every game since they could use their much bigger army when maxed.