SC1 vanilla had different “second in command”. I mean, writing team is more than one person, so I guess that’d be the reason.
Loved or liked about WoL
Colonist arc if ended by Haven’s Fall
Whole Covert arc regardless of outcome, even though Tosh is way better
Soundtrack and Cutscenes in general.
Soundtrack isn’t as distinctive as in LotV, but it’s great.
Piercing the Shroud for going full horror movie and best depiction of Hybrids being the ultimate threat
Actually using detectors even if only occasionally.
Mercenaries and Graven Hill’s voice
Tychus, Tosh and Horner complementing one another.
The Dig, Evacuation and Oubreak as missions that are not challenging, but I look forward to playing each replay.
Branching missions on Char, because it’s the only branching that affects primarily the gameplay not the story.
Cellular reactor for improving caster viability.
Diverse mission design.
Lost Viking
Hyperion feeling more lively than Leviathan and spoiler ship
Ads and lower bar news.
Rebellion arc, because it felt “Raynory”
Second Medic upgrade. I love keeping my troops alive.
Gameplay and only gameplay of Safe Haven.
Better tomorrow cinematic
Warfield as a decent Dominion character
Valerian joining the cast, even though he was still rough around the edges.
Mira Han
Hanson not showing up after WoL
Things I didn’t like or hated
Prophecy
Safe Haven
Prophecy missions having only Multiplayer units without any cool campaign stuff.
Overmind’s vision.
I am saying it wasn’t Overmind, but
Spoiler territory
Ouros just making a vivid vision to further his goal
Raynor washing his hands over Tychus
Some units and upgrades being completely useless after their initial mission or even during the mission. For example if you play Engine of Destruction after Haven, it’s pointless to play Wraiths instead of Vikings. Diamondbacks and Reapers see very little use later on as well.
Firebat, Hellion, Vulture, Predator being the same role
First Medic upgrade
Not enough raiding mission where you could utilize transports, Diamonbacks and Reapers.
Hanson acting like Raynor is evil for killing Infested on Haven, when Meinhoff was completely fine.
Disappearance of Infested if you choose Safe Haven.
Nyon is a joke.
Yawn, I mean Maw of the Void is the second most tedious mission in the saga.
Prophecy again
Someone thinking that Duran having reversed name was clever.
Donny Vermillion most of the time. I don’t mean the part where he spouts propaganda. I mean the part where it’s a joke.
Lack of confirmed WoL canon order. Which kinda follows up on Donny breaking down after Media Blitz and then returning like nothing ever happened, because you can play many more missions after it.
In Utter Darkness. I hate the mission design. And it took me ages to get this mission on Hard and Brutal, because it was literally the last thing for me to complete. Challenge is one thing. This wasn’t fun.
Nyon being joke.
Tosh not showing up after WoL.
Safe Haven. It’s trash.