chronoboost is free
recall is free
overcharge is free
I like how protoss have Pylon Warp, Waprism Warp, Nexus Recall, Mothership Recall.
And Terran has only BC TP!
All Protoss: “NOOOOO NOO TP for BC, Terran NO TP At ALLL!”
All that, plus the big advantage of their workers not being stuck to building construction. Why would any casual player pick Terran when Protoss can just mass Zealots or Void Rays?
Inject is free
Creep spread is free
Locusts are free
Broodlings are free
Transfusion is free
MULEs are free
scan is free
Depot drop is free
Medivac healing is free
Do you want me to keep going, or will you admit this is a stupid thread now?
I think he’s referring to the up-front mineral cost players have to pay before they can use their abilities. Terran has to upgrade Command Centers, and Zerg has to pay for Queens. The Nexus comes with its ability.
Sure, one does. But protoss doesnt start with a half dozen nexuses.
Let’s be honest early game crono is mainly wasted in beginning
Early-game chrono opens up alot of possibilities.
In a game with limited information, possibilities kill.
I dont think protoss players care about bc tp at all.
But…but…but…casual players DO pick terran more often compared to protoss.
Why go zealot void when you can go mmm?
Why is terran the only race with anti air as their basic unit? And its the best unit in the game for its cost
Different races are different. And thats ok.
True, but the fact is that Terran and Zerg have to pay an additional 150 minerals on top of each command structure to use their abilities. The only thing he is wrong about is shield battery overcharge, since those explicitly require separate shield batteries to be made.
I think the argument that the OP was trying to make is that Protoss should have to pay some upfront cost like the other factions before gaining access to those spells. I don’t necessarily agree with that change (I am fairly ambivalent), but it is not an unreasonable suggestion.
Zerg already start with enough larva to compete with chrono and terran CC starts 50 energy one mule more than pay for the cost right away.
Terran CC in particular is rough, because you have to give up 2 SCVs to upgrade the CC (that’s the time it takes when you can’t produce SCVs)
Another thing is mule doesn’t give you the cost upfront, it slowly gives you extra resources, which is much worse because it lowers your options.
Protoss is actually ahead of Zerg for the first few minutes of the game because of both Chronoboost and the need to use Drones to make buildings. Zerg’s eco advantage picks up later when expansions and Queens hit the field.
Chronobooost is outright better than Mules until Terran’s bases are fully saturated. Terran only gets ahead at that point because Mules can over-saturate, Mules don’t cost supply, and the opponent will eventually stop making workers.
guzamiester already explained some of this, but to elaborate:
- Terran has to give up just over 2 worker cycles to build the Orbital Command.
- Mules expire at the same rate that the Orbital Command gains energy for them, so the effect does not build up over time the way that Chronoboost does. Repeatedly using Chronoboost on the Nexus to train workers means that you gain more and more extra workers over time, but repeatedly spamming Mules (whether they are banked or dropped whenever energy is available) is always equivalent to the same number of extra workers per Orbital.
- A single Mule mines at the rate of 3-4 workers, so building an Orbital and using ALL of its energy for Mules (no scans or supply drops) is equivalent to a one-time 2 worker boost. Building a macro Orbital just for Mules is equivalent to spending 550 and plenty of build time for 4 extra workers.
Im pretty sure what the OP is doing is whining based on a horrifically shallow observation.
If protoss had regular research times and stronger baseline defense or mobility without those spells, I would be more inclined to agree, but they’re designed in such a way that they bring protoss equal with the other races, rather than being an actual upgrade in those areas.
I am not going to waste my breath answering.
Trolling is your speciallity so I am not even going to try this time!
Ok. Then just keep strawmanning i guess.
Then elucidate me, because I’m baffled.
Why do you think Protoss players care about BC teleport?
Most Protoss I talk to don’t complain about the teleport itself, but the combination of the teleport and how they don’t have an answer better than blink Stalkers - The natural armor means Phoenixes don’t work, Yamato means Void Rays and Tempests are infeasible.
And like, you call Sentry a troll, but the first is fake, Warp-in mechanically isn’t quite like unit teleportation, Strategic/Nexus recall is definitely awkward, and Motherships are hard to use Mass Recall with in the silly ways that Tac-Jump and strategic recall enable - it’s slow and not actually quite that tanky.
Tac-Jump is then balanced by BCs being fairly expensive and clunky and a single unit type so it’s easy to hard counter them.
it is also free to deinstall the game and go outside doing other things
Rude, irrelevant and off-topic.
That is correct.
It’s like that with a lot of things at this point. The game is “close enough” to balanced such that any big change would probably require a cascade of changes elsewhere. Different people will have different opinions on whether or not that is worth it.