What's the point of going air as a protoss pro?

Protoss air units are more expensive, do slightly more damage and required a LOT more finesse to use. What is the upside ? Vikings and corruptors will destroy protoss air comps easily, and they cost less and are easier to produce en masse. I’m just puzzled as to why it would be a good choice, unless you’re already so far ahead

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vs Terran, air is trash since the damage point buff to vikings. vs Zerg, it’s basically unstoppable unless there are enormous skill gaps involved. Stats is 6300 on KR, Dark is currently 6900, and Stats obliterated Dark using skytoss. So you do the math and figure out how strong skytoss is.

there is no 1 fixed universal build. depending on enemy race and comp air protoss would work dandy. or for niche situations. watch some of the airtoss casts from whatshisface. loco or something

Wait, you’re making the case that Skytoss is HARD to use? Am I being Punked?

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Because protoss needs their opponent to invest into units that gateway units can actually fight in the late game (EG: vikings/corruptors), and require a more specific dedicated response than any ground options, which make them generally better for closing out a game when ahead. Ideally, the air units cause an overcommitment into such units from the opponent, then a 15+ gateway ground swap on the reinforce can flip the fight and win the game.

Or it’s off the back of being enough ahead that the opponent can’t afford to properly tech into their anti-air and get run over.

Regardless, it’s about forcing your opponent into a position where they need the right balance of units with the right upgrades to be able to handle both whatever air units you make + your current ground army and the warp-in.

If Protoss stays on the ground, they lose hard to liberators or lurkers/broods + vipers/infestors once the opponent has the economy and techs to support their own late game anti-ground compositions.

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