Which mutators should be removed?

In my opinion all mutators that cause CCs should hit the graveyard. They take away your ability to respond and react. Not only do they annoy me - they take away the fun in playing itself. Especially these ones:

Fatal Attraction
Concussive Attacks
Shortsighted (basically a permanent CC in my book)
Polarity (basically a permanent CC for half the enemies)

No fun - just annoying. In fact i just leave the game when those come up. With no ability to veto anything, why should i play games that i know will annoy the hell out of me?

I would not miss them when they were gone. Not one bit. Not at all.

Not to mention they can create ridiculously stupid effects in combination with other stuff… like fatal attraction and going nuclear. Or shortsighted and concussive attacks. Those reach new levels of annoyance and stupidity.

I would rather play the hardest non-CC mutators out there than these.

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I think the worst mutator (after props, but that’s mostly just me) is double edged. It’s far worse than kill bots for penalizing certain commanders, because the heal back at a flat 10hp/s means it’s practically an upgrade for Raynor’s marines or Mengsk’s troopers, but it makes playing higher value units like Zeratul or Nova or Tychus next to impossible. It also effectively bans all AoE, which is quite bad I think. Enemy comp and map should chose if you want to make AoE units, not mutators.

Also, yeah short sighted mega sucks, and polarity too for that matter. Fatal attraction would be ok if it didn’t stun units (and pause cd!) for the duration, and concussive attacks just needs to last WAY shorter. 10 seconds would be reasonable, a minute is just dumb.

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Propogators, Chaos Studios.

While I agree these mutators all suck, especially if you have a commander built around squishy units, it’s brutal+.

For now, if you don’t want to deal with the possibility of these mutators, just stick to brutal: you get almost the same amount of exp over time on offensive missions.

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I’m not sure any should be removed, but I do think that some of them could be adjusted in potency. For example I think the one with random nukes has too frequent nukes. Thing is, pretty much every mutator is fine in itself, it’s when its combined with other mutators (or maps even, or commanders too honestly) that they can get pretty rough.

I do believe adjustments should be made, but I’m not entirely sure what. I think the numerical value that each mutator is set to probably needs adjustments. But I also think that there are other systems Blizzard could implement, like putting each mutator into a category and only allowing 1 mutator from that category into a match. For example, all of the crowd control mutators could be grouped into a category so that you can only get 1 of those per match.

Lately I’ve been considering that instead of the current system, Blizzard could create about 3 mutator sets per map, and when you play Brutal+ you’ll get one of those 3 sets when you play that map. It’ll reduce the massive amount of replay value that Brutal+ has added though.

I still think that the first step is probably just looking at each mutator, and either toning some of them down or raising their mutator difficulty level.

Mutators that should be removed:

  • Microtransactions

Mutators that should be tweaked:

  • Fatal attraction (isn’t fun)

  • Double edged (makes too many unit comps unviable)

  • concussive shots (60 seconds is way to long)

Mutators that are hard that maybe could use a slight tweak:

  • Propogators

  • Void rifts (delay first rifts till 3 minutes or so. Maybe nerf spawn speed of enemies by a few seconds)

Mutators that are annoying that maybe could use a slight tweak:

  • Slim pickings (increased mining amount)
  • fear (lower duration)
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Microtransaction
Vertigo
Fatal Attraction
Silence for 8 seconds when you killed Hybrid/Heroic.

More important than removing mutators is to avoid some mutator combinations. Take Fear for instance: by itself it can be quite annoying (as any mutator that takes away the control of your unit) but when mixed with Laser Drill for instance (or any of the damage spreading mutators), it is just idiotic. Another combo: Poopagators + Speedfreaks: good luck for the first one at 3’30".
That being said, the length of time of some of the mutators should also be reduced: 10 sec for Fear or 60 sec for Concussive Attacks (as mentioned above) are too long. But I am not against the 12sec Moment of Silence since it is only for Heroic units, though again it becomes idiotic if combined with Transmutation.
Now, I already see those elitist players coming down with their boasting of how easy one or the other mutator is and how they can solo and stuff. But this is not the point, the point is to make it fun for a majority.

As annoying as all the other mutations are, I think microtransactions makes the game literally unplayable. It’s such a turn off to lose resources for every little thing you do, and the more apm you have, the more it affects you. If a brutation ever contains this mutation, you can count on me skipping it entirely. I just can’t put up with the fact that everything I do costs me a little/lot of resources.

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What I would really like to see is mutators not affecting rocks. Losing your units to rocks from diffusion or double edged really kinda sucks.

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None of them. There should be more variety, not less. Just because your favorite commander is countered by a specific mutator is not a reason to remove that mutator.

To be fair, vertigo doesn’t counter any commander, so much as it counters any possible enjoyment you could have playing the game.

Aside from that, I agree. None if them should be removed, but some should definitely be reworked, so they aren’t as dumb.

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i could do without the microtransactions “variety”. It’s not fun and goes against the nature of the game. It should absolutely be removed. All of the others that are annoying could be reworked and i’d be fine with it.

I disagree it forces you to maximize your epa (efficiency per action) instead of epm/apm. Other than that it just acts like a slight tax.

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Propagators are not so bad for some commanders. Alarak can handle 2 or 3 of them just with his hero unit. For others though they suck - i agree.

Brutal+ - or any difficulty for that matter - is not a justification for being annoying. It’s a justification for being difficult.

Read my words: “annoying is not the same as difficult”. “Just die” or “void reanimators” or “avanger” raise the difficulty without being annoying at all.

True. I’m glad they removed it.

Stupid argument. Do you have any other reason than braindead statements?

Who said my favorite commander is counterd? If you want to discuss stuff you made up in your mind, fantasyland online forum may be a better place.

In fact my favorite commander has the best tools for all of those - that’s probably the reason why she is my favorite - but anyway…

Diversity does not mean you have to include all sorts of crap just for the sake of having more mutators - that’s just stupid. And that should be obvious to anyone who takes 1 minute to think about what you said. That is the reason some mutators were removed.

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Of course they are… it’s almost like a law of nature in these forums.

That is the thing… adjustments are hard to do (for developers). They need implementation, testing, reworks etc. So seeing the state of Blizzard, it’s unlikely they will find the ressources to do that anytime soon.

You don’t need any testing when removing mutators. I would welcome adjustments instead of removing mutators.

You seem to think the word “stupid” is somehow refuting an argument. It doesn’t.

Mutators are removed after careful consideration, not because Blizzard was persuaded by people like you calling them stupid or crap. Do you have any other braindead statements?

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