What Zerg needs

Queens anti air is so low it’s needs be buffed.

Right now they can push off pokes if lucky but can’t punish because they don’t do enough damage.

Banes need more hp, better macro script when burrowed.

Overlords speed increase and drops needs be faster.

You have missed the april fools joke by 5 days buddy. But i still had a good laugh.

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corruptors need to cost less. The fact that you need 5 corruptors just to kill one bc or carrier is absolute bs. Its not that there bad, its the fact that your paying almost double the cost to kill off one unit is insane. Same goes for the defence structures. Cannons cost 100 a peice and it shoots both air and ground, yet for a zerg to have the equivalent we have to spend 175 on a spine and spore, and then an addition 200 just for the workers to build it, and loss of mining time from the workers. ( the 200 comes when you use two drones to build the units, then you got to make an addition two drones to replace the drones you used. thats a total of 375+ minerals for the same defence output a protos has. terran is almost the same way as zerg. they gotta spend a good chunk on theres as well to equal the equivalent of just one cannon.

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Thats also a work of art in terms of an april fools joke. Nearly everything is plain wrong which makes it pretty funny.

Same cost corrupter absolutly blast carrier/bc (as they should because its the direct counter) and a cannon doesnt cost 100 minerals they cost 150. And a nearby pylon/power field…and cant reposition unlike spine/spore…almost if different races have different mechanics :smiley:
Nice jokes tho.

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150 is still a lot less then 375+,and the need to be on creep, so yeah thats the same as the toss power field. yes they move, woopity freaking do. and no same cost corruptor does not kill bc/carrier, your full of bs on that, 2 corruptors cost the same as a bc and carrier. 2 corrupters will get demolished by 1 bc or 1carrier, you need atleast 5 to win the fight. thats more than double the minerals and gas.

Lurkers need more range.

Right now even freaking tanks and disruptors outrange it! Can you imagine that?!

Lurkers also need faster burrow/unburrow range. Right now they are only just a bit faster than Widow Mine! Can you imagine that?!

For a long loooong time zerg need multiple nerfs and i don’t talk little nerf i think big MEGA nerfs

Go check on real life situations on unit test map. You are talking full bs. The scaling for corrupters is absolutely insane.
Every freaking progamer: go build corrupters vs carrier/battlecruiser, some random scrub: NAAAAAH carrier and battlecruiser are the counter for corrupters!!!eleven!one!one

Also, 2 corrupters cost LESS than 1 carrier/bc. 2 corrupter = 300/200, 1 carrier= 350/250 (interceptor cost=15) and 1 bc= 400/300

You still need a power field. Meaning a pylon. That means you need at least 250 minerals. And no nobody gives a cr4p about your 375 imaginary mineral cost.

Obviously zerg doesnt need a buff so quit joking please.

I do think corruptors should be buffed.
2 corruptors do cost less than BC/carrier, but they also can’t beat them, as the OP already mentioned. You need 3-4. And considering that BC/Carrier/Tempes are good (to some extend) against everything, while corruptors are good ONLY vs those units, it does not make senses that you have to spend MORE on corruptors than the enemy has on the units that are supposed to be countered by them. (Esp. when all you need to kill any number of corrupters is 1 archon sitting under the carriers)

Yeah but you arent a pro.

Your opinion doesnt mean very much compared to the opinion of pro gamers on how to counter a unit. And your opinion even means less if your opinion is factually false. Because yes, corrupters absolutely beat carriers and battlecruisers big time and everyone who at least knows a bit about sc2 would say build corrupters vs carriers/bcs.

Also it was never about 2 corrupters being enough or Not. He Said you Need 5 corrupters or Double the cost to Deal with Carriers/Battlecruisers. That is factually wrong. Ive done this Experiment countless of Times and Same value corrupters destroy Carriers/bcs. Why Else pro zergs would build Them as a counter? Also keep in mind that the zerg Generally has a stronger Eco than t or p.

Also you contradict yourself a bit there, while actually also working out the real problem: you say corrupters are only good vs those units, huh? I thought they werent good at all vs them

Exactly. The problem of carrier is not because of the carrier itself, its because of the support units. Storm and archon destroy corrupters but the carrier itself aint a threat to the corrupter at all. Its same with bcs and corrupters. well actually no the bc is never a problem at all but yeah the ghost would be the actual threat because of snipe, paired with the yamato meaning you need to be sure that you win the fight because you cant retreat.

To back up my claim (at least vs carriers, but same goes vs battlecruisers):

if you get different results please feel free to post. Could also make a video but i think its overkill for this matter because everyone above gold actually knows that corrupters sh!t on carriers/battlecruisers.

I’m not saying ALL Zerg players are delusional morons, but…

at the same sup, corruptors cost more. see the picture . zerg less sup but more cost in gas.
but zerg should win.

problem especially for casual lvl is: they only have influence on air. corruptors feel weird, although Caustic Spray is actually interesting. but here comes the second problem: cannons/ sb or turrets.
Caustic Spray takes too long to do damage.

150*
I find it much more boring because cannons is also a detector.
i.e. not a Roach burrow play…
just 150 cannons + 100 sb spam and everything is safe.
the beautiful, toss needs only one prob and can build everything in parallel…

Corruptors are the best air-air dominance unit in the game; Protoss and Terran would both use them at their current cost if they had access to them. They can beat voidrays on equal supply, beat, or trade evenly with vikings (but PB and fungal shred vikings, so they don’t really work as an anti-air option vs Zerg, which is why Pros don’t use them at all in the match up anymore).

The reason spray takes a while to ramp up its damage is so they can’t destroy static defense efficiently (that’s what brood lords are for). They have the highest HP per supply of any unit in the game and have 2 base armor (200hp/2 armor for a 2 supply unit)

It takes a while to actually kill them (12-14 cannon hits to kill depending on upgrades), so if you send in 10 corruptors, and they only have a few cannons there, they can still kill the nexus, and even if protoss warps in stalkers, they can usually still kill a nexus and get some of the corruptors out.

They just don’t have much use in ZvT or ZvZ, because the units they’re useful against aren’t particularly common or there are more versatile options available, like infestors or vipers; Zerg has other answers to mutas when they show up, like fungal/vipers, and will only be seen vs Terran when the terran went for a BC rush, or occasionally to destroy medivacs vs bio when the Zerg made a spire.

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No, I’m not. I agree that at pro level when u can micro vipers, infestors, queens, spores AND the rest of the army at the same time, zerg might have advantage. If you can micro only 2 types of units (eg. just corruptors + vipers) then it’s the other way round.

But should the game be ballanced only for the pros who make up for maybe 0.01% of the playerbase?

Were did I write they aren’t “good at all”? I wrote that they are not good ENOUGH, considering that it’s highly specialised unit vs general purpose unit.

For comparison see phoenix vs mutalisk. With range upgrade even 1 phoenix can kill pretty much any number of mutas, that’s what I mean by counter. And yet, phoenixes are usable for plenty of other things - from killing overlords or workers to pretty much anything that is not massive or a structure.
True, corruptors CAN kill structures, but only if there is no antiair around.

Corruptors win vs carriers/bcs/tempest if you know EXACTLY how many you need to make. You build too few, you still die to the very unit you wanted to counter. You build too many, you still die because you don’t have enough to fight the ground. Zerg is likely to be at upgrade disadvantage because protoss who is going air can chronoboost air attack from minute 2, while zerg can only make flyer carapace (which also costs more than air attack) after knowing it’s gonna be air battle and finishing spire.

Building Spire is risky. You go mutas and you die if there are few phoenix or thors. You go corruptors because you scouted carriers/BCs and you still die if you don’t make the correct amount. Going stargate is not risky, just make few cannons to not to die until the army is ready, then sprinkle in some archons and zealots and a move to victory. If you misscalculated just recall, refill all shields with a battery overcharge and go again.

If you knew the enemy is only going to make carriers and absolutely nothing else then you can make corruptors and win, but few “safety corruptors” won’t help.
That’s why I think some buff would be good. Even just in a form of an upgrade that would increase the +massive bonus.

BCs are a problem (even though smaller) because mass yamato and teleport away is a thing. And again it’s not going to be the only unit your enemy makes.

As for the test corruptors vs carriers, I must admit I did the test before the latest patch and it is now significantly better for the corruptors (Before, in high numbers manually targeting carriers meant lots of wasted shots and a-moving would mean trading all corruptors for just some interceptors. Now you pretty much just have to right click one carrier and let the AI do the rest, for better results)

That’s false. Not to mention that same supply still means more resource cost for the zerg. https://imgur.com/a/HolCCfg
The results change if you add infestors or vipers, but then you also need to add units like templars/archons or ghosts or cyclones or thors …

Not really relevant imo. Also not true, Overlords have infinitely more HP per supply and yet it does not make them good fighting units.

So you would recommend trading 10 corruptors (2500 resources) just to kill a nexus that costs 400 minerals? And that’s a maybe, if the protoss can’t get their army there in time, otherwise you risk losing plenty corruptors without destroying anything at all.

The interaction hasnt changed at all for leagues above gold. I got the same result before the patch and after. Before it was easy to kill carriers with corrupters and now its a bit easier because you have more room for errors; but for people above gold it was always easy.

There you did. Indirectly tho. Because you say you need more money to counter something. Which is factually very false, which i demonstrated (and what good is a counter to something if you need to put more money into it?? Doenst really make sense, which i called out). Same value corrupter SH!T on carrier/bcs. Meaning you can counter carrer/bc with corrupters by putting LESS resources into corrupters compared to how much t or p spent on bc/carrier. Thats how counters usually work out. A counter is only really a counter if it deals effeciently with something.

So no, its not a dance act around countering bcs/corrupters. Its easy af to counter them before full fleshed lategame.

In fact every basic unit hard counters carrier/bc before full fleshed lategame. Stalker destroy carriers easily, so do marines (and even easier with ghosts; which gets demonstrated often by heromarine) and for very very very early stages of carrier rushes for zerg even queens or you can counter all in withy hydras. We even saw muta rushes vs early carriers.

Yes, because then the game would see even more zerg tourny winners than we see now 0.o If everything gets handed to zerg and its easy as possible we might just give the next 2 years worth of money to serral/reynor/dark/rogue/soo and quit the game for good.

You only need to do this stuff in ultra lategame tho. Before ultra lategame there is not a really good support for mass bc/carrier meaning its rather easy to deal with them. Its not really hard to micro corrupters vs bcs/carriers. Even if you use viper. So what? you need to be able to handle it. Protoss/terran are used to handle spellcasters all the time^^

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All zerg needs is the long awaited ultralisks nerf. Nothing else.

And you stated that Practice had ZERO to do with skill. How much does YOUR opinion matter?

I actually didnt say that. You think that i Said that but you Twist my words again. Nice try tho.

Looking for rematch for another time after you lost badly?

they barely got buffed to become useful after so long mate