Why is Zergs creep mechanic

Why is Zergs creep mechanic more micro than most players playing Terran or Protoss below GM have to do the entire game???

you know whats funny, is back in sc1/bw i used to hate making spines everwhere to spead creep, now i miss it. I hate trying to spread creep now. I usually play team games which makes it even harder to get the creep out when you gotta make sure your not spreading on to a terran or toss teammates area. They really need to put in a team mechanic that allows teammates to build on creep that way you can go balls to the wall with the creep and not have to worry.

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Answer: because you can make speedlings and move command them across the map and forget about them. If Terran leaves door open or Protoss is off hold position you auto win.

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Eh what? Terrans units rally out of the main, running into their nat/main is suicide. Protoss can warp in anywhere there is a pylon so runbys are not game ending. All of this still takes micro or else you are attacking the front door gateways. Where is the Protoss micro? a-move a clump of units and then press storm or disruptor? Yea…thats so hard.

No, rallied units will move without attacking until they reach their destination; and Terran production tends to space out over time such that you can easily overwhelm the units as they leave the structures. This is why it is very dangerous for Terran when the opponent has units near their production facilities.

Depending on how many expansions the Terran player has, attacking the production facilities can be more devastating than killing the workers.

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I dont know man, I just had a game where i a-moved through two toss ground armies, with mass ling/hydra/muta/corruptor. It was a team game so i did have two armies full, tm left game early after he lost two bases not defending, litterally was just dancing corruptors around not in the fight, why i dont know. when he was trying to take the fight he would run in turn around and fly away being chased by phenix of all things, and only like 4or 5 of them, i actually had a minute of dumbfckery where i couldnt beleive what i was seeing.

But yeah anyways, a-moved pretty much through there whole armies after that. They werent great players tho, neither dropped any storms.

yes, absolutly, no production means no army which makes killing everything else that much easier, same goes for toss, nock out the pylons when attacking and they cant build, plus with them it f’s there supply up which is even better.

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IDK! Why are Zerg players so delusional that their race is actually difficult despite irrefutable evidence to the contrary?

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the grass is always greener on the other side

because investing in creep is an option, even at the GM level players don’t manage creep perfectly, therefore you should decide on how and why you are going to spread creep, spreading creep to future expansions to help defend them, spreading creeps to your opponents base to help with a push, or spreading creep in front of your bases to give you more vision of the opponents pushes.
Knowing when and where to spread creep is a strategic decision as much as a mechanical issue. Making it automated would take that away.

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I mean, Terran is provably more difficult. I was being hyperbolic when I suggested that Zerg isn’t difficult at all. Starcraft is like the most difficult competitive game in existence. Zerg is no exception.

However, the fact that there’re 40,000 Terran players, all playing more games (on average), and achieving massively lower MMR, means the skill is more difficult to achieve competence in.

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Haha, Terran more difficult. What, you really think stimming and running away while siege tanks/widow mines kill everything is hard? Like I said, there is more micro in spreading creep tumors 100 times throughout the game than anything Terran/Toss has to do. AND Zerg still has to inject and micro an army.

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I posted facts (can be backed up with links for evidence, if you so desire). You posted you posted feelings.

  1. Zerg players play less games than Terran
  2. Zerg players have more MMR than Terran

Face it, your race is easier, your feelings on the subject don’t matter, sweetheart.

I mean you have to click more with zerg so it’s mechanically harder to play the macro of zerg than other races. But that’s not saying much. “Mechanically harder” only means I have to click a few extra buttons whether or not it’s harder for me I think comes down to personal preference. That said, creep spreading is definitely more work than dropping mules and chronoboost (though choosing the perfect thing to chronoboost is a mystery)

As a sidenote to barcode man above me,

It’s possible the zerg players are just better at the game also, many players leave games when they’re vs a zerg opponent so it inflates the MMR a little.

I play a lot of practice games and only some games on the ladder so I usually win when I play on ladder. But I don’t have many games on ladder. It’s not because zerg is easier it’s because I’m better than my opponents. (Been a while since I’ve played ladder)

Zerg is the only race that has to scout to build a specific set of units to counter their opponent.

Zerg is the only race that can lose a game because you let your opponent get a fourth base.

Zerg is the only race in the game that has to build army/workers separately and know exactly when to stop.

Zerg is the only race that has to inject and spread creep.

It isn’t about clicking more buttons, its about having to do twice what your opponent does just to play the game on an even ground.

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I personally think Zerg is a lot harder to play/get into than Protoss and Terran.

But I just like it so I play zerg. I think they’re kind of cute in a monstrous way. It fits my play style I guess, I’m not sure.

Most of your APMs come from making units, which are pretty easy. All your production comes from one facility.

I have:
CC on 4
Barracks on 5
Factories 6
Star port 7
2 SCV building Depots on 8

That’s FIVE hot keys that you can do with your hatch.

Meanwhile, you build 32 Zerglings for 32 APM in under a second. That’s not difficult mechanics, it’s just a ton of APM. On the other hand, Injects are a pretty challenging mechanic, but that’s really all you have.

Terran has by far the most difficult mechanics. Switch buildings to add on, so many different production types, the builds are so tight because you’re forced to be aggressive (if your tank push shows up 5 seconds late you do nothing with it). Mid game, however, the macro is just 5aaaaaaaaad. And obviously Terran has the hardest micro.

Game knowledge, that’s where Zerg is far more difficult. It takes years to know all the different things your opponent could do and when you can make drones. Cheesy Zerg is pretty easy though.

“Just better” applied, at scale, to 30,000 people is just such a cringe attitude. If ONE person is doing worse with a race, that’s an individual problem. If EVERYONE is doing more poorly…

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i would say with the creep mechanic zerg needs to defend more actively.
Specifically against some mechanics.

please stop being so damn retarded