I didn’t say i want WOL back because i know it’s not gonna happen but i still believe it was superior to LOTV in regards to mechanics - slower pace = less APM, slower expanding (2 bases until 11 min mark etc.) In WOL i felt like playing RTS , in LOTV i feel like playing arcade.
That honestly would have happened anyway as players got better and player skill improved.
That’s exactly the right point. Plat LOTV players simply went to WOL to get a free master border, while completely destroying the masters there, because of their speed. That would have happened no matter if LOTV would be there or not. Every day the skill would rise up.
Only for a small amount of players. Most SC2 players never improve.
You do realize how difficult it is to improve in SC2 especially in LOTV ladder ? Promotion from diamond to master may take several years for most people. You will not improve overnight. It takes practice, patience and dedication to improve. Not everyone can sit and play this game all day long.
LOTV plat players destroyed WOL master players not because of speed but because there was league distribution change in 2016 - master league percentage was increased from 2 to 5%, diamond from 7 to 20 %. Literally gold players could get to mid-diamond. I remember there was a phrase back then "noob diamond - if you’re diamond - you’re gold.
I don’t know why do you think that it should take years, except of you play 2h per week. What it takes is forcing yourself to play faster and caring about small things. After some time you get used to specific pace and your current pace will feel really slowly to you.
So I think it’s hard to get past 200, but once you are there you will eventually get used to it and start enjoying that speed. You can always then return to smurf into diamond and enjoy super slow, relaxing games.
Not true at all. All players improve. But some improve faster than others, and when most/all players are improving, the general skill level of the game rises too;
True, Improvement isn’t linear, and nor is it consistent either.
Diamond specifically has a range of 1000 MMR. It’s like going from bronze to diamond all over again.
Last I checked, Masters league was supposed to be 2% while diamond was 18%, Plat was 20% and gold was 35%, Silver was 20% and bronze was supposed to be 5%. So the majority of players were supposed to be around gold.
By that i meant significant improvement - bottom diamond to say. master 1 for example. This is attainable for tiny percentage of the population. Majority of people never improve (or only slightly like 100 MMR per year which is not much at all.)
Diamond has a range of 1200 MMR to be exact - 3120 - 4320.
Yes, this was league distribution prior to changes in 2016 that i mentioned but i am quite certain diamond was much less than 18 %. I’ll check it myself.
My understanding was that this was what they were changing it to and trying to keep the general league sizes around.
This is what I could find https://lifeforcenewsblog.files.wordpress.com/2016/07/sc2-league-distribution.png
it was for 3.4, so basically start of LOTV.
I think that being in M1 should be really hard and require constant play. If everybody could get into M1, how would that be 1% of the best players?
I miss back when you could change versions of the game and play ladder. If the balance ever got too crappy, which it did a few times (mostly due to really bad maps or their stubbornness with bug investigation with the Liberator specifically), you could just say screw this noise and go play some WoL or HotS ladder instead.