Why SC2 will continue to decline

This will be a short post, it’s not like Blizzard cares. So a simple example:

I and a friend played a 4vs4 game, we have 4k and 4.1k mmr each. What allies do you think we got? 2.6k and 2.9k mmr. So… we lost that game. I don’t know what Blizzard thinks with this matchmaking. Even randomly selected matches back from Brood War turn out to be more balanced than this thing called matchmaking. It’s so bad, no wonder SC2 is bleeding, thus losing more and more players. Look at Twitch numbers these days, SC2 has 2k viewers consistently.

Good job, Blizzard! Way to kill the game.

It’s because no one plays 4v4. People with high MMR are in the same dilemma as you - they don’t want to lose MMR because they get matched with noobs. You’re going to be searching forever if the system only allowed you to pair with MMR above say 3.8k. It’s not matchmaking’s fault per se, just the lack of players. It only gets worse as more and more people quit the game

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In 2v2, 3v3 and NvN another factor besides MMR increases the relevance. The synergy and coordination of allies.
You (and your ally) might be both Diamonds but if you lack in synergy and coordination it;s not strange to lose to Silvers that have those qualities.
It’s not about balance.

4v4 was always the most random thing ever,the chances of having bad team mates was too high,also there was always chance of someone lagging, fps drops at maxed armies because the game was not really optimized,unbalanced mode,everyone cheesing…

Probably was a mistake not caring a lot about team games,but blizz never cared about it and barely did anything for these modes.More players would be playing the game if the team modes were not terrible.

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My thoughts exactly. That’s why DotA 2, CS and LoL have bigger viewership, it’s because people want some calm team games. You know, as they say, “to each their own”, so it can’t be only 1vs1 or only team games… I don’t understand why we have to choose either.

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“oh c’moon maaaan it’s bleeding because of twooo vs twoooo”

“it’s bleeding because of a toxic community”

“it’s bleeding because of matchmaking”

It’s just incredibly awful gameplay where you can lose due to one mistake no matter how hard you outplayed your opponent.

When you’re 4.9K and lose to a 3.5K player because they a-moved DTs into your base once you moved out and sacrificed 5 stalkers to snipe your raven, it’s gonna take so much incredible convincing and mental gymnastics to begin to think it was your fault or that the ways you lose in SC2 are fair.

If you want an RTS to grow, don’t force a third of the player base (probably a lot more since the other 2 races are so mindnumbingly boring) to keep on the pressure on their opponent 24/7 to have a chance of winning in TvZ, or to micro perfectly against their opponent’s a-move in TvP. TvP is literally sickening game design… it’s not even all the automatic win conditions toss has in the first 10 minutes of the game, it’s the fact that colossus chargelot is that strong against terran.

Expect everyone to play like a top 3 pro or make a decent rts, pick one.

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LOL, 4.9k doesn’t lose to 3.5k ever.

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They shouldn’t,but they can, any big mistake can throw a game, and of course, in a “outplaying” scenario that should never happen,when you outplay you win,if asingle mistake cost you the game you were not outplaying anyone. Getting DTs when you move out it is a mistake,not a bad luck or anything,if you outplay you should be able to defend DT when the army is away. Raven getting sniped is just an excuse,T should always have a scan.

When you see someone using the word outplaying is usually someone dismissing the enemy’s efforts or not realizing the game was more close that they thought.

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I don’t think it’s even possible, actually. I’ve played some 3.5k in those tournie things through the sc2 client, the difference in build optimization and micro is so great that there’s less chance for them to beat me than for me to beat Maru.

The only chances a 3.5k player has against a 4.9k player (with respect to team games) is if:

  1. The 3.5k player is smurfing
  2. It’s a 3.5k MMR premade team of solid players
  3. In terms of individual player MMRs, the 4.9k has to 1v2 or 1v3 or 1v4 a group that averages out to the 3.5k level skill roughly
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Why? It’s more than fair. If you decide to leave your base unprotected and concentrate all your army to attack it’s precisely your opponent’s duty to punish you for that.
The MMR difference is too small to compensate for such noobish mistake.
Silver players already know this…
Read carefully the Diogenes reply and learn.

What about throwing hard or doing a missplay?, 5k is a level in which the gameplay is far from perfect so mistakes can happen and this game punishes hard having mistakes,leavi g a door open to DT can lead to being out of position and losing your eco and momentum,if you missmanage your OC energy you can die to abunch of DT.

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To illustrate the above point let’s recall a real-world example of what’s happen.
France 1814. Allied armies invade French territory. Napoleon at the head of the army rushes at the borders and crushes 4 allied armies in 4 days. He left Paris protected by a garrison strong of 40 000 troops.
A military genius (i don’t know if it is such or it was an advice from Talleyrand) decided to bypass Napoleon armies and march straight to Paris.
The treason of the Garrison Commander made possible the surrender of Paris without a fight.
Napoleon did the First Abdication. Elbe ensued.
Now SC2 has not elements such as treason (or morale like the first Dune RTS) being a hugely oversimplification of the real war.
But the basics are still valid.

You could lose 16 SCVs to a 2 base DT build and still probably be ahead just due to build order optimization.

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This is in respect to team games. Obviously you can argue for that 0.001% chance of things going terribly wrong, but it has to be seriously devastating damage. I’ve been in these similar situations. Trust me when I say it takes much more than one DT slip up to even lose against a team with that much MMR difference.

this game is going to continue to decline because its balanced for the pro’s, and it is extremely unforgiving. You make 1 mistake and you lose. you can literally watch your entire army evaporate in the space of 3 seconds which is extraordinarily frustrating . it is not a game for the casual player at all, so therefore it will never attract new players.

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This. Blizzard messed up by not giving a damn about team games. I play them everyday and I wish more people played 4s.

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Yup. Which is why making team games more popular was something blizzard failed at, idk if they even tried. Not everyone wants to be a ladder chad. Most gamers are casual gamers, the very reason why MOBAs are so popular. Sometimes people just want to play a couple games and have fun. I wish coop was more talked about. I find games even faster on coop than ladder or team games. But I never ever see people talk about it online. Who are these people? Imagine if blizzard made more coop missions. The SC campaigns have a lot of cool missions to derive from.

I just started playing. Just after Christmas, I started out in Bronze league as Protoss. I am only playing 1v1, but in a significant number of my ~25 or 30 total matches, I ended up facing a gold league player. Yesterday was especially frustrating, as I played a Gold league opponent twice in a row, and then a Platinum. I am not going to improve if I am getting crushed by attacks from experienced players while trying to get the hang of the basic mechanics of the game.

At Bronze 2, my matches were Silver 2, Gold 2, Gold 3, Plat 2. Why? I wasn’t even waiting more than a couple of seconds for the MM to pick a match.

It’s the provisional MMR. There (for 25-30 games) you gained/lost MMR is big and you see a lot of players much below and higher than you.
After that the things are more stable (you will find more consistently players near your MMR).