With no power, Destroyer wins with 23HP remaining
With full power, Void Rays wins with 40HP remaining
Despite pros and cons of each units as well as commander’s synergy with them, I personally think Destroyers are better than Void Rays due to their easier mobility (Vorazun have them too but trickier than Mothership), compensating factors against their weakness (Psionic Orb/Destruction Wave) and especially resource/supply costs.
I think I’ve seen more Destroyer compositions recently more than I’ve seen Vorazun’s Void Ray compositions in previous years or it could be just me (Some consider Void Ray compo as a “niche composition”).
Also I think the two’s specialty is pretty much the same as “anti-armour”, I think Destroyers should be geared towards “anti-swarm” due to multi-attacks.
If I want some change, I would most certainly have Void Rays to move more quicker and charge faster. It would also be nice if Dark Pylon can grant temporary cloaking to any units after leaving their area.
I am not sure what exactly to think about this but constructive feed backs will be much appreciated.
Destroyers with Alarak support are better in my eyes. The reason - you get your AA + those tickle beams can deal with swarmy comp + Alarax himself can deal with swarms.
While Voidrays are better for single target, these days we get mixed army comps, something like lings with air support becomes an issue for just Voids and need additional tech.
Comparing Destroyers to Void Rays is like Apples to Oranges. Yes, they are fruit, but they bring different things to the table, with some overlap.
Yes, they are both Anti-Armor. Yes, they are both fliers. Yes, they are both Void Rays at their core. However, their roles are completely different.
Void Rays are single target “Charge up” units that excel at melting large, armored targets. Destroyers are the opposite; They are an anti-armor AoE unit that excels at wave clearing quickly through their chip damage. They do not charge up, and work better against waves than single target.
It’s just that Destroyers are so comparatively flexible than Void Rays in almost every way including the dps (from how I see). Each Mutalisks from zerg commanders have edge of their own as well as disadvantages but Void Rays to me seem to lack its own edge, it is simply bulkier/expensive version of Destroyer (to be fair you have to grind Alarak).
IMO, Void Rays can become substantially better if its speed increased as well as improving Dark Pylon cloaking quality as I mentioned above (5~8 second cloaking), that way it have more synergy with quality and strategy rather than simply increasing its damage (it would work great with Spirit of Respite).
I have to run some experiments, I ran a test using maximum of 36 supplies with Destroyers (12) /Void Rays (9) with full upgrade and have them break 2,000 HP rock. They are just too similar in power in anti-armour, each of their speciality is kind of blurred (in terms of cost efficiency and mastery efficiency Destroyer slightly has an edge).
Link: https://youtu.be/zgCbC0jkBFk
As of now they are more like orapple and applerange in terms of performance.
I wish that both of them would be more stark in their edge rather than having relatively similar performance. Have Void Rays stay powerful as anti-armour and Destroyers more geared towards anti-light and swarm.
Yes, it increases their range. Anything that is allied and within Squad Sight range will get a range increase. It will even show on the unit’s attack stats.