Why zerg cant have Freindly Fire (FF) on current units

Ok, seriously I’m tired of seeing terrans suggest friendly fire because they cant handle banes. So I’m going to break this down to you.

  1. Zerg has hella melee based units.
    One of the main comps of zerg is ling/bane/hydra and ling/bane/ultra etc. Now I want you to use your brain, and think about what would happen if you blew up one bane and hit all surrounding lings and banes. Your are taking health away from an already low hp unit.

Terrans: BUT YES! THATS GREAT BECAUSE IT MEANS ZERG HAS TO USE MICRO AND CANT JUST A-MOVE ME!!!

First. The pathing in this game clumps up units automatically.
Second. How many lings and banes are in a basic ling/bane comp? Far too many to micro 1 by 1 agaisnt something like terran bio.

Terrans: WELL YOU CAN JUST SPLIT YOUR BANES AND LINGS AND HAVE THEM IN TWO SEPERATE GROUPS SO LINGS WONT TAKE DAMAGE!!!

lol yea okay run that big a$$ ball of banes into a bunch of mauraders and shred zergs units while they try to do some back and forth bs. Because remember, 1 bane killed means EVERYTHING around just took damage, and splitting them into single units/groups makes them easier to snipe and reduces their effectiveness. Trying to engage them one group at a time would be ridiculous, you are going agaisnt a high dps RANGED comp. Each time you engage and retreat without doing damage you are losing.

Terrans: WELL…OKAY BUT WHAT ABOUT LURKERS??? THEY JUST KILL EVERYTHING AND HIT THEIR OWN UNITS!!!

Ahh but you must realize my homosapien friends, that lurkers are not seige tanks, they CANNOT fire over their own units and fire in a straight line. The spines for lurkers are at their strongest when they are stacked on top of each other, lurkers would be alot less effective if I had to put my lurkers in a line so they wouldn’t kill my hydras/lings/and ultras. And lurkers outrage ALL of zergs ground units, so It doesnt matter what ground comp you use with lurkers, they will have to sit in front or on top of the lurkers to engage.

FF would mostly hurt ling based comps but all in all it just cant happen lol. Anyone with a brain would realize this, and since you are smart enough to figure out how to write a post on this forum then you should be smart enough to realise how crippling ff would be to over half of zergs units comps. The only things I would say zerg COULD have ff on is fungal, but even that would be a huge nerf.

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Yea I know lol part of me just wants to see what bs they can come up with in a counter argument.

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Every time someone mentioned FF on zerg units it was to see how far we can push the balance team. It was also one of our ways of getting other questionable buffs/nerfs in the game. :slight_smile:

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there is no but

banling is a suicide bomber, except the bombs somehow distinguish how to evade friendlies.

How do mines not distinguish IFF ?
How do tanks not have IFF to shoot elsewhere on their own to prevent friendly fire, or if at all, is FF a good mechanic, that helps the likes of free units pay too well for themselves.

How is then terran supposed to kill the suicide bombers ? They take only 0,5 supply, with huge Z expanding economy, too bad right ? Bias too much.

Imagine Marine taking up just 0,5 supply. Per supply, if you have marines, there can be twice the amount of suicide bombers. They are fast, they lack light/armored distinction to prevent meaningful countering.

Sure you should micro you melee units, or do you want to attack move ? Is that a pro thing to do ? You dont like carpal tunnel ? Come on :slight_smile:

Marauders do no bonus damage against them, remember, you can have 4 banelings per marauder. How do you stop that lol. :smiley:

Snipe 20 banelings. With some 20 lings in between, or get some tanky queens :slight_smile:

Ghost being relevated out of combat duty with 2 supply cost does no bonus damage either (glorified spell caster in sc2)

Lurkers for some reason do huge line area of effect and no FF. Invisible tank. Now you care about how strong you are entitled to be. You have other artillery, the ravager and the broodlord btw. BL provide for terran FF, in case you mine or siege tank. Because why would a Z player be bothered to have his cost-based units do damage, instead of having some free, respawnable ones.

Some HomoHabilis species dont get some things. If you want wins, your agenda is clear, if you want some more balance, all sides should have more or less similar chances. Many Z units exploit terran FF, while terran has no such thing, because Z does no friendly fire. And ravager is manual arty so unless you are very careless you can do FF. No such thing on autocast, autoattack.

And you have the easiest to expand economy, which is forced due to so little resources being available in 1 spot. Just because you want to defend your own faction and do not care about the rest, is a problem that you guys have, your Z fanclub. You agree with one another and create a groupthink and try to banish any wrong thought, according to you.

But for that, as you say, you would need a brain. You guys look for yourselves only. I like to provoke people. I do not call you names in general unless you do it, as you try with passive aqggressive tone, brainless, sapiens and so on. You provided no valid arguments apart from moaning. Sorry, whining, the term popular on this forum.

It is hypocrisy to me, that you like the mine to do friendly fire. I almost never used it and if, it was only because it did not do friendly fire like the tank. Terran units after various nerfs provide for a good amount of frustration in usage. Viking supposedly anti air, cant do anything vs vipers. Cloud, long tongue abduct, viper not being massive means that thor cant counter it either. You dont care.

Raven was nerfed multiple times, first autoturret duration from 4 minutes to some 15 seconds on normal speed, that big aoe seeker missile removed because it did damage. Now it is just reactive and its ability to shut down casters doesnt even outrange the viper. -3 armor missile, is nothing to vipers wannabe irradiate.

Fungal is a nonissue, when you have abduct and neural. But-but-but micro… SC2 is about micro, at least, supposedly. But some abilities are superior to the rest. Who cares ? You dont, cause you guys are in your groupthink world, where everything is perfect and the opposition is whiners :slight_smile:

then only ZvZ is all that you will be left with and you will still moan how T and P factions are op. No skill needed, thats why nobody plays them. And you would agree.

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LUL, though i am a Top 6 GM Terran, due to my ethics and honesty (not found in the midst of my fellow-terrans) i have to admit that Blacknova/Ace arguments are so self-evident that even trying to counter them put every troglodyte to intellectual shame.
LOL, 40-50 hp zerg units can’t have FF. Also the sheer number of a typical zerg army makes micro at individual levels impossible.
Mele units and FF does not mix. Protoss army is different. They have less units and tend to have a big HP-pool.
Still Nova FF is debatable. Storm FF is OK.
I call on my fellow-terrans to stop this whine on the Zerg FF because they just make our terran community ridiculous.
What will BatZ/Goba say when they will see our posts?

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Easy, why is it that zerg is the only one then allowed to clump of their splash units. You know what happens if tanks are just placed into a giant ball? They are completely ineffective after the first shot. Same with Colossi. Disruptors need to stagger their shots or again only effective after the first shot, yet Zerg should just be allowed to roll around in a giant ball and crash into clumped units?

Since Zerg gots “hella melee based units” why should Terran be the only one to suffer the splash from their own units. It doesn’t matter if Terran has range units when the enemy is up in their face basically making it melee range for everything unless you micro back, which clearly you said is too hard for Zerg to do yet excepted of Terran.

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lol, you should be ashamed for trying to shame. Liars have no shame, no honesty, no integrity, no honor. It might work on kidZ though :slight_smile:Melee suicide bombers should not mix, but alas, the Z faction is A-move friendly. Let Z eat their own opness by having to separate their aoe, just like siege tanks and mines. Nothing justifies banelings not doing FF.

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I won’t report you for those kind words. As about Zerg FF, cry me a river.
Deal with it.

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Okay ummm first, banes are a suicide melee unit. Meaning that they need to chase down and then connect and detonate on their target. Do either seige tanks or colossi have to do this? No they do not, they have a massive range advantage.

What do you mean by this??

Again, what do you mean? I’ve seen multiple disruptors fire at one time, only time you would fire one after the other is to zone away an opponent or look for a particular hit. And they have extremely high damage, which is why it has a long cooldown after each shot.

Umm you said it yourself, ravagers corrosive bile does ff, why? Because it has extreme range and is avoidable. Terran widow mines, are avoidable, considering they are your own unit, it is up to you if you get hit by them or not, there utility is extreme for the cost of the unit. If you arent paying attention to where you place your own units then that’s a YOU problem, not your opponents. I’ve seen plenty of terrans use widow mines really well, and that was because they knew wtf they were doing. Similar situation with seige tanks, they do high damage at extreme range and soften/kill alot of enemy units before they even come in range of your bio.

And for that last little bit, do you realise that lings and banes have LOW HP. I cannot emphasize this enough. High dps RANGED comp vs. A burst dmg suicide unit and med dps unit with low health. Every time you engage a ranged comp with this setup you WILL lose units, you almost have to dedicate to the attack when using melee units because they are taking damage when both advancing AND retreating. They arent like toss melee wich has means of instantly closing the distance to the target while simultaneously being tanky, which is why zerg has the ability to attack in great numbers. Can you imagine ANY scenario in which lings and banes would be threatening as they are WITHOUT being able to have so many of them attack you at once?

Now I have another question for you. Imagine that marines did aoe damage in a straight line, and they also did ff. Do you have any idea how much that would destroy bio? Or another question. What if marines were melee based units, so the only way that the tanks could hit the enemy is with your main force being far out of the blast zone? Meaning that you cant even engage the enemy at all without your melee units getting shredded by 2 different forms of damage (ff and enemy). And because they

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Lol how cute, you are blatantly ignoring key points in my post just to reiterate the same ridiculous argument I just spent my oh so precious time dismantling. If you cant see where you place your own widow mines OR cant see why seige tanks have the disadvantages that they do then I cant help you :stuck_out_tongue: . Maybe one day you’ll get your patch that removes all of bios counters lol.

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making banelings have splash damage makes no sense and if anyone of you plebs ever actually tried zerg you’d know this it would be literally impossible to split banelings individually and since they clump together if they had FF one marine could take out 10 or more banelings by killing one. if your sad and whiny because your poor siege tanks die to FF unseige them! retreat for god sake but no terran must not know that word.

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Double standards much? So its Terran’s fault if they get hit by splash, but Zerg it’s no way their fault since I guess they are all melee units.

They are also slow or even immobile. Who would have thought there was a trade off.

If you fire multiple then you need to micro the shots or again useless after the first shot. Yet once again it seems that you say Zerg shouldn’t need to micro since banes should just be allowed to roll in and blow things up.

How sad, that means you just can’t A-move a group of lings and banes.

Again I have already said this, Terran already has to deal with it. The lings get close meaning it is now melee range for both units, and the Tank is hitting the Bio as well as the banes yet Terran its just too bad, that is how the game works.

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Lol just like the other guy: Zerg impossible to micro banes, Terran should be the only one that has to avoid the damage and micro their units.

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are you dense? you cant micro melee units I cant frigging stutter step my lings and banes unlike marines who would be able to stutter step and kill my entire army by killing a couple banelings

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you want to make my APM even higher than it already is by making me split my entire army into 12 different hotkeys

Or maybe don’t make so many banes so that wouldn’t happen. Just like how Terran needs to watch their own mines as it can do more harm then good.

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Z and high apm ? F2+A + left click ?

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what your suggesting makes banes obsolete how do you not see that!

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there need be other strategies for Z

oh yes and protoss and terran are both such high APM races with your maxed out skytoss meta and thor BC mech army