This game gave zerg the short end of the stick that is for sure.
Zerg makes a mistake and its game over all the time. Even looking at pro level not that , that is important really but its obvious there when you see the terran swarming zerg until he gets a widow mine that lands a hit on a clump… well thats game over for the zerg,…
how about if a zerg drones too much or too little… then its also an immediate game over…
you dont see the same thing happen to terran for example when they lose 40 scvs… nope they still in the game with their free workers mules… that for some reason have not been balanced… (a simple way to balance this unit would be to make it have a cooldown and a limit of 1 per OC at max this way terran cannot save up 4 mules and this will punish them for playing bad).
Zerg gets punished if they do not inject on time we literally lose our larva and we cannot simply inject 4 times like a terran can simply droop 4 mules.
If a zerg injects 4 times he will have to wair for the MANY egggs to hatch and spawn again and hatch again … 4 times… nothing compared to EZ MODE Terran who simply gets to save up his energy and drop 4 mules… AS IF HE DIDNT PLAY BAD.
When terran loses army or even gets caught out of position he has many things he can do to make up for his mistake. they always have a good defense back at home preventing them from being punished after being outplayed.
Battlecruisers… not only does zerg not have any good answers to this unit … but when zerg does play so much better than the terran and catches them guess what… the Battecruiser can simlpy teleport to safety…PREVENTING THEM FROM BEING PUNISHED FOR PLAYING BAD.
I could go on all day but it is astonishing how terrans can be so bad at the game and continue to play at higher levels because the race carries them.
But bottom line
Either make the other 2 races as punishing as zerg is or make zerg less punishing so its as EZ as Terran.
You could easily revert some of the horirbly stupid nerfs you made in the past.
One such nerf was a nerf to the queens inject… it used to spawn 4 larva now its 3…
That hurt zergs ability to eco and make units to defend. I would suggest reverting that.
I would also suggest making corruptors better so they can counter battlecruisers.
You know if terran is going battlecruisers and they also have mass marines or widow mines… that zerg has lost before the fight started.
Widow mines… OMFG this thing counters everything… why? What was the balance team smoking when they let this out of beta in this condition?
Widow mines can destroy swarms of units with ZERO EFFORT FROM TERRAN. It does it automatically.
It HITS AIR UNITS… LIKE WTF… WHY DID YOU ALLOW IT TO HIT BOTH AIR AND GROUND?
Its a mine… but it can simply RELOAD AND DO IT AGAIN? it SHOULD DIE AFTER USE MAY BE YOU KNOW if its going to be so strong.
But honestly you need to fix this widow mine it alone ruins the whole TvZ match.
The game can be fun and enjoyable and even back and forth UNTIL I SEE A TERRAN WHO KNOWS HOW BROKEN THIS IS and SPAMS IT WITH WHAT EVER ARMY HE WANTS.
LINGS, BANES AND MUTAS… THEY ARE ALL COUNTERED BY THE WIDOW MINE… and terran also has MARINES and bio, tanks, planetary, how about thors and battlecruisers…
I MEAN REALLY.
THE TERRAN LIFE IS EZ AS PIE
MAKE ZERG THAT EZ