Why do you hate protoss

I have only been playing this game for 2 months.
The first time I installed this game and watch the trailer, damn, Protoss looks cool and choose to main it.

And within just these 2 months, I can already say that Protoss is trash tier.
Zealots are mineral dump units, very bad without charge, and are no more than a distractor from mid to late game.
I mean, don’t get me wrong, it works, that’s probably why I’m gold within 2 months (which is probably not that impressive of a feat, I get it).

Stalkers are… what? Mediocre as heck. I guess it’s good in the early PvP match up, but it’s so trash, low damage, medium health, it’s mediocre.

Adepts are only good at early game, it stops zerglings and marines and zealots rushes. Mid game they are pretty useless, only use for them at the mid-game to end game is the fact that they can be used to harass the mineral lines against zerg, against Terran with 45 hp scv’s for some reason? lol, good luck. (Still don’t understand why scv’s has 45 health and adept only deals 22 damage to light).

Sentry are good units, because they are a spell caster, so meh.

out of the 4 main gateway units, only 1 attack air, and very weak at that, (I mean, are we even counting sentries as an attacking unit?), it takes 125/50 just to harass that zerg overseer or something.

Robotics Facility units are thankfully much better.
Immortals are probably the best tier 2 unit Protoss has. Good and durable.

Observer are… 25/75 disaster. It’s too slow to be much of a use. When it’s detected, it’s dead. By the time the upgrades are available to make them move faster, you’d be dead without proper scouting already. Compared to other race’s scouting ability, observers are a disaster.

Colossi are aoe units that are not that great compared to Disruptors or even high templar. Even worse, colossi takes 6 supply, geez, considering how easy they are to be sniped by anti-air, you’d thought they would be a bit more durable for their size.

Disruptors are great, not as great as a siege tank, but great.

High templar’s storm is amazingly good against clump up Terran bio.
Against Zerg, not so much so. Zerg unit moves so fast on creep that storm’s only use is to stop engagement, and even then, it cost energy that a freshly made HT need to wait like 30 sec before being able to use storm.

Good thing they can be changed into archons, which are basically probably the sole reason Protoss has a fighting chance.

Stargate units are so trash it’s inexcuseable.
Oracles don’t kill SCV’s in 2 laser ticks or whatever you call them. 2 Oracles (that cost 150/150) dies to 2 Queens (which cost 150 minerals), that’s such BS. It might be Queen are just too overpowered, or Protoss are just that severely handicapped.

Void rays are good. Speedy. Love them.

Carriers and Tempest, what are they used for. Especially tempest. Like, Jesus Christ, why are they even in the game? For a Tier 3 units, their dps is so trash that they lose to vikings. It’s dumb. At least make their hit aoe.

DT’s are… no comment.

So many Protoss unit are so mediocre and trash that I don’t understand how they are still in the game.

Whenever I see a PvZ match that goes on for more than 13 minutes, I know what the end result is (Spoiler : Zerg wins lategame).

Whenever I see a PvT match taht goes on for more than 15 minutes, I know what the end result is (Spoiler : Terran wins).

It’s dumb.
Protoss is a dumb race.
If you are going to have a game with 3 race, at least make all 3 race viable to a certain degree. Like, I’m a 2 months old player and I can already know how a pro match will end just by looking at the race match-up and the time left of a match. It become so predictable that it’s so dumb.

5 Likes

What??? Nonononononononono!!! Just becuase the balance group cheated by pro players. This has happened before ! You know pro players play SC2 for money not for happy. I need pro protoss players but I’m pretty sure they will give some advice about how easier to win. Ah…I suddenly felt relieved for David Kim, he doesn’t have to do this job now.

By the way, if you want to know how to play protoss, a pro match will start at 19:00 tonight.
https://tl.net/calendar/

I play this game 8 years. Trust me. This is my first chinese account. Trust me ,OK?
https://drive.google.com/open?id=17CAsf5aJITLYX9lAwd-Vo3amhpM3UIPF
https://drive.google.com/open?id=1MS1CtapVNBo-BlM7YRbQDCb6XRohF-1_

Come on! it often happends in starcraft 2, you can’t win sometimes. Just calm down and says: Hey,Xel’Naga! balance it!

And then, you will find the method that you want and you will become stronger.

Ah…I remember I can’t calm down when I was 18 years old…

If what you’re saying is true, it’s truly the most depressing thread ever created on here. Not only would Gold league probably make you as high ranking as anyone on the balance team, but within 2 months of playing… you clearly have a better grasp of Protoss than those in charge/being paid.

Truly horrifying. Also, have fun advancing up the ladder and then realizing you’re not allowed to make templars because people make/micro ghosts, the ultimate hard counter in the game.

6 Likes

And I have a question: Parting? is that you?

I remember you do this in many years ago? again? please no, they’re too busy. Go! Your match is starting. Why more pro protoss players learn parting’s method?

Chooses protoss.
Gets gold in two months.

=> Complain about protoss weak.

LMAO. You almost got us on this. The passages I loved the most was about VR being protoss’ only good unit, the suggestion about carriers and tempest needing to do splash damage, and the moment where you said a 2 months player could predict any progame result. ^^

4 Likes

Bruh get dia 1 start win master 2 but end witch results 6 carrier witch plus 2 attack
not hold 31 hydras allin witch 2-2=invest more then oponent and get lost cause spam hydra better all your invest bam kill the design logic

I don’t see what’s funny – he’s right. The void ray is the most well rounded unit Toss has versus Zerg. The void ray also allows you to 1 gate expand in P vs P, which is vastly superior to the meta. It clearly sucks vs Terran, but what doesn’t?

The tempest obviously needs splash. Have you played this game? What’s funny/comical… is the liberator “needing” to counter every single Toss unit in the game, for the crazy expensive cost of 150/150 and 3 supply. But yeah, the worthless tempest that everyone refuses to make, that costs and arm an a leg, shouldn’t do splash damage. Man, that would be so outrageous!

Imagine an expensive Toss unit killing other units! Blasphemy - balance team and Trias.

6 Likes

sorry, I can’t understand what you mean… I can’t…
Hey, could you use google translate. Don’t use strange korean APP?
You don’t even have punctuation.

If you need:https://www.grammarly.com/

I can’t understand!!! I’m chinese.

Yes, the tempest is worthless. But I don’t want to get easier PVZ: Whosyourdaddy

Look at me! I will show you magic: Corruptor Corruptor disappeared magic!

Storm, Archons, and tempest splash. Good! Protosscraft 2 again.

Feel sad for Huangxudong, he can’t win me because he can’t control well corruptors. Now, he will be in despair.

Zest is teaching us how to play protoss in wardiTV, if you want.

Everything sucks vs Marines, unless it can hit them from very far away, and has splash damage.

Marines are the most OP and versatile units in the game.

1 Like

Why you didn’t try storm or colossus? They are good to counter marines. Before now zealot can kill marauders and marines after MM stormed.Becuase protoss ground armor level and weapon level are favored. Now you can’t kill marauders if terran has many transport planes but marines is not problems. Marauders is problem. You need more unit to make damage, so you need two kinds of AOE when Terran transport planes over six.

And don’t want to nerf transport planes heal speed. That will make MM get killed by zerglings without banelings.

And don’t expect blizzard ontradict themselves.

You remove ghosts from the game Terrans will be walking in an endless stream of storms. How do you go pass that?

Without ghosts every PvT game will be:

Step 1. Build gateway

Step 2. Build Templars

Ster 3. Mass High Templars

Step 4. ???

Step 5. Profit

1 Like

I could point 20 reasons in your post for why this false, but the most giveaway was:

Every new player knows carriers are OP

Colossus is a terrible idea, and since Enhaced shockwave, Storm is bad aswell.

The only Protoss counter to MMM is Disruptors. Colossi die the second they come into ramnge of Marauders, and if Terran sees even 1 High Templar, he will make Ghosts, which are efective vs ALL Protoss units.

Who ? The 2 months experience player ? You’re being played at, Playa, can’t you see it’s humor ? The guy talks about late-game progames as if he had been maining protoss for years, quotes the void ray as most all round unit of the protoss race (mass void ray being notoriously popular in bronze), the 160HP stalker as being low life, makes no comment about DTs, describes the currently most powerful carrier tempest VR storm MS PvZ lategame as useless…

He’s just trying to trigger people whining and others to react to that whining. Don’t let him make fun of yourself.

Particularly against current LBH composition, rofl.

As for PvP 1 gate expanding with void ray first, I don’t think you’ll find it frequently done above diamond. I don’t see how it could deter effectively adept, phoenix, DTs, or even 2 gates pressure due to its slower production rate and lack of mobility at that timing. You could die on most 5K MMR pokes, or end up with empty mineral lines. 2 gates → tech → expand is the metagame for a reason.
Most popular use however is as a transition from a canon rush → SG battery proxy, as the slow mobility isn’t an issue there and most targets are then armored.

Every other unit from the protoss arsenal in fact. Aside of voidrays that is.

Well, if I had to choose I guess I’d rather side with balance team than with an allegedly 2 months player, but maybe that’s just my preference, uh ?

Anyway, your source (which I am convinced is trying to make fun of you, Playa), claims siege tanks are good : a ground to ground only, 175HP slow moving unit, which upon sieging ( 3 secs sieging delay) has 13 range with ground only splash, with a mobility which then is reduced to zero and disables melee range fire.

Your proposition is to give splash to a 15 range air to air and air to ground unit, 300 HP with air mobility, who doesn’t sieges, who can fire at melee range and regen it’s own HP ? What would you think if a terran asked for flying siege tanks with no siege requirement and AA targetting ? Nonsense.

Tempest are good at countering capital ships (BL and BCs in particular) and positional siege units (the liberators you’re so salty about, but also tanks, lurkers, static, whatever siege unit). You givem’ splash they’d become good against any other unit in the game, effectively breaking the balance of each unit having strengths and weaknesses.

But seriously Playa, I think someone is trying to make fun of you and it’s currently not me.

It is cool, that’s why I play it as well. And that’s why people hate protoss.

It’s the race with the most number of options and diversity (and the worst effectivness, since it was nerfed over and over again). You have the most and weirdest proxy and all in options, you can improvise the most random timings and surprise master players “who are following the meta”. You can cannonrush, you can go phoenix and add disruptors, you can make immortals and add storm, you can mass gateways and play a masochist hyper agressive style, you can proxy a gate or any tech, you can march an immortal and 2 sentries across the map while you actually take a 3rd.

And then it will always be that guy (ranging from silver to GM alike) that goes raging and flaming: “OMG, YOU NOOB, I M SO MUCH BETTER THAN YOU, LEARN TO MACRO, THIS IS THE DUMBEST THING I HAVE EVER SEEN etc. etc. etc.” and this is how the protoss hate began :smiley: especially with the cannon rush. Let’s take a momment to praise has, herO, printf, prating, grim and other heroes

stop right there… please… The only thing tempest counters are braindead opponents who go “OMG, THE PROTOSS SHOOTS AT ME FROM AFAR, I HAVE TO HEADBUT INTO HIM”… same people who headbut into carriers at 30 drones and make a forum thread screaming they are cancerous

we can all agree that raven is the most trash spellcaster with almost 0 use (notice I said spellcaster, right? cause the unit is tempest… even raven is more produced than tempest)

4 Likes

@LittleSmall
What are those 20 reasons exactly? just give me 5 and I’d be happy.

And obviously I also thought carriers are op, until I see how easily Zerg end game demolishes it. Superior speed + sniping capabilities with viper’s abduct and also mushroom cloud thinggy.

And after a few games, you realize just 1 carriers are so weak it’s not even funny.

@Trias
Nobody ever said stalker has low health. Not even I actually, the one you accused of saying such thing.

Protoss endgame is a joke to Zerg. It’s not even a meme anymore, it’s just sad. I don’t need to see every PvZ game that last more than 15 minutes where the Protoss goes Skytoss and the Zerg scout it and just mass corruptors + Vipers and deal with it.

Everything sucks against Terran. All Tier 2 below ground Protoss unit just get demolished by siege tank. Never have I ever try to harass a Terran after the 4 minute mark just because of that siege tank. That thing is broken with insane damage and splash damage. Just put 5 siege tank, and your opponent’s unit with less than 200 health just dies. Oh, and that’s just the first volley.
And let’s just not talk about Protoss air unit right now, it’s sad.

4 Likes

Truth is canon rushing requires precise knowledge or full wall setups (which implies maps knowledge), knowledge of the different probe micro tricks, and a good degree of decision making (cancel, transition, defensive choice). Most people raging against it don’t see that.

But let’s admit it, it’s kinda fun seeing players being steamrolled by Printf and ragequitting while calling him “moustache”. ^^

Braindead or not, once your liberators are sieged they just can’t move. You don’t use tempests against liberators ? Or broodlords ?

Raven has its uses, matrixes in particular can be powerful depending on the MU.

Now, it’s an example of the strength of the nerf hammer depending on which side of the community complains. We went from a 140 dmg spellcast damage to zero, and 180s autoturrets to 10s ones. Keeping in mind the 23 → 22 damage nerf the adept had, it’s somewhat irritating to read some protoss complaining about their units allegedly being useless. Just imagine the uproar if the storm was nerfed in similar proportions than the seeker missile, rofl… XD

once you have enough tempest to oneshot a lib (6, or 5 with +2 but who tf makes +2 in pvt) , the T produces them 4 at a time (thanks blizzard, 3 was not enough) and they just leapfrog them to your main. I don’t use tempest to counter this, I find it waste of money (and SUPPLY, le Tod would look at it and laugh) for nothing, they don’t even do damage apart from sniping libs. I would rather base trade than go tempests. 25 more supply of Blinkstalker disruptor with ht scattered around the map are much more effective (IMO) to deal with it

It’s like saying missle turret counters phoenix for obvious reason (excluding the insane dps) that it can’t fight back. I still prefer blinkstalkers to fight low numbers of broodlords since you keep your mobility and after you killed the broodlords they actually still fight. Even VR seems a better choice, cheaper, builds faster and kills them way faster

And btw, you know tempest is not 15 range anymore? Of corse not, nobody knows… because nobody uses them

4 Likes