Why do players queue up for games only to do nothing?

I’ve had the misfortune of being matched with players who literally don’t do a thing when the mission starts. No production of worker units, no building, nothing.

If something urgent happens in real-life to make this happen, wouldn’t it be wise to exit the game queue to attend to that first? If it happened when the game already set the game to start, wouldn’t it be merciful to just quit right away? I’ve thought of every reasonable excuse to be idle at the start of the game and I simply can’t think of anything else other than pure trolling. This happened twice this month when the other player was on the Casual difficulty. Needless to say, when the game hit the 4-minute mark and the other person still didn’t do a thing, I left the game myself. I was quite tempted to build up an army and destroy them myself (I’m otherwise a cooperative player who gives people the benefit of the doubt).

Edit: I should mention that I do know when a player has quit. I pay attention to the chat/dialogue section and also select my ally’s units and/or check my player’s screen on the minimap for good measure. It would be nicer for those players to quit if they didn’t want to play instead of hanging around doing nothing.

Assuming cases of no malice, they probably thought they could deal with whatever first in a prompt manner (e.g. important phone call, quick errand, piss break, get a snack, answer the door, kids, pets), and get back to the game.

However, they were unaware that it took much longer than anticipated. I’d imagine they got so busy that they forgot about the game. And by extension, they would forgot to just quit.

Without knowing the situation of the other side, I tend to believe they have something urgent to attend.

However, if the players start building defense but nothing else after that, I can only assume that they’re here for an easy ride on my back. I’d communicate verbally with them first, then if the response is lacking, I leave.

bnet is full of trolls and griefers (just read the chat), and also morons/rookies, the latter will try to play though

griefing is done for the pleasure of indirectly harming your target (= giving them a bad time), griefing methods:

  • quit right away, requeue to be matched again with same person during slow hours and keep quitting
  • quit later (not slow hours), that way theyll be commited
  • stay behind target’s army, but play badly, or run away as the battle starts, this means you force your target to carry you, time out once the loss has been secured but before the exit screen shows up, this causes your target to be forced to wait for the disconnect as a cherry on top of getting a hard fought loss
  • set lock 'n load, and do not quit, but do not play either, that way you can laugh when they realize they cant win and start raging, you will also be able to keep the replay as memento unlike the options where you quit right away
  • literally attack your target, eg destroy/rebuild or relocate your base next to your target and saturate their worker line, then slowly start destroying their stuff in hopes of watching them rage

there is no proper report option for griefers and blocking them does not prevent you to be requeued with them, there is a report option for abusive chat, so falling for it and raging may not be the way to go ← CMs? do something?

They’re probably trying to leech off of you thinking you could solo the mission. I mean if I had something to attend to, I could probably either chat that I gtg and quit or ask to pause the game. A simple brb would also suffice.

I sometimes lvl on that diff with some commanders where you get the hero and can clear the map without building anything rly xD

Fair enough. However, this is at the start of the mission. For the sake of this reason, wouldn’t it have been wise to get out of the queue altogether? It’s not like lining up for a game takes that long, taking care of real-life tasks would probably take precedent and getting out of the line would eliminate any urgency for that task too. I certainly would get out of the matchmaking process if I had something else I needed to do first.

Hell, I’d wager the first reason is the reason why this happens. All the more reason for me to eliminate those pests myself if those players don’t respond at all within the first five minutes of a given mission.

Ideally, yes. Sometimes, the timing just sucks. I had to take an important phone (3 minutes into the game) call thinking I could multitask. I was wrong. We still won anyways, but didn’t even notice half the stuff that happened (the replay confirmed what I missed out on)

I started playing on EU for the first time a couple months ago.

Compared to AM, there seems to be more players that don’t do much. Especially more of those who build these huge initial bases but then make 6 units, or none at all. Once an attack wave hits their base, it’s essentially over. It’s weird. And frustrating.

On a completely separate note, I had forgotten about the grind from mastery 80 to 90. Man, what a slog.

I met a player who essentially did this, although that person did build an army but did next to nothing with it. This was in Rifts to Korhal, where the mission is timed. I repeatedly asked that person to help out (politely as I could), only for that person to mouth me off for prodding too much. I quit the mission without regrets. Maybe in hindsight I should have destroyed that person’s base instead.

You did the right thing. Base killing won’t make him play any better - more likely he’ll be mean to someone else.

Yeah should’ve turned on him. he would just F2A your army and win without you. Another alternative is to suicide them like on an enemy base that doesn’t need to be cleared.

Play nova - tactical dispatcher, pickup his army with griffon, drop his army in middle of next enemy base or attack wave as meat shield for your units. Enjoy.

Alas I was playing as Swann at the time.

So if someone does things that annoy us then griefing is okay? Is that truly the direction we want to take co-op? The only result I see is that new players are turned off playing and existing nice but low skill players leave.

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That may be his objective. Honestly, I’d rather just save the time to do something else (fire up another game of Coop, or etc.)

If new players are going to be trolls or karens, I’d rather send them off.
Nice-low skill players are willing to learn, open to suggestions/comments, and don’t get angry when you ask them for help.

Is griefing in return really that bad when the game does nothing to punish them at all? I’d say doing nothing or letting them get away without any reprimand is way worse.

Sometimes people are so new to the game, they have literally no clue … they make 3 workers and call it a day and run around with 25 army supply all game.

Sux majorly… but getting angry doesn’t benefit you. So best to leave or just carry the game.

Technically true, but why do they queue brutal then