So when playing SC 2 it always feels like some units are so cost efficient that they need to take more supply, and the opposite other units are kind of less cost efficient, and it feels like they should take less supply.
This is for any players: be it bronze, silver, master, diam etc., in your own experience, which units don’t have a correct supply and you also can explain why it feels like in your match ups, fights, macro etc.
(So again this not necessary related to something that this has to be fixed)
So for me a couple of units:
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Bane : Right now the bane looks like very banlanced after the nerf, but before it was kinda insane, what 1/2 supply could do.
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Marine: even if it is impossible to put 2 supply for the marine, sometimes marines can be disgustingly cost efficient.
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Ghosts: now everyone agrees ghost should indeed have 3 supply instead of 2
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Corrupter: For how good corrupters are anti air plus how fast they snipe buildings, it feels like they should be 3 supply instead of 2 (though in reality that would be probably too strong of the nerf)
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Immortal: 4 supply deffinetly feels like very cheap for an unit that counters so much on the ground.
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Lurker: 3 supply, if someone is good at controlling lurkers, they can be insanely cost efficient
*Oracle: 3 supply, considering that it is both a fighting unit and an amazing spell caster, 3 maybe not enough (for example 1 or 2 stasis can win you the game, if you are defending an all in or a cheesy play etc)
- Ravager: 3 supply for such an in efficient unit, that later in the game is just useless to make it, feels like it has to be just 2 supply.