Why is raven 200 gas

Literally has the worst spells in the game the -3 armor is awful for the cost sentries give +2 for 100 gas come from a gateway .The disable it has can only be used on some units compare this to infestors parsite literally the crappy version of it with less range -_- .Lastly auto turrets are its best spell but are so short range your trading 200 gas to use them its truely unreal this unit cost the same as the viper that also can rapidly gain energy .Like even vs DTs I feel like I go even for making it as a detector cause it cost so damn much no advantage is gained unless they sack like 4 dts and get nothing .

5 Likes

What are you smoking? Ravens regularly decide games in TvP vs colossi openers and are regularly used in TvZ thanks to their ability to clear creep as well as kill overlords and harass drones. They are often coupled with hellbat allins and can outright kill a zerg who relies on queens for his hellbat defense.

Ability to clear creep literally a cannon can do that for 150 minerals . Oh counter colossi it cost as much gas as the colossi and only disables it not kills it or takes control of it what a crap argument .

You’re looking at the game in a bubble. Lockdown is one of the best abilities in the game, completely taking tanks/collosi/immortals/thors/etc. out of the fight. Your army can roll them without their heavy units and then you 1 shot them when they exit lockdown.

And creep hardly a threat anymore (it has been nerfed several times).
With or without creep, your units are stronger and more cost efficient, just always have to be ready for the flood.

To balance TvT? That was the given reason for the last raven nerf. I find it pretty laughable that Terran gets nerfs due to how TvT works but Protoss gets massive game changing buffs over PvP.

This is looking at the game in a bubble. There’s too much counter play, the range of IM isn’t high enough for the unit to scale late. At most ravens can function as an timing or all in in TvP or zone observers in the mid to late.

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the casting range is 3 iirc the turrets range 5(+1 if you get that ebay turret upgrade, also plating applies to that since it is technically a structure for that purpose)

but unlike the raven zerg isn’t able to get vipers out and let them tank energy eraly on since vipers are hive tech so to compensate that the energyregen by consuming structure hitpoints was implemented … sure i agree kinda this is an edge but given the defiler had a similar mechanic in broodwars where you consumed units to gain energy this isn’t so far off

since the last raven buff in terms of speed you could use the raven to turret harass mineral lines or interfere with warprisms as drop defense

Says the guy who has no clue how TvP works and plays zerg, having delusion that APM == SKILL.

Actually OP is right. Raven gas cost should be decreased to 150 because, they are no longer spammable, plus a single feedback turns them into useless piece of junk (aside from detecion of course).
In TvZ they are useless except for detection
in TvP they are useless, except for two base push
in TvT they are used only maybe with 3-raven tank push, to disable opposing tanks

They have only some utility in the early TvP and TvT, plus they are paper planes which can be sniped so easily it’s laughable, cannot be chronoboosted and do not hatch from multiple eggs.

I hope that clarifies Mr. Batz

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It’s a relic from when it had hsm, you could probably adjust the cost now without breaking anything.

For what it does Raven has appropriate gas cost.
Free advice: put 3 SCV in each gas.
Comparing Raven with Sentry is hilarious.

No, it doesn’t. For 200 gas you get a 140 hp paper plane which after casting few turrets, inteference matrices has literally no further value. Raven is the only spellcaster which cannot be spammed. Every other spellcaster can be built in bigger numbers: HT, viper, queen, infestor, ghost etc.

Judging by your logic queens should cost at least 300 gas because they are the best unit in the game - defence, injects, creeps, transfuse, participating in all-ins.

I always thought they could get some HP buff.

What is the most underpowered, useless unit in the game that also doesn’t justify it’s cost at all?

  1. the ghost
  2. the ghost
  3. the ghost yet again
  4. the raven

The mothership, 800 resources that usually get sniped in one second and at most only is useful to try some fancy recall.

5 Likes

Raven cannot get a skillcall. Look all protoss units can get away with it if they are too slow. It is cast and let get chased to die. This gives an idea perhaps s tactical jump on it makes more sense but BC has it as part of lore or something

Dont underestimate it. In 2018 when Protoss had no nerfs a cloaked army either caused frame drop or units just get blocked by invisible army and ended games with massive supply lead after a skytoss vs terran army.

On ladder all the way up to top GM players in 9 out of 10 cases if you build Raven in TvP it will either be sniped by Blink-Stalkers, or it will be sniped by Phoenixes. They pretty much never pay for themselves outside of DT harass.

In TvZ Raven build is worse than any other build - be it Banshee, Viking, BC or Medevacs builds. Especially so in Hellbat push. The only reason why Terran would build this piece of garbage in TvZ is to confuse Zerg - to make Zerg think that his Terran opponent is dumb and make Zerg relaxed.

In TvT early game Raven is effective because it effectively immobilizes tank: tank can’t unsiege and run away and can’t be picked by Medivac while under Matrix - unlike any Protoss unit. In early game TvT Ravens are too good - they make every other opener too weak. However after Terran economy ramps up to allow Viking production Ravens become useless as well.

Lockdown is good, but we are talking about Starcraft2 game here which doesn’t have a Lockdown ability.

Raven is one of the reasons Protoss doesn’t use colossus build frequently in TvP. Not just to deny the colossus, but to deny the warp prism shenanigans.

Besides, -3 armor to army is very dangerous overall.

However, late-game you rarelly make those because they are fragile, at this point getting more vikings or liberators would be more important.

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Yea, they don’t value what they have. That, is a receipt for being continuously discontent and that evolves on whine that is a common trait of terrans…
Some simple arithmetic fot our dear dense-terrans.
The moron that opened this thread compared the Sentry GS with Raven’s inverse-GS:
the moron failed to mention that Raven’s ability is …821 % more powerful than Sentry’s GS.

Numbers:
Radius Duration Buff/Debuff
Sentry 1.7 - 11 - 2
Raven 2.88 - 21 - 3

—==-----------------------------------------
(21/11)x(2.88/1.7)(2.88/1.7)x(3/2)=8.21.

And they still whine in 2021!!!
Not counting here things that are not possible to quantify like: When Sentry is killed GS goes with it, whereas the Raven’s Spell is like Storm, it continues after Raven is killed. Also GS works only ranged units whereas Raven’s ability covers everything in his Radius.

Then follow it by comparing Raven to Sentry…

Did you just call yourself a moron?

Raven’s AAS is just a small part of the Raven’s utility whereas Sentry’s GS is at least 40% of the reasons that they are built.
For what Raven’s do they not only have the proper cost but they can also do with a small increase in their Cost and Build-Time.
Also the IM/AAM spells should be annulled once Raven is killed. No reason why this OP Unit not to behave like Disruptors’s Nova that is halted once the Disruptor is killed.

The Raven is fine as is. I don’t see the point in tweaking its cost or spells at this point.

You rarely need more than a few Ravens for detection, so the cost isn’t onerous as it could be otherwise; and the spells AAM and Interference Matrix can make Ravens useful enough to justify that cost.

That would just be silly. There is no justification for cast debuffs like AAM, Blinding Cloud, Parasitic Bomb, Time Warp, etc to disappear when the caster dies. In comparison, the Disruptor’s Nova is essentially a channeled spell (channeled up to the point of detonation).

These spells also aren’t nearly as powerful or stackable as the Disruptor’s nova.

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