in my opinion the forum doesn’t have enough whine posts so i thought i would make one.
Starcraft 2 has allot of things going for it, the programming is great and the campaign missions are fun, and there are lots of good arcade games. The multiplayer 1v1 is supposed to be the main thing starcraft 2 has to offer, and in my opinion, its garbage, and this is coming from someone who is diamond one last season.(not too good but just so you know im not a noob)
The reason i liked the 1v1 ladder for a few years was because there is nothing else really like it, where its just a 1v1 player versus player game and you can work on improving yourself. Think about how many other online games are 1v1 much less one where you can improve on things other than your aim.
The 1v1 ladder at first can have lots of intresting strategies, with lots of play styles to explore, but as you go higher and higher on the ladder, the options become less and less.
Starcraft 2 is way too fast paste for an rts game, a huge majority of the matches last 7-13 min and of that probably 5 of those are just doing the build order. in general you can tell whos winning from early on in the match and comebacks are rare, or at least seem rare to me. i usually can take a really good guess as to if im going to win from the 6 min mark. i feel like most of the games boil down too “who has the better build order and who can execute it correctly”. And to me thats not fun, whats fun to me is long drawn out macro matches where i actually have to choose where i move my army and how i micro it.
Take tvz for example, the new thors they added are not bad but imo zerg still has a large advantage in the late game, so basically i have to hope i do damage with a hellion build order or something and hope my opponent doesnt counter it turning it, into a rock paper scissors.
The matches honestly are really stale, think about what you see out of your opponents in the late game, and be honest. With zerg i see zergling baneling at first, into hydras, and sometimes there are roaches. with terran its bio(marine tank) 3/4 times and sometimes its mech. and with prottoss there is a bit more variety but its almost always a deathball.
So there is a small amount of variety like “oh this time im going to build liberators instead of tanks” or something like that but you are more or less using the same units every game.
Starcraft 2 is supposed to be an rts game, but it doesn’t really feel like one. the most tactical matchup is tvt, the other two involve almost no strategies and is mostly just who has the better build in the early game and who can press buttons faster in the lategame. The reason for this ino is because of recall and creep movement speed+zerg turtle.
RTS means real time strategy, not real time copy build from the internet into real time apm simulator.