WoL Ideas that Won't Get Implemented

First of all, more melee-based. Make the units closer to melee, to help bridge the gap. Give BCs cooldown-based abilities and let them attack on the move, give marauders their +25 hp without kinetic foam, condense vehicle and ship armor into 1 upgrade, etc.

Obviously, missions would need to unlock different units:
Outlaws, instead of giving medics, gives orbital command (purely for mules for now. Orbital command in armory upgrades is replaced with the addition of scanner sweep).
Evacuation gives hellions. Have the convoy be multiple trucks long (probably with more health each) or move faster. Hellion mobility would help cover the trucks, or keep up with them.
Outbreak gives hellbats. Pretty self-explanatory. Good defense during the night, and you’d have hellion upgrades like Brue frame to burn down stuff in the day.
Welcome to the jungle gives widow mines. Another weird one, but the Protoss always attack in a wave, so widow mines could be very good here. Protoss would still have no observers, but you don’t get drilling claws yet so it kinda balances out.
Breakout can stay the same. Spectres make the most sense, even if they aren’t melee.
Great train robbery gives Cyclones, for obvious reasons.
Cutthroat gives medivacs. Cost efficiency is the name of the game, and medivacs are good for sustain and mobility. (Makes up for the lost spider mine defense and vulture mobility).
Engine of destruction, if the player hasn’t already done Haven, gives vikings. If they have vikings, it gives them smart servos. (Also works vide versa, with Haven giving smart servos). Alternatively, gives liberators, with the main threat to the Odin being tons of banshees instead of battlecruisers.

Lab can mostly stay as is. But some things should get buffed. Drop pods should be changed to affect all production, raven should change to present day raven, Hercules should be able to tank drop, predator should get more health, armor, and (new) life leech.

Mercs can also stay as is. Maybe make merc compound 3x3, for sake of consistency with EVERY BUILDING EVER.

Secondly, some mission redesign:
Evacuation, smash and grab, either give them feats of strength for genocide, like with welcome to the jungle and devil’s playground, or make it more clear that you shouldn’t be attacking the zerg base. It seems obvious already, but I’ve seen plenty of newer players suicide into the zerg base for some reason.
A sinister turn, make the preserver cells more spread out. Maybe have 1 in the expansion, 1 right before the light bridge, and 1 at the end of the map where it is now. With each prison killed, the hybrid takes longer to respawn. “We must save the preservers before it’s too late!” would make more sense gameplay-wise.
In utter darkness, give the Protoss present day things like shield batteries and phoenixes that attack on the move and tempests. At the very least, make carrier interceptors cheaper or even free.
Also give protoss chrono boost.
All in nydus variant, send in a few omegalisks or brutalisks or something leviathan-equivalent. Make the choice between air variant and nydus variant a little more difficult.

Pretty obvious none of these things are going to actually happen, but it would be pretty interesting.

Is the idea here just to redesign the WoL campaign with HotS and LoV units and ideas or something?

1 Like

Partially. The first idea is more based on BW and sc1 campaign, as those campaigns were close to melee gameplay. Yeah the strategies aren’t anywhere close to pvp, but at least you can familiarize yourself with all the units and mechanics via campaign.

Sc2 campaign is VERY different from sc2 pvp, which is fine for most people, just it feels outdated to play imo.

You forgot redesigning Tal’Darim to current LotV models and unit types.

I don’t agree with all points, but you are trying to solve the problem of stuff being redundant, outdated or both. Which is nice.

2 Likes

WoL not having its own set of mastery achievements will always be the biggest oddity.

To be fair the second bracket achievements in HotS and LotV, those that are independent on diffoculty are almost a waste of time. WoL achievements feel great in the sense you actually have to put some work into them.

Non-masteries in furter installments can be done with your off-hand w^nking.

Though I do like the units suggestions, the Wings of Liberty campaign mostly just needs one thing, a Master Archive like the two other campaigns where you can change load-out.
It would cut down on a lot of frustrations.

1 Like

They’d need some form of canon order then. Because if Master Archives worked like in HotS or LotV, you could have Tech Reactors Banshees or Battlecruisers in Outbreak or Devil’s Playground for example.

I don’t really see that as a problem that it doesn’t fit perfectly with the narrative, it’s no different than the other campaigns’ Master Archives.
When replaying specific missions you usually don’t care about the overarching narrative, since you already have completed that part of the campaign.
People that want that narrative framework would probably just replay the campaign instead.

Its not about the narrative, its the intended power levels. Master Archives give you the highest possible tech level you could have in that mission. WoL though has so many missions and such a wide potential order that you can, conceivably, save some fairly early missions until extremely late in the campaign.

I mean people just never fu^king believe that part with Battlecruisers and Banshees, do they?

Or do they skip reading it?

Focus on this part, fellow forum visitor. Battlecruisers on Meinhoff.

How about Stetmann missions, additional side objectives with cash bounties instead of research and altering some existing upgrades (Reaper Cluster Charge is autocast, stimpack affects marines, Firebats, and Maruaders etc), as well as Marauders having MP health and still retain health bonus. That’s all I got for now…

1 Like