Why is storm is so weak?

I watched avilo vs maximus black and he literally just moved his bio right through the storms and he still won the match.

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Wow, two bad players, both of whom are completely irrelevant today. Perfect example of storm being weak.

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I blame the Nerazim. Ever since Zeratul overhtrew the legitimate rule of Aldaris, and with the sad passing of Tassadar, the Protoss have lost their way. And now, after years of dark templar indoctrination, young Protoss kin have nowhere to learn the true power that was their birthright. Kids these days are all SPACELAZORS 'N CARRIERS YEA BOIII WOOOO but alas, the guiding light of the Khala has fallen to the wayside…

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80 damage over 3 seconds that’s 26 damage so that means something has to stand the whole time.

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What bio he used marauders? Rofl storm being weak… Nice troll.

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Stim marines can run though only receive 1 /3 damage.

What needs to happen storm place down any unit it hits should place dot on it so it receives full damage.

They even nerfed the proud Zealots by taking 10 hp from their shields. And for what? So they could have their Chrono Boost and Blink Stalkers. :frowning:

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get out of starcraft

I can’t tell if the OP’s post is serious or satire.

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if it doesn’t instantly vaporize everything on the screen, it’s definitely UP

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I hope it wasn’t satire, because I happen to agree. Psistorm used to deal 125 damage back when bio HP was considerably lower. That stuff used to be scary. Widow mines do a LOT more, they’re invisible and they autocast… whilst retaining the same mobility for cheaper cost. Not trying to derail the thread to widow mines; just saying that he does have some valid concerns.

I think the main reason every Protoss goes air is because by comparison, their ground stuff isn’t up to snuff.

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And also when pathing was considerably worse as well, which made the amount of damage it actually dealt roughly the same as now, if not arguably less.

They do 40 splash damage in the same radius, but I see where youre coming from. However, range is also a factor to consider here, and Storm’s range is much greater than that of a widow mine.

Against Terran their ground is definitely up to snuff. Against Zerg… thats definitely debatable at least.

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Yeah. AoE damage used to be a fairly rare, powerful thing. A game changer. But now the High Templar is competing with Colossus and Disruptor, and as a result it doesn’t have the same “oompf”. Dropping a couple of reavers in a base was a thing, but that wasn’t quite as spammable and required some mode of transportation.

Units are either more tanky or more mobile in SC2, and the templar missed the bus. Storming a Thor isn’t fun. Storming a whole bunch of Goliaths on the other hand, that really did the trick LOL

A storm could be perfectly used as an area denial tool against zerglings/hydralisks/mutalisks. But in the roach/corruptor era? Tickles a bit.

Storming zealots was nifty … now that they charge into battle? Suddenly useless.

I think it feels left behind because Blizzard wanted to take the game in another direction, and the Templar didn’t really fit in with the new playthings ; but they didn’t want to shelf such an iconic unit so they left it kind of … there. Unsure what to do with it. I think they dumped their experimental abilities on the sentry and called it a day haha

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All they need to do is put storm as dot, it’s still be main denile last 3 seconds on ground but any unit touches gets storm dot as if unit was standing in it.

This will make storm deadly again and won’t let units just run threw it.

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Ehhh… If you psi-stormed a unit in BW, it felt it. The total damage across all units might be the same because of tighter groups and more targets, but importantly, the higher damage in BW meant it was more likely to kill its targets rather than injure them, which is a distinction that matters when you look at high-DPS density units like marines (who themselves have become tougher since BW).

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now I’m not sure if you are trolling. bw storm damage is irrelevant… didn’t have clumping, didn’t have smart casting (hit T with group of templars, and every single templar in the group blew their energy load), didn’t have unlimited control group sizes, didn’t have bio in pvt.

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a mech army wrecks protoss. Just for toss to even stand a chance, they first need to beat a mech army, then after barely beating it, tech to air, by staying on ground a toss army will just melt to mech, and already do.

Mech armies (with the exception of Cyclones) scales better than Protoss in large battles, but it isn’t better in smaller fights. The main weakness of mech against Protoss is the need to defend the main and expansions when the army is relatively slow; whereas Protoss can warp in units just about anywhere to harass to take advantage of that.

Thors/ and Hellbats are also somewhat vulnerable to units Disruptors whenever they aren’t protected by sieged Tanks or Liberators; so that is another potential weakness you can exploit.

I think blizzard nerfed immortals in Lotv, not sure what it was, their hardened shield? their damage? I know it was something.

I dont think players would mind if Robo goes back to 200/100 and immos go back to whatever their original coast was either same for WPs. I feel blizzard overnerfed them.

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Hardened Shields was completely broken from a design perspective because it scaled to ridiculous amounts of damage absorption against high burst units. The ability could give Immortals (a 4 supply unit) as much as 850 effective health in some circumstances; rendering some entire compositions non-viable.

This is the same type of problem that ultimately led to Point-Defense-Drone’s removal. Both hardened shields and point-defense drone were damage absorption abilities that scaled to block the damage of up to certain number of attacks rather than a fixed damage amount, such that the amount of damage they absorbed varied wildly.

On the low end, point defense drone could block up to 80-140 damage, on the high end it could block over 1000 damage from Tempests (up to 1180 damage to be precise).
On the low end, Hardened shields would block about 0-60 damage; and on the high end it could block 550.

It is not possible to balance such abilities so that they can be “useful” in most match-ups without being absolutely broken in some other cases. Barrier is a significantly better ability because of that, and it is stronger in the cases where that extra protection is actually needed (such as when fighting Roaches in PvZ).

Point-Defense drone was just removed and replaced by less problematic abilities with completely different functions.

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