You want to counter Marines Marauders ? Makes vipers (blinding cloud)
You want to counter Tanks ? Makes vipers (abduct and blinding cloud)
You want to counter Thors ? Makes vipers (abduct and blinding cloud)
You want to counter Battlecruisers ? Makes vipers (abduct)
You want to counter Liberators ? Makes vipers (abduct, parasitic bomb)
You want to counter Vikings ? Makes vipers (parasitic bomb, abduct)
You want to counter Medivacs ? Makes vipers (parasitic bomb, abduct)
You want to counter Ravens ? Makes vipers (abduct, parasitic bomb)
You want to counter Banshees ? Makes vipers (parasitic bomb, abduct)
You want to couter Hellions/Hellbats ? Makes vipers (blinding cloud)
You want to counter Cyclone ? Makes vipers (abduct)
You want to counter Ghosts ? Makes vipers (abduct) and if he hit you 2 times in a row all your vipers before you can abduct some ghosts (it’s impossible if you split a bit vipers) just back to your base and comeback with full energy after Consume some of your buildings.
I am aginst nerfing Vipers. I am for buffing Ravens and Orcales/High Templar until they are as strong as Vipers.
This can be another solution to solve the problem effectively.
The best solution.
The Final Solution to the Zerg Question!
Infestor is still the second strongest caster in the game, it can take any unit it wants, and paralize whole armies, from hiding.
The best caster being the Viper.
I hate viper and infestor, those units like cheating
finally. was allrdy missing your daily whine thread.
Beautiful argumentation
why should i argue with someone, who thinks that 100 + 50 = 100?
expierence tells, that its not worth the time to discuss with you.
How can you pretend you’re not a bunch a toxic whiners ?
You cry so hard “Broodlords/infestors are broken, let’s nerf it, zerg just need to play hydras/vipers/lurkers it will be better for the game/design”, then a week after “nerf vipers”.
The reality is you expect not to lose a single game vs zerg, but you see that the reality is the game isn’t imbalanced to the point you can get 100% winrate vs zerg, so you cry.
The worst is TvZ is the best MU of all Terran… The reality is TvZ is Terran favored, and all Terrans are used to beat Zerg players that are better than them, but refuse to admit it, and even ask the balance to be changed to beat even more stronger Zerg above them, and it’s striking when you look TvT where Terran have average/poor winrate compared to TvZ because balance isn’t here to carry them above their real skill.
I’m against it, spellcaster should’nt be so powerful, I as a Protoss player agreed with the Feedback nerf. Imo, the Viper should’nt abduct the Mothership and Fungal should’nt deal damage.
I never said that in my life.
False.
So, i guess zerg agree viper is too op and counter everything. Nobody answer to this thread for hide it.
god forbid zerg has a usable unit.
Yeah, Remember the Feedback nerf?
God forbid Protoss has a good caster!
that feedback nerf was reasonable, since it killed some units instantly. it was going that far, that some players used abilities just to drain some energy, so the caster wouldnt be instant killed.
the main function of feedback was always to drain the energy of the target. it was never meant to kill that unit. and thats unchanged.
If that was true, it would never deal damage in the first place.
It got changed only because, apparently, the balance team wanted Ghosts to hardcounter High Templars, instead of it being a dance of “who gets Feedback/EMP cast first, wins”.
I still don’t get why viper is too strong.
It’s not. They’re just whining
so youre saying that feedback was a damage spell?