Yes it is the standard (it shouldn’t be though) but the difference is with the current patch it’s gone from poorly balanced to awfully balanced.
Currently Zerg in general in EXTREMELY underpowered and it’s not just vs Protoss, it’s vs Terran as well
TvZ has a 58% win rate for Terran and 42% for Zerg
PvZ also has a 58% win rate for Protoss and 42% for Zerg.
According to blizzard themselves (iirc) they say that anything that is 55% or higher is considered unbalanced.
Personally I think anything beyond 52.5% (or even 51.5%) is unbalanced but that’s besides the point.
Certain stats/sites even have Protoss wins as high as 60 to 66% vs Zerg.
I tell that to players and they think it’s totally fine (of course, they’re Protoss players so why wouldn’t they).
Making a race that is easier to play and also stronger than the others in all the different ways is what’s causing this issue.
Protoss currently have the most mobility due to all their warps (prisms, pylons, gates, mothership, recall) AND the most powerful units.
Any fan of Day9 knows that this is unbalanced. Mobile armies are supposed to be scrappy and weaker (i.e. like the Zerg), strong armies are supposed to have less mobility but trade better (i.e. the protoss) — currently the Protoss have both.
The Terran on the other hand are way too powerful when they turtle. You basically can not beat them with a straight on attack so if they want they can just decide to max out their army, kill their SCVs because they can just use mules and max out an even larger army and annihilate the Zerg army and bases in a fel swoop.
Not sure if the balance changes to Terran caused this, but I do think that making the queens more expensive has done a lot more damage to Zerg than the balance council expected/wanted.
42% win rate is awful. It means that 58% of the time, you should lose, except vs. Zerg where it’s obviously 50/50 depending on if you’re good or bad at that matchup.
Zerg are going to have to get a lot better because of this, and let’s face it, Zerg is already a challenging race that requires more reactive as well as proactive play than the other races.
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People always complain about Zerg creep spread and overlords, but they don’t understand that it’s both a blessing and a curse. An overlord getting sniped can be the reason you lose because of a coming attack, and if you aren’t spreading creep you’re going to lose often against Terran or Protoss.
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Once we Zerg adapt to this abysmal balance patch, maybe the next patch will buff Zerg in some way(s) and then the Zerg who weathered the storm (no pun intended) of this patch will be crushing T and P and then you’ll hear about all the “OP Zerg” comments constantly.