I mean… It costs 2 supply of your army and has dmg potential of full WM drop and unlike that, can be fully automated. You dont even need to look at it.
Saw few Zergs use this and am just wondering why would they not do so much earlier.
I mean… It costs 2 supply of your army and has dmg potential of full WM drop and unlike that, can be fully automated. You dont even need to look at it.
Saw few Zergs use this and am just wondering why would they not do so much earlier.
I don’t know. In the past they used to do the Bane-bombardment. They dropped banes over a protoss group with the intent of evading FF. If a protoss was not attentive and focus dropperlords he would be very sorry!
It requires too much atention for the average zerg player. They are used to do basic runbys with queue commands,way easier than selecting the ovies,the banes,sending them and babysitting them once they reach the drop point.It also requires certain tech,and zerg players like playing greedy and passive.
vs p you should have melee upgrade 2. ( heavy in early game )
and generally overlords are not very fast. even with speed upgrade you can catch them.
That means you have to fake a push to get the attention of your opponent.
In the worst case the static def kills your droplord.
pretty much this, we don’t like sacrificing our flying supply depots when ling runbys are cheaper and don’t require as much attention. A good ling runby also has more damage potential given the lings can wipe out workers then start chewing on any buildings around.
Bane drops can be good for circumventing defenders tho.
They used to bane drop mineral lines all the time too. Now though, with how strong nydus worms and swarm hosts are, and how prevalent they are, bane drops are almost never used simply because there are better alternatives.
Also a while ago they removed the hatch tech drops, but we still saw bane drops after that. Only really once swarm host play became so prominent did the bane drop fall out of favour.
Sad really. It was far more interesting and far more entertaining to face.
Or hit in 2 or 3 places at once, the same way any other race would when trying to multi-prong. But I guess thats to difficult or attention heavy for most zerg.
It’s because ovie drops are the worst form of drops. There’s no healing or boost like Terran has and no warping units or 5 range pick up like prisms. A basic worker split makes bane drops not cost effective.
As usual forum whiners can’t seem to put together a logical thought.
Ah Miro. I see you’ve once again stopped pretending to be objective and are embracing your toxic, whiny attitude. I commend you for not acting like a coward anymore.
I was being facitious you ignoramus.
Not really. Not counting the cost of the overlord and ovi speed which you get anyway, youre looking at a total cost of 125 minerals and 125 gas per 4 banes (transformation from lings, plus ovi drop capacity upgrade). Less if you’re able to keep them alive assuming you manage to get at most half the mineral line, or 8 workers, thats already paid for the drop. That doesnt even take into account lost mining time or the mining drop resulting from those lost workers.
If you get 6 workers, which is really not very much at all, then you still break even, maybe more if you include the lost mining time and the mining rate drop killing those 6 workers has. It doesn’t seem like much but unless youre dropping a zerg who can replenish their worker count far quicker, youre going to be down workers for a short while, which does have an impact over time.
Furthermore, when paired with another attack at a different location, even just simple pressure, your drop is far more likely to be successful and damaging.
You also don’t HAVE to commit to the drop either. If its defended well enough you can simply pull away.
The thing is, drops, no matter who is doing it, take attention and resources on both sides.
Zergs trolls spend so much time smurfing the forums on a barcode that they lack the practice needed to split corruptors, let alone use bane drops.
Zergs are too used with how easy it is to shift queue a Zergling runby with same damage potential as Bane drops. They are just lazy and their race allows easy wins without as much effort as Terran and Protoss.
With how low the skill level of Protoss and Terran players these days, Zerg are not motivated to do more jobs than they currently are doing.
When 4 out of 10 Protoss and 8 out of 10 Terran are whiners, it ain’t that hard to skip some high level skill and still win.
Beside, when Bane drop became meta, they will start whining about it being OP too so no reason.
It’s a guaranteed loss for the Zerg and it’s easy to deny if you make some static D. Zerg is spending 200/100, which is much more than just 300 minerals worth, so you need 10+ probes to make it worth it.
Terran drops usually get more done while losing next to nothing, which is why they’re so popular.
a Terran can’t just drop another mule, right? Larva and drones are basically freeee
Nope. overlords are slow and banelings can’t defend them. Drops that are picked up are usually killed.
What whiners think:
It requires too much atention for the average zerg player. They are used to do basic runbys with queue commands,way easier than selecting the ovies,the banes,sending them and babysitting them once they reach the drop point.It also requires certain tech,and zerg players like playing greedy and passive
The reality of the situation:
Overlords are the slowest moving transport and therefore gives the opponent way too much time to react and is thus a waste of resources to do. If you think Zerg players lack the APM to overlord drop, lets make overlord drops as fast as boosted medivacs and see who doesn’t have enough apm.
Not always, no. If you killed a freshly dropped mule (depending on the stage of the game), then you don’t always have the option to drop another one.
They’re slow but they’re not THAT slow - you’re getting the overlord speed upgrade, they’re not that bad. Dead-space is a wonderful thing. Yes, if they send back 12 blink stalkers or 20 stimmed marines, you’re going to lose your Overlord. Same as you would a Medivac.
My point though, is that if it’s defended well enough, you can try and go elsewhere. They’re committing to a defense at that particular location which means that their army isn’t going to be whole, or they’ve spread their army out, in which case you now have a tactical advantage and can generally overwhelm them in one location.
The trick is to attack where they are not, or do so while they’re distracted. Obvious as that is, it should still be said, because not enough people do it.
Baneling drops aren’t bad - they never were after they removed the research requirement for overlord drops. It’s just that there are better alternatives.
unpleasant how the forum has changed you. previously relaxed and now so aggressive.
bane drop is strong when it hits. Some things come and go. Example: adept harass. initially popular then used again only as scout and now as zest it has brought back popular again.
Nah, still relaxed for the most part hah. But certain people really irritate me. Still, you’re right, I shouldn’t react with such vitriol.
And as Zerg you don’t always have the larva but you still assumed they did, wonder why.
You rarely lose a medivac because of boost and because marines can jump out and defend it. Zerg usually won’t have air units either. A single viking or phoenix is enough to take out a failed ovie drop.
Surprised to see you say this since you thought Zergs were just naturally untalented??? I guess you really don’t want to admit how whiny you are so you can keep up this false image you have.
Reading hurts you, doesn’t it?