ive been playing the game for a very long time now, but I never played the multiplayer much simply because of how complicated it is, you have so much to manage and its really stupid, i join my first multiplayer game and because i don’t have a base ready and rushing almost immediately I’m considered “slow”, i feel that the playerbase and the game has unrealistic expectations of newer players and doesn’t prepare them for the harsh environment of multiplayer, other RTS games like dawn of war gives newer players a chance and is actually easier to manage that i legitimately enjoy, games like dawn of war make me feel like I’m playing against a player that is at my level, which helps me to develop as a player, while in starcraft 2 i feel like every player i face or are allies with are just straight up gods at the game.
that’s just my thoughts.
Before going to multiplayer on the Ladder it is advisable to at least train vs. AI in harder/very hard. You should be able to consistently beat (on macro games not cheese) the AI, before venturing on Ladder.
Everyone feels like that at first fren. This game is baptism with fire and brim. It gets better by itself after i few games.
Which race did you choose fren?
Id also recommend checking out vibelol on youtube. He had a bronze to grandmaster series with every race, and tbh that alone got me to plat. Build orders got me to diamond
You are very on point Alec. Sc2 was developed with a philosophy of success = complexity = APM. “Fast is good” was said, then they just stopped thinking about their gameplay beyond that and piled on the speed or die mechanisms.
Seasoned RTS vets could handle it. Everyone else was made to feel unwelcome. I empathize with the starting player. Other RTS games just did it better!
I lost 30 games in a row when I started playing.
My recomendation, play some commander games, you will get some knowledge about managing two base gameplay and making units,then play some team games but ty to follow the 1v1 meta and builds, build some confidence on your gameplay and then jump into the 1v1 ladder.And remember, at the beginning you will be slow, but if you practice you can rank up and will become a lot faster.
You get use to many mechanics. Sc2 is hard, that’s why people play it, same as dark souls. I think it’s really bad that games like pubg add bots, because some players have so bad aim, that they can’t kill an enemy and need bots for that, hopefully sc2 will never come to that point.
And the balance.
So why not design a new rank system. Let seasoned RTS vets to help the starting player? If they are interesting in money or MMR. And developer can decide the mehtods that seasoned RTS vets get money or get MMR.
The current ladder system is good at ‘demon power’, just need to use demon power to build angel power.
In current ladder system, when you beat an opponent much higher than your MMR, you get more MMR.
‘War never changed.’ War is Eternal, it’s can’t change anything. Why you must improve your MMR by beating your oppoents? Why not chose to help starting players who has lesser MMR to win to improve your MMR?
Use Yin build Yang and they will be a new balance. Demon become angels, angels become demon. Yin build Yang, Yang build Yin. That’s a kind of chinese view of philosophy.
Well…You know Ana( the hero of Overwatch), she has the best skill and a sniper rifle but she chose to save her teammates. Maybe she wouldn’t like be a murderer? Even though she can.
altruism and egomaniac.
I don’t how but I want it in Starcraft 3.
By the way, what do you think about god work? What a god should do? I mean the daily work of god?
Well, we all know god always make mistakes. Such as you choke when you drink water, he forgot to separate your esophagus from your windpipe. It’s normal.
I would argue that SC2 is unforgiving because the game was initially conceptually designed to be similar to BW, but has improved the engine so much with pathing, clumping, smart casting, etc, that certain mechanics, such as AoE spells, that were already strong in BW became even stronger.
The game definitely has a lot of focus on multi-tasking, and also because how fragile units are in comparison to damage output, in comparison to other RTS. Your units can die almost instantly if you aren’t baby sitting them. This is particularly true for workers; for something so important in an RTS, I’m definitely not a fan of an entire worker line almost dying instantly because you aren’t paying attention to drops for a split second. I like challenges, but that’s definitely an aspect I don’t particularly care for.
I agree its quite hard at first, but on other hand imagine the satisfaction when you start wining:). Laarning about some basics from guides written or youtube can go along way. I understand not everybody wants to learn when they sit to play computer games, but thats imho how SC2 is, you need to put a bit of effort to start wining and have the satisfaction.
Anotehr question did you play on “ranked”? After a few games it should judge your skill level and start putting you against similarly skilled players
Don’t worry to much OP, While there is some cases (numerous, but still minor amount) of times where you are fighting someone much better than you, it rarely happens.
As it stands, Starcraft 2 (and I suppose most RTS in general) seems very hard, and it is.
The reason why you feel you are always behind is because you are overthinking. There’s a difference between overthinking and calculating your opponent like the pros does.
Pros knows what to expect, we doesn’t.
You might see a Zerg player with 3 hatch in 3 minutes and freak out because you play Protoss or Terran that usually only have 3 CC or Nexus by 6 minutes, while in reality, Zerg needs that 3rd hatch mainly for larvas.
It’s not that you are pitted against someone much better than you, it’s just you don’t know what to expect yet.
You lack knowledge of the general sense of the game.
Perhaps you know how units work, Siege tank being a pain in the bum, liberators being BROKEN IN PVT FOR CRYING OUT LOUD, banelings dealing with 50 zealots as easy as they deal with 10 zealots, and many more. Knowing this stuff is fine, and it’s great, but that’s not the end all and be all.
Just play multiplayer some more, it’ll get into your mind soon enough.
Eternity, you are a poet and a truthspeeker. I agree with you
Oh, thanks. But I really hate classical chinese words. They are like vocabulary from medieval stories.
And many chinese ancient poetries written by classical words.I read them when I’m really bored or when I want to trick girls with them.
I can see how that’s frustrating.
SC2 doesn’t really do a good job with the early matchmaking of initial games in multiplayer, but it does get better the more you play!
I just mentioned this in another thread, but your MMR (Match Making Rating) has two very distinct numbers when you begin. A “Provisional” MMR rating (where the game tentatively thinks you are in the pool of players on the ladder) and an “Actual” MMR rating (where you currently sit). As you play games, these two numbers gradually get closer to each other depending on if you win or lose the game, as well as how favoured the opponent is compared to you.
Most newer players will tend to start somewhere around high silver, low gold when they’re placed, but in reality their skill level is likely lower than that unless they’re smurfing.
This often means that to get a decent idea of where you actually are, you need to player or leave at least 20-50 games to get your two MMR ratings to match up.
At this point, you’re generally going to find that the system has got a pretty good idea of your own skill level.
One last thing - though it might seem like it initially, APM (Actions per minute) doesn’t really mean anything. You can have 400+ APM, but ultimately that doesn’t matter if you don’t use it effectively. There are players in the Grand Master League who have less than 100 APM - they win through being efficient with their APM and having good decision making and strategy, allowing them to progress and beat players who can have 250-400 APM. A lot of that is spamming!
Do you not always suck at things you try for the first time?
Why would you expect anything different?
I hate these entitled mindsets where people cannot deal with being bad at something and want everything to be rearranged for them to have “fun”.
To prepare you for SC3.
I disagree with alot of people on this forum when it comes to the “git gud” thing. This game wasn’t nearly as punishing in its earlier iterations nor was it as fast. They went way overboard with “big moments” and harass based design with LOTV then made it worse with changes to the economy and starting workers.
All of my friends quit after LOTV, ALL OF THEM! They said the game was far too hard and frustrating and it seems pros are moving on as well. I don’t buy that “the games old” crap either, this game simply drove off its playerbase with bad balance/design decisions.
Yes, you can always get better and thats the mindset you should try to carry but that doesn’t excuse overly frustrating and taxing gameplay from a design standpoint. Things like Swarm Hosts, teleporting BCs, spammable nydus, disruptors, just make this game a nightmare for anyone who doesn’t have a large amount of experience/practice with the game.
This is the opinion I most agree with.
Completely agree with u… this game is dying cause it doesn’t care about bringing new players and frankly I don’t think they can … I’m an rts lover all Warcraft since 1, dune , command etc … and I can assure u this is the most unfriendly rts I have ever tried … it’s quite boring for any newbie I try to get to … honestly Starcraft is death and it should stay like that … horrible community and quite boring multiplayer if you are not a god as u say … I wouldn’t recommend this game for anybody
I think all RTS I’ve played competitively are hard. After all you’re playing against other people who want to win as much as you do.