I respect that some of the playerbase might consider this mechanic as very difficult and annoying, mainly on several particular maps. But unfortunately, I’m one of the players who see Abathur in Vermillion Problem, rushing UE as “fun”.
On top of that, I’m also those kinds of enthusiastic people who will actually set the exact location of each WCs (once I finally have the skill to create this commander). I love watching fast expand guides and more strags that require map knowledge and testing, so some of my custom co concepts will be influenced by such aspects as a result.
I can draft the ideal location sets of WC if you two wanted to know. I would also invite you to give feedback on it if I can finally make it real.
One thing Dehakaburger point out is that
And because of it, the map location sets of WC has never been decided to implement with Zeratul’s wide-range RNG location sets.
Btw…
Pylon in my concept has solely two purposes- generate power field and increase the power level of the Warp Platforms.
Probe’s free pylon as a result is a buff, you just have to protect it.
I must say this again- the pilots are not affected but the starships and them only.
Because of my concept doesn’t follow any “alternative timeline”, Selendis and the Golden Armada in this reality just get cleansed by the keystone. The campaign clearly stated these things:
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The Armada consists of a great number of fleets.
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From Artanis’s statement, it might seem that the firstborn couldn’t even mass a fleet as large as the GA during the end war.
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Amon literally sent out every corrupted Protoss to stop the firstborn, as a result, most of the fleet might be destroyed in the process.
To conclude, Selendis’s fleet needs some justification in this reality.
While a lot of things can be considered- like those numberless returned stargates for example. I chose the Corruption approach (utilizing exist starships) as I personally found it perfectly fits most goals that I’ve set for Selendis co.
“Knowing the danger and try to prevent it to occur” is understandable. But “dire time forces people to adapt and to do things that they do not want to” also.
[I can actually switch the Void Corruption mechanic to Solarite Infusion, same mechanic but different lore justifications.]
What I truly concerned is gameplay-wise.
No offense, (for now) the only way to have control on VC is to avoid taking avoidable damage, optimizing assault routes. and keep a keen eye on how many ships you possess. Advance gameplay will have a stored VC-trigger.
If that is still considered to be really hard, please elaborate more so that I can tweak it.
Again, no offense, but IMO there are players who dislike Alarak but also who love it.
As for the concern of VC being “random”, please revision the last section above.
You are 100% in control.
The core of how this Selendis works is to know when and how to trigger VC.
Once upon a time, I invented a thing called Warp Program and the one and only Highlord call it “Artains Clone”.
Long story short, if I used this concept on Selendis, I will be forbidden to use it on other cos.
Btw Selenids actually has 250 supply, for now.
Have to make Warp Conduits gives the player a sense of comfort.
Have to reclaim Warp Conduits gives the player a need for progressing.
And how you activate a Warp Conduits is the same as how you reclaim Solarite during the campaign (with delay).
Long story short, it might seem that I’m being as stubborn as I could on defending my concepts. But if you can recall my direction of design, you know it will be the completely opposite.
My only interest is to create commanders for the majority of the community.
So if you have any further ideas, shoot. (Though I must find them to be appropriate on the said character)