When ByuN is losing a matchfixed game, you know toss is OP

Imagine a unit with so little counterplay that someone with ByuN’s level of micro is not able to come close to ending the game.

Colossus and storm are already so broken it’s incredible and 99.99% of people denying that are people who couldn’t play fast enough to even have a chance against those VS a toss who knows what they’re doing. But in LotV a unit even more overpowered was introduced, one with so little counterplay that even matchfixed games are ruined by it and toss wins them.

Obviously talking about the disruptor. Even if someone is so bad that the cosmic occurrence happens and they fall even slightly behind while playing potentially the most overpowered thing in gaming, they still won’t lose because of the disruptor. Losing any kind of map control, workers, engagements etc. as protoss, is unheard of, with the exception of the game being matchfixed or the terran being 10x better. But this unit was designed at the time that a genius GM player called David Kim was on the balance team, so you can’t even pretend EMP or vikings counter it, meaning the gimped race doesn’t get to end the game even if they are ahead, no matter what.

Hero then tries to throw even more by letting his colossus be out on the map in the same spot as byun’s vikings, with no stalkers to shoot air. Even this isn’t enough and byun still loses.

He then goes on to physically not be able to expand due to blink + colossus in the game afterwards and gets a-moved by carriers even though the protoss didn’t even defend well during the transition period into those carriers.

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