When will the curse end?

I’m starting to wondering when Protoss are going to win GSL again. But supposedly, Protoss OP, so it should be any day now right ? It’s been 4 years now. Do you think it will happen ? Do you feel changes are needed for it to happen ? Or are Protoss pros just ALL worse than other races ?

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No, Protoss is OP and the proof is in all TvT, ZvZ and TvZ in finales. In order to maintain their dominance they throw the games on purpose.
In order to not have Protoss even in RO8 or RO16 some Protoss nerffs are required.

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It’s not a curse. Terran is the Cure .
Get it? :smiley:

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On the contrary, I’d bet that most toss whiners are secretly relieved it didn’t end up a PvP finals like everyone thought it would be based on recent tournament results.

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Protoss have been cursed so many times by various players so no wonder. Perhaps it needs a special prayer

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Literally no one thought GSL code S finals would have two protoss,it’s code S that would be extremely rare.P can win supertournaments because thsts another format.

The curse will end the day long prep times don’t disadvantage protoss. The only reason this is the case is because Protoss is a gimmick race; and the reason Protoss is gimmicks is because it has warp gate.

Bruh wp exist from Wings of Liberty even there nobody complain about wp because it was terran era

Everyone knows that Terran was overtuned on WoL. Are you seriously so out of justifications that you’re bringing up 2010? Sad.

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Nah man all protoss know mmm coming still losing in the end you dont like wp because prism gets the main and warp 10 zealot who create chaos while terran need control army+ deal witch harassment

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I instrincially dislike any mechanic that completely nullifies defender’s advantage. It’s why I never played Nydus Swarmhost when I played Zerg. Any mechanic that allows an opponent to create new units on remote location doesn’t belong in an RTS because it can never be balanced.

Meh warp prism same as terran drop who fly out by shift command

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It’s entirely a skill problem. Zest has lost in the finals of GSL vs a terran player so many times and across so many balance patches there is zero correlation between this and balance. In fact balance heavily favors Protoss this patch so if Zest’s performance correlated with balance then he almost certainly would’ve won Code S or at least lost by very close margins. Zest was frankly nowhere near Cure’s level in that matchup and that is what decided the match and no other factors.

Why don’t Protoss do well in the Code S in general? It’s purely a skill problem. 99% of protoss players rely on one trick gimmicks like PartinG and his cannon rushes. They can’t play standard games worth a darn. Standard Protoss is very strong. Stats has used it to wreck even Serral. The problem is that Protoss has a lane that rewards cheap wins and the vast majority of Protoss players go down that lane. That kind of play is extremely weak in a tournament format where you know your opponent weeks in advance and can prep 24/7 for a very specific opponent’s set of gimmicks. Outside of Code S protoss dominates everything from top to bottom because these other tournaments don’t allow for that sort of preparation. Code S is very much a preparation tournament and that heavily favors standard play and 99% of Protoss don’t play standard. Just look at sOs and look at PartinG - both are fantastic examples.

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Nydus swarmhost ironically imparts a great amount of defender’s advantage to the P/T because each nydus costs a ton of gas, can only be placed where the Zerg has vision, and both swarm hosts and their locusts are so incredibly slow that there is severe terrain and distance restrictions. These restrictions heavily impact the locations where a viable attack can be launched and that can easily be stopped by denying vision or killing the nydus as it is coming up. Most maps only have 1 or maybe 2 locations. There are also restrictions in how well the nydus can evacuate units due to the fact that it is stationary and swarm hosts are so slow.

The warp prism and recall have absolutely none of these restrictions. Make it cost 75 gas to transform a warp prism, make the warp prism permanently stationary after transforming, remove recall altogether, and now we can start comparing the nydus and the warp prism.

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Not as strong as standard T or standard Z,that’s why for the entire life span of the game P is the cheesy race. If you want to do something as P you will do cheeses and timings. It’s not a matter of skill,each race has its own viable styles and P lacks strong standard game in favour of cheeses and gimmicks.Thid is like cycling,you won’t see sprinters winning races,only stages,people with enough endurance to climb will be the ones that win in the long run.

Btw, Stats lost to Elazer while playing standard so even the best defensive player could lose.

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Data, please. I don’t care if you think X is true. Show me the data proving X is true. I am not interested in anything you have to say so either show the data or I block you.

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You want data?,start counting top level games and see how many P wins with standard plays vs how many P wins with timings and cheeses. Do that with every race and then compare.

The lack of standard gameplay is a sign that is not the best and most viable strat since people want to win.

Thanks for admitting you were talking out of your rear and you actually have no clue whatsoever if you are right or not.

Taking a quick look at some data it becomes obvious you are wrong by the way. Look at the unit efficiency charts for typical Protoss mid and late game units. Of the top 10 most efficient units, Protoss has 5 in the order of Immortal, Tempest, Disruptor, Void Ray, Colossus. Take a look at overall army efficiency: Protoss have a 55% army efficiency in the mid & late game in both PvT and PvZ. Take a look at the win-rates at various game lengths: the highest win-rates for Zerg, for example, in ZvP is in the first 5 minutes of the game (ergo Protoss has extremely strong standard play).

It is simply factually false to state that Protoss doesn’t have strong standard play. You are talking out of your rear and have absolutely no clue what the actual facts are. Protoss doesn’t just have strong standard play, they have the strongest standard play of all the races.

Protoss players who favor cheesy play styles do so because they offer cheap wins to low skill individuals thanks to reducing the outcome of the game essentially to that of a coin flip which obviously negates the impact of skill, allowing these low skill players to beat players they never could otherwise. It’s mostly these sorts of players who dominate the upper echelons of Protoss. PartinG and sOs are great examples of extremely gimmicky players who absolutely suck at playing standard. Cheesy playstyles are weak in the GSL format because the players know their opponent weeks in advance and can prepare a hard counter to the specific cheesy styles that their opponent uses.

Unit efficiency does not mean you win,marines are always efficient,amongst the most efficient units,now tell a terra to only build marines.

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Unit efficiency has a very high correlation with win-rate. The nonsense you spout is unfathomable to anyone who has actually studied this subject in the slightest. I am not sure if you are a full time lie spammer of bnet or just someone who is exceptionally clueless on this subject but either way this conversation is a complete waste of time.