As a Zerg, we constantly have to over micro our units and target fire to deal with things like widow mines, disruptors, storm, colossus, etc. What exactly does a Terran or Toss have to do against any Zerg unit?
Example. Widow Mine.
Before Terrans had to split their units, now they have the widow mine and the splitting was transferred to Zerg. Now all you do as Terran is select your entire army, stim, and run away while widow mines/tanks kill everything. The micro 100% goes on the Zergs end.
Example. Disruptor.
Before the Disruptor was made into an unstoppable killing machine, it exploded on the first unit it hit and was so balanced Protoss players refused to use it because a-move storm was much easier. Now, once again, the micro goes to the Zergs end having to constantly split vs the Protoss army…which is 100% always a giant clump of units that never splits.
So I ask you now, what micro does a Terran or Toss have to do when facing Zerg? I literally cannot think of a single thing. Holding down snipe and waving your mouse is not micro. Amoving a huge clump of units and pressing a spell is not micro.
What are you microing against vipers? All you do as terran is emp. Once again, pressing a spell and amoving is not micro.
What are you microing against lurkers? Terran siege tanks outrange lurkers. Protoss disruptors outrange lurkers, all it takes is hold position your army and pressing a spell.
Banelings? haha. Stimming and running away while all your armored units and widow mines kill everything is not micro. I haven’t seen a terran do a WOL split since widow mines were released.
Ravagers. LOL. Trust me, the Zerg player is doing 10x the micro trying to land some tiny little orange dot than you are moving your entire clump of units backwards.
Infestors…like what. I literally just watched an IEM game where the Toss sat with his entire sky toss army fungled and parasitic bombed. He didnt even split, didnt even care, just amoved through the Zerg corruptor ultra like it was nothing. Fungal does nothing unless its bio and good luck hitting a fungal when widow mines and siege tanks outrange fungal.
Do yall really think what youre doing is micro? The units are doing the work for you. Micro is splitting, kiting, target firing. You don’t do any of that vs Zerg as either Terran or Toss. You literally move around a giant clump of units and your cost effective units do all the work for you.
First, using EMP is micro, and it involves tracking the casters down and often hitting them twice. It often isn’t feasible to hit the Viper before it can get its’ spells off, and even if one does EMP the Vipers, Vipers in particular can often run off and consume a structure to regenerate energy faster than the Ghosts do.
Second, Parasitic Bomb and Blinding Cloud both require micro to mitigate or avoid.
Because Bio, Battlemech, Gateway units, and plenty of other compositions need micro to avoid shots or otherwise mitigate the damage that Lurkers deal.
The player will not always have Siege Tanks or a high number of Disruptors on site to deal with Lurkers, especially considering that the Lurkers move at almost the speed of Cyclones or Hellions depending on whether they are on or off creep, enabling them to run circles around compositions involving those siege units or otherwise catch or respond to faster armies that don’t involve those siege units.
Disruptors themselves are not particularly effective against Lurkers, considering that they take 2 shots to kill a single Lurker and have an awfully long downtime. For Protoss, it is generally better to use Immortals or switch to air. Protoss ground has a lot of difficulty engaging Lurkers or Brood Lords, and that is a major reason why Protoss players often switch into Skytoss.
Terran players never stopped splitting against Banelings. Widow Mines are more effective against Banelings than Siege Tanks, but Bio still requires splitting to compete with Banelings.
The opponent’s reaction needs to change depending on how you place your shots. If the opponent can just walk back out of your Ravager biles, you are probably placing them too close to the front of the opposing army.
What are you even talking about? Disruptors were reverted because terrans literally cried the rivers. Disruptors exploding once they touch the unit was an absolut OP, 10 of them would never let a terran press F2 aclick and most terrans aren’t able to do anything else.
The nerve some have to post these things. Terran had to forever micro - multi drop attacks still exist, harasses because reaper dies faster than a stalker, ling has too low hp to even bother, repair vs all inners and no skill low cheesers if you like, doing all of that at once, the bio itself is quite fragile and requires plenty of babysitting from ruptor balls, storm.
What is this BS that because you have mines you dont have to MICRO or split the bio. Look at the games of pro players now they just load into Medivacs… But Medivacs dont have the range of Warp Prism so that still matters how you load your units
Protoss keep crying about EMP yet they have their skill call while storm and balls insta kill units. Most that complain about mines are really low skilled if they let lose their mineral line in early game that is their focus. Not that all are super high skill here but when I see that from golds and plats.
If they micro, disruptors will not be able to kill anything. Unfortunately the only players I have seen, which would split against disruptors and not run away were Innovation, Maru and other koreans. Even ±6k EU terrans, would run back from disruptor shots, instead of trying to split. That’s why these disruptors made terrans unable to attack protoss at all and were reverted later.
Except he’s right on all accounts, whether you want to hear it or not.
Range is rarely ever the only thing that matters, and lurkers are the perfect example of that. Yes, tanks can deal with them assuming they sit in the tank fire and there’s a large number of tanks, but Lurkers are one of the most mobile units in the game. Which means they can close gaps really quickly, or escape really quickly, or they can respond to harassment instantly. Not to mention they’re incredibly powerful front-line fighters that are cloaked units themselves, requiring very specific counters to kill - not that that’s an issue!
Then you haven’t watched any games, including your own because every single bio player has to do splits above platinum, even if they’re not very good in plat/diamond.
No, and that you say this shows just how delusional you are. The only time you expect to “Land some tiny little orange dot” is when you’re specifically targeting forcefields. Outside of that, you’re rapid-firing which is literally press and hold, dragging your mouse across. It forces more micro from your opponent to avoid than it does from you. You do it because you want your opponent to move. Moments where your opponent is moving are moments where your opponent isn’t attacking.
Link me the exact time in yesterday’s Vod if you just watched it. Show me. I dare you, because I guarantee that A) there are other factors occurring here, or B) you’re lying through your teeth - or greatly exaggerating. Again.
Fungal growth has a radius of 2.25, and a range of 10. That’s literally double the range of widow-mines.
Just because you don’t see it, doesn’t mean it isn’t happening. And that’s your problem, considering it’s pretty difficult to miss. You significantly down-play what Terran and Protoss has to do while greatly over-exaggerating what Zerg does in comparison.
Even with mines you still have to Micro - splitting, stutter-stepping, retargeting all have to happen. Mines do friendly fire, and and it’s important to avoid that, as well as prevent your units from simply getting rolled over by banes.
Splitting is the archetype of micro. There are countless arcade training maps aimed to practicing it, feel free to try yourself at it.
As for widow mines, it’s true that splitting is simpler if your marines are behind tanks. With mines
you’ll have to be more careful at your splash’ spread to avoid overkill, but also at your forces spread so the zerg can’t detonate a mine with only one or two units (it’s explained in the above video btw).
you’ll have to be even more watchful for fast units (lings or chargelots), as your opponent can send them towards your marines, effectively getting your own splash to friendly fire them.
Anyway, everything from title to content screams about your thread being some clickbait trolling to get people to flame while explaining you obvious basics. But hey, if that’s what makes you feel good when you’re bored, who are we to judge ?
This sentence just proves how little understanding of the game it takes to get M2 with Protoss. The fact that people can deny Terran has the hardest micro is just obvious cult levels of delusion.
What unit does Zerg have that makes your opponent micro?
It’s extremely rare that I see any kind of micro out of my opponents. Marine micro is now running backwards into tank cover fire, which takes 1 APM to do. They might lift into a medivac or something like that. That’s the most micro intensive style and it really doesn’t have significant micro anymore. BC and mech micro is absolutely non existent. The most micro I’ve seen out of Protoss is just blink stalker builds or warp prism lift micro. That sort of stuff is rare, and the micro isn’t hard at all.
The sort of maneuvers that zergs have to do to section off tanks, without losing all their banelings, has more micro than the entirety of protoss and terran.
What cracks me up the most about terran is that terran units have incredible smart fire. It’s amazing. A widow mine never targets the same zergling. The same is true for siege tanks. Meanwhile, 10000000000 banelings will blow up on a single marauder.
The jury has been back for years and the verdict was, and forevor will be, that Zerg is the hardest race in the game by far. It’s not even close. They made a list of everything that was hard about P/T, and, as short as it was, they found a way to shorten it. To shorten it any more would require the AI taking control and automatically playing the game for them. God forbid that terran have to focus-fire his siege tanks and widow mines. It would just be a tragedy if terran had to actually manage his own units. No, no, siege and forget units is what terran needs – NOT micro units!
This sentence just proves how little reading skills some terrans players have. The fact that they can’t read the whole discussion to understand that the post talks about the previous version of the unit from ±2018 and says that it was OP, as the reason why they were reverted, but still manages to call someone delusional just shows the typical terran whiner.
You are being ignorant if you forgot you typed this. Or maybe your defective Protoss playing brain had the memory of a goldfish and didnt remember what THEY said 3 minutes earlier?
The whole discussion is about the disruptor, which would explode on hit and not after 2 seconds. If you are so braindead, that you can’t even read few posts above and can only scream “Terran is hardest, you are all wrong” that’s your problem, not mine.
And I was responding to the braindead portion of your argument. You’re allergic to the truth and you keep spouting nonsense like that, then you play the victim when I call your toxic attitude out.