Sounds like a troll post, but Zerg really struggles to keep up with Protoss economically with the buffed Chrono boost, and the larva nerf that happened a couple years ago. Blizz was tinkering around with auto-injects, reduced larva down from 4 to 3, and then scrapped the auto-inject idea, and never changed larva back.
Now, they’ve buffed Chrono boost, and Zerg is AT BEST, equal in economy with Protoss, and with all the early game harass options for Protoss, you’re bound to lose some drones, a few dead drones are basically built into the meta.
Also, since Protoss are often going for a two base timing attack with a third base down, if a Zerg over-drones even a little bit in an attempt to slightly exceed the brainless probe spam, Zerg auto-dies to an attack. In addition, after you’ve deflected a Protoss two base timing, even if it was a resounding success, you can’t counter attack their third base because Shield Batteries just shut down any counter aggression.
Even the threat of a two base timing attack with a warp prism, and its warp-in mechanic, is enough to force out a bunch of units for Zerg which are then useless because they have no counter attack potential.
It seems like Zerg is forced into some super early timing attack off 1 base to 1.5 base saturation, in order to stunt the growth of the Protoss, and any thought of going into a legitimate macro game against them is just a bad idea. There’s a reason that globally 40% of Grandmasters are Protoss players, and it’s largely attributed to the Shield Battery.
If a player deflects an attack, and has no ability to counter attack and deal some damage, where’s the fun of the game? Where’s the balance?