Of course, for those of you who even use his P1/Architect of War. Reminder of his masteries…
— power set 1 —
Combat Unit life and shields +1% to +30%
Structure Life and Shield +2% to +60%
— power set 2 —
Repair Beam Healing Rate +3% to 90%
Chrono Wave Energy Regeneration 3 to 90 pts maxium
— power set 3 ----
Chrono Boost Efficiency +1% to +30%
Initial and Maximum Spear of Adun Energy +3 pts to 90 pts maximum
.
I’ve been experimenting with…
ps1… 0/30 — more health on towers, but buildings in general is superb. A big issue is losing repair beam and Unity Barrier on units makes the other one less useful. Carriers have repair drones that work on units, but then that’s a “end of the tech tree” acquisition, so that makes it that much less prominent.
ps2… 15/15 — more Repair Beam since it’s doubled in rate and # of targets, but I still like some SoA back. If nothing else, it better motivates you to use Chrono Wave ASAP, which is a good practice.
ps3… 20/10 — while SoA has been indispensable, I’ve found myself sitting on surplus energy these days. I’ve had some interesting boosts in faster economy with higher rate of CB, but fun to slap those onto towers as needed. I used to make extra Nexii for the extra CB, but not anymore (didn’t find it worth it).